gallium: add TGSI_PROPERTY_LAYER_VIEWPORT_RELATIVE
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4529>
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@ -163,6 +163,7 @@ const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =
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"MUL_ZERO_WINS",
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"VS_BLIT_SGPRS_AMD",
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"CS_USER_DATA_COMPONENTS_AMD",
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"LAYER_VIEWPORT_RELATIVE",
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};
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const char *tgsi_return_type_names[TGSI_RETURN_TYPE_COUNT] =
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@ -3804,6 +3804,13 @@ When enabled, the input for TGSI_SEMANTIC_SAMPLEMASK will exclude samples
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that have failed the depth/stencil tests. This is only valid when
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FS_EARLY_DEPTH_STENCIL is also specified.
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LAYER_VIEWPORT_RELATIVE
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"""""""""""""""""""""""
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When enabled, the TGSI_SEMATNIC_LAYER output value is relative to the
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current viewport. This is especially useful in conjunction with
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TGSI_SEMANTIC_VIEWPORT_MASK.
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Texture Sampling and Texture Formats
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------------------------------------
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@ -307,6 +307,7 @@ enum tgsi_property_name {
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TGSI_PROPERTY_MUL_ZERO_WINS,
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TGSI_PROPERTY_VS_BLIT_SGPRS_AMD,
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TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD,
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TGSI_PROPERTY_LAYER_VIEWPORT_RELATIVE,
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TGSI_PROPERTY_COUNT,
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};
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