i915: Enable texture tiling by default.

This now passes piglit testcases, and shows performance improvements
on openarena.  Blit-heavy apps may see degradation, but the
expectation is that the common case of 3D rendering will see
significant wins.

This regresses gen-teximage on my 855, and no piglit tests on my 945.
This commit is contained in:
Eric Anholt 2010-03-03 11:51:51 -08:00
parent 41d3fdc380
commit 8e7a8d6593
1 changed files with 3 additions and 8 deletions

View File

@ -47,9 +47,6 @@
#include "i915_drm.h"
#define DRI_CONF_TEXTURE_TILING(def) \
DRI_CONF_OPT_BEGIN(texture_tiling, bool, def) \
DRI_CONF_DESC(en, "Enable texture tiling") \
DRI_CONF_OPT_END \
PUBLIC const char __driConfigOptions[] =
DRI_CONF_BEGIN
@ -65,11 +62,9 @@ PUBLIC const char __driConfigOptions[] =
DRI_CONF_DESC_END
DRI_CONF_OPT_END
#ifdef I915
DRI_CONF_TEXTURE_TILING(false)
#else
DRI_CONF_TEXTURE_TILING(true)
#endif
DRI_CONF_OPT_BEGIN(texture_tiling, bool, true)
DRI_CONF_DESC(en, "Enable texture tiling")
DRI_CONF_OPT_END
DRI_CONF_OPT_BEGIN(early_z, bool, false)
DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")