turnip: Update maxGeometryShaderInvocations to match blob

Geometry shaders support an invocations parameter up to a limit
defined by maxGeometryShaderInvocations. This was set to 127, but
executing with invocations > 32 causes a crash. As it turns out, the
blob only advertises a max of 32 invocations, so we set that in
turnip as well.

Fixes dEQP-VK.geometry.instanced.draw_*_instances_{127, 64}_geometry_invocations

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4436>
This commit is contained in:
Brian Ho 2020-04-03 07:59:47 -07:00 committed by Marge Bot
parent 3550e20229
commit 8eb0096312
1 changed files with 1 additions and 1 deletions

View File

@ -790,7 +790,7 @@ tu_GetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice,
.maxTessellationControlTotalOutputComponents = 4096,
.maxTessellationEvaluationInputComponents = 128,
.maxTessellationEvaluationOutputComponents = 128,
.maxGeometryShaderInvocations = 127,
.maxGeometryShaderInvocations = 32,
.maxGeometryInputComponents = 64,
.maxGeometryOutputComponents = 128,
.maxGeometryOutputVertices = 256,