st/glsl_to_tgsi: fix potential crash when allocating temporaries
When index - t->temps_size is greater than 4096, allocating space for temporaries on demand will miserably crash. This can happen when a game uses a lot of temporaries like the recent released Tomb raider. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
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@ -5360,7 +5360,7 @@ dst_register(struct st_translate *t, gl_register_file file, unsigned index,
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case PROGRAM_TEMPORARY:
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/* Allocate space for temporaries on demand. */
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if (index >= t->temps_size) {
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const int inc = 4096;
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const int inc = align(index - t->temps_size + 1, 4096);
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t->temps = (struct ureg_dst*)
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realloc(t->temps,
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