glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 values

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Ian Romanick 2016-09-02 13:17:48 -07:00
parent 0d14fec345
commit 8e7e1ae036
1 changed files with 2 additions and 0 deletions

View File

@ -476,6 +476,8 @@ void ir_print_visitor::visit(ir_constant *ir)
else
fprintf(f, "%f", ir->value.f[i]);
break;
case GLSL_TYPE_UINT64:fprintf(f, "%" PRIu64, ir->value.u64[i]); break;
case GLSL_TYPE_INT64: fprintf(f, "%" PRIi64, ir->value.i64[i]); break;
case GLSL_TYPE_BOOL: fprintf(f, "%d", ir->value.b[i]); break;
case GLSL_TYPE_DOUBLE:
if (ir->value.d[i] == 0.0)