glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 values
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -476,6 +476,8 @@ void ir_print_visitor::visit(ir_constant *ir)
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else
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fprintf(f, "%f", ir->value.f[i]);
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break;
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case GLSL_TYPE_UINT64:fprintf(f, "%" PRIu64, ir->value.u64[i]); break;
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case GLSL_TYPE_INT64: fprintf(f, "%" PRIi64, ir->value.i64[i]); break;
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case GLSL_TYPE_BOOL: fprintf(f, "%d", ir->value.b[i]); break;
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case GLSL_TYPE_DOUBLE:
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if (ir->value.d[i] == 0.0)
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