tu: Enable resource dynamic indexing
This has actually worked since bindless support was merged. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6086>
This commit is contained in:
parent
8bc060ab81
commit
8e8baecd6a
|
@ -629,10 +629,10 @@ tu_GetPhysicalDeviceFeatures(VkPhysicalDevice physicalDevice,
|
|||
.shaderImageGatherExtended = false,
|
||||
.shaderStorageImageExtendedFormats = false,
|
||||
.shaderStorageImageMultisample = false,
|
||||
.shaderUniformBufferArrayDynamicIndexing = false,
|
||||
.shaderSampledImageArrayDynamicIndexing = false,
|
||||
.shaderStorageBufferArrayDynamicIndexing = false,
|
||||
.shaderStorageImageArrayDynamicIndexing = false,
|
||||
.shaderUniformBufferArrayDynamicIndexing = true,
|
||||
.shaderSampledImageArrayDynamicIndexing = true,
|
||||
.shaderStorageBufferArrayDynamicIndexing = true,
|
||||
.shaderStorageImageArrayDynamicIndexing = true,
|
||||
.shaderStorageImageReadWithoutFormat = false,
|
||||
.shaderStorageImageWriteWithoutFormat = false,
|
||||
.shaderClipDistance = false,
|
||||
|
|
Loading…
Reference in New Issue