intel/fs: tidy up lower of ray queries

We already expect a single function.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15946>
This commit is contained in:
Lionel Landwerlin 2022-04-13 16:04:25 +03:00 committed by Marge Bot
parent 9fd02d49b8
commit 8ef8e72aac
1 changed files with 8 additions and 16 deletions

View File

@ -562,29 +562,21 @@ brw_nir_lower_ray_queries(nir_shader *shader,
assert(exec_list_length(&shader->functions) == 1);
/* Find query variables */
nir_foreach_function(function, shader) {
if (!function->impl)
continue;
nir_foreach_block_safe(block, function->impl) {
nir_foreach_instr(instr, block)
maybe_create_brw_var(instr, &state);
}
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_foreach_block_safe(block, impl) {
nir_foreach_instr(instr, block)
maybe_create_brw_var(instr, &state);
}
bool progress = false;
if (_mesa_hash_table_num_entries(state.queries) > 0) {
nir_foreach_function(function, shader) {
if (function->impl)
lower_ray_query_impl(function->impl, &state);
}
bool progress = _mesa_hash_table_num_entries(state.queries) > 0;
if (progress) {
lower_ray_query_impl(impl, &state);
nir_remove_dead_derefs(shader);
nir_remove_dead_variables(shader,
nir_var_shader_temp | nir_var_function_temp,
NULL);
progress = true;
}
ralloc_free(state.queries);