i915: Enable texture tiling by default.
This now passes piglit testcases, and shows performance improvements on openarena. Blit-heavy apps may see degradation, but the expectation is that the common case of 3D rendering will see significant wins. This regresses gen-teximage on my 855, and no piglit tests on my 945.
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@ -47,9 +47,6 @@
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#include "i915_drm.h"
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#define DRI_CONF_TEXTURE_TILING(def) \
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DRI_CONF_OPT_BEGIN(texture_tiling, bool, def) \
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DRI_CONF_DESC(en, "Enable texture tiling") \
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DRI_CONF_OPT_END \
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PUBLIC const char __driConfigOptions[] =
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DRI_CONF_BEGIN
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@ -65,11 +62,9 @@ PUBLIC const char __driConfigOptions[] =
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DRI_CONF_DESC_END
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DRI_CONF_OPT_END
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#ifdef I915
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DRI_CONF_TEXTURE_TILING(false)
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#else
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DRI_CONF_TEXTURE_TILING(true)
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#endif
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DRI_CONF_OPT_BEGIN(texture_tiling, bool, true)
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DRI_CONF_DESC(en, "Enable texture tiling")
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DRI_CONF_OPT_END
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DRI_CONF_OPT_BEGIN(early_z, bool, false)
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DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")
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