panfrost: Add the MALI_WRITES_{Z,S} flags

We discovered 2 new shader flags used when a fragment shader updates
the depth/stencil value through a ZS writeout. If those flags are not
set, the depth/stencil value stored in the depth/stencil tilebuffer
remain unchanged.

While at it, rename unknown2 into flags_hi and rename flags into
flags_lo.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3697>
This commit is contained in:
Boris Brezillon 2020-01-31 12:37:38 +01:00 committed by Marge Bot
parent 0406ea4856
commit 8ed94d38b4
4 changed files with 32 additions and 16 deletions

View File

@ -136,7 +136,7 @@ panfrost_shader_compile(
/* Separate as primary uniform count is truncated */
state->uniform_count = program.uniform_count;
meta->midgard1.unknown2 = 8; /* XXX */
meta->midgard1.flags_hi = 8; /* XXX */
unsigned default_vec1_swizzle = panfrost_get_default_swizzle(1);
unsigned default_vec2_swizzle = panfrost_get_default_swizzle(2);

View File

@ -843,7 +843,7 @@ panfrost_patch_shader_state(struct panfrost_context *ctx,
ss->tripipe->texture_count = ctx->sampler_view_count[stage];
ss->tripipe->sampler_count = ctx->sampler_count[stage];
ss->tripipe->midgard1.flags = 0x220;
ss->tripipe->midgard1.flags_lo = 0x220;
unsigned ubo_count = panfrost_ubo_count(ctx, stage);
ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
@ -935,8 +935,8 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
COPY(midgard1.uniform_count);
COPY(midgard1.uniform_buffer_count);
COPY(midgard1.work_count);
COPY(midgard1.flags);
COPY(midgard1.unknown2);
COPY(midgard1.flags_lo);
COPY(midgard1.flags_hi);
#undef COPY
@ -961,12 +961,12 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
/* Depending on whether it's legal to in the given shader, we
* try to enable early-z testing (or forward-pixel kill?) */
SET_BIT(ctx->fragment_shader_core.midgard1.flags, MALI_EARLY_Z, !variant->can_discard);
SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo, MALI_EARLY_Z, !variant->can_discard);
/* Any time texturing is used, derivatives are implicitly
* calculated, so we need to enable helper invocations */
SET_BIT(ctx->fragment_shader_core.midgard1.flags, MALI_HELPER_INVOCATIONS, variant->helper_invocations);
SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo, MALI_HELPER_INVOCATIONS, variant->helper_invocations);
/* Assign the stencil refs late */
@ -985,7 +985,7 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
*/
SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_CAN_DISCARD, variant->can_discard);
SET_BIT(ctx->fragment_shader_core.midgard1.flags, 0x400, variant->can_discard);
SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo, 0x400, variant->can_discard);
/* Even on MFBD, the shader descriptor gets blend shaders. It's
* *also* copied to the blend_meta appended (by convention),

View File

@ -384,7 +384,10 @@ enum mali_format {
#define MALI_ALPHA_COVERAGE(clampf) ((uint16_t) (int) (clampf * 15.0f))
#define MALI_GET_ALPHA_COVERAGE(nibble) ((float) nibble / 15.0f)
/* Applies to midgard1.flags */
/* Applies to midgard1.flags_lo */
/* Should be set when the fragment shader updates the depth value. */
#define MALI_WRITES_Z (1 << 4)
/* Should the hardware perform early-Z testing? Normally should be set
* for performance reasons. Clear if you use: discard,
@ -406,6 +409,11 @@ enum mali_format {
#define MALI_READS_ZS (1 << 8)
#define MALI_READS_TILEBUFFER (1 << 12)
/* Applies to midgard1.flags_hi */
/* Should be set when the fragment shader updates the stencil value. */
#define MALI_WRITES_S (1 << 2)
/* The raw Midgard blend payload can either be an equation or a shader
* address, depending on the context */
@ -534,12 +542,12 @@ struct mali_shader_meta {
} bifrost1;
struct {
unsigned uniform_buffer_count : 4;
unsigned flags : 12;
unsigned flags_lo : 12;
/* vec4 units */
unsigned work_count : 5;
unsigned uniform_count : 5;
unsigned unknown2 : 6;
unsigned flags_hi : 6;
} midgard1;
};

View File

@ -263,12 +263,18 @@ static const struct pandecode_flag_info mfbd_extra_flag_lo_info[] = {
#undef FLAG_INFO
#define FLAG_INFO(flag) { MALI_##flag, "MALI_" #flag }
static const struct pandecode_flag_info shader_midgard1_flag_info [] = {
static const struct pandecode_flag_info shader_midgard1_flag_lo_info [] = {
FLAG_INFO(WRITES_Z),
FLAG_INFO(EARLY_Z),
FLAG_INFO(READS_TILEBUFFER),
FLAG_INFO(READS_ZS),
{}
};
static const struct pandecode_flag_info shader_midgard1_flag_hi_info [] = {
FLAG_INFO(WRITES_S),
{}
};
#undef FLAG_INFO
#define FLAG_INFO(flag) { MALI_MFBD_##flag, "MALI_MFBD_" #flag }
@ -2213,19 +2219,21 @@ pandecode_vertex_tiler_postfix_pre(
if (is_bifrost) {
pandecode_prop("bifrost1.unk1 = 0x%" PRIx32, s->bifrost1.unk1);
} else {
bool helpers = s->midgard1.flags & MALI_HELPER_INVOCATIONS;
s->midgard1.flags &= ~MALI_HELPER_INVOCATIONS;
bool helpers = s->midgard1.flags_lo & MALI_HELPER_INVOCATIONS;
s->midgard1.flags_lo &= ~MALI_HELPER_INVOCATIONS;
if (helpers != info.helper_invocations) {
pandecode_msg("XXX: expected helpers %u but got %u\n",
info.helper_invocations, helpers);
}
pandecode_log(".midgard1.flags = ");
pandecode_log_decoded_flags(shader_midgard1_flag_info, s->midgard1.flags);
pandecode_log(".midgard1.flags_lo = ");
pandecode_log_decoded_flags(shader_midgard1_flag_lo_info, s->midgard1.flags_lo);
pandecode_log_cont(",\n");
pandecode_prop("midgard1.unknown2 = 0x%" PRIx32, s->midgard1.unknown2);
pandecode_log(".midgard1.flags_hi = ");
pandecode_log_decoded_flags(shader_midgard1_flag_hi_info, s->midgard1.flags_hi);
pandecode_log_cont(",\n");
}
if (s->depth_units || s->depth_factor) {