First phase of TLS work. At this point SPARC assembly dispatch is
broken, but it will be fixed "shortly." This is pretty much the same as the patch I sent to the dri-devel list on 22-Jun-2004.
This commit is contained in:
parent
c61c7cb8e4
commit
8e77da1cd7
|
@ -54,6 +54,14 @@
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typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRInativeDisplay *dpy, __DRIid drawable, int32_t *numerator, int32_t *denominator);
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#endif
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/**
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* Weak thread-safety dispatch pointer. Older versions of libGL will not have
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* this symbol, so a "weak" version is included here so that the driver will
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* dynamically link properly. The value is set to \c NULL. This forces the
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* driver to fall back to the old dispatch interface.
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*/
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struct _glapi_table *_glapi_DispatchTSD __attribute__((weak)) = NULL;
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/**
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* This is used in a couple of places that call \c driCreateNewDrawable.
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*/
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@ -112,6 +112,7 @@ class PrintGlOffsets(gl_XML.FilterGLAPISpecBase):
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*/
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#if defined( NAME )
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#ifndef KEYWORD1
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#define KEYWORD1
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#endif
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@ -120,10 +121,6 @@ class PrintGlOffsets(gl_XML.FilterGLAPISpecBase):
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#define KEYWORD2
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#endif
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#ifndef NAME
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#error NAME must be defined
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#endif
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#ifndef DISPATCH
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#error DISPATCH must be defined
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#endif
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@ -140,6 +137,7 @@ GLAPI void GLAPIENTRY gl__unused413(void); /* silence warning */
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def printInitDispatch(self):
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print """
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#endif /* defined( NAME ) */
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/*
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* This is how a dispatch table can be initialized with all the functions
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@ -77,15 +77,65 @@ class PrintGenericStubs(gl_XML.FilterGLAPISpecBase):
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print '#define GLOBL_FN(x) GLOBL x'
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print '#endif'
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print ''
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print '#define GL_STUB(fn,off,stack)\t\t\t\t\\'
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print '#if defined(PTHREADS)'
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print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
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print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
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print 'GLOBL_FN(GL_PREFIX(fn, fn ## @ ## stack));\t\t\\'
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print 'GL_PREFIX(fn, fn ## @ ## stack):\t\t\t\\'
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print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
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print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
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print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
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print '\tMOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ;\t\\'
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print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
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print '\tJE(1f) ;\t\t\t\t\t\\'
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print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
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print '1:\tCALL(get_dispatch) ;\t\t\t\t\\'
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print '\tJMP(GL_OFFSET(off))'
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print '#elif defined(THREADS)'
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print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
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print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
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print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
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print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
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print '\tMOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ;\t\\'
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print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
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print '\tJE(1f) ;\t\t\t\t\t\\'
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print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
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print '1:\tCALL(_glapi_get_dispatch) ;\t\t\t\\'
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print '\tJMP(GL_OFFSET(off))'
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print '#else /* Non-threaded version. */'
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print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
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print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
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print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
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print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
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print '\tMOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ;\t\\'
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print '\tJMP(GL_OFFSET(off))'
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print '#endif'
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print ''
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print 'SEG_TEXT'
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print ''
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print '#ifdef PTHREADS'
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print 'EXTERN GLNAME(_glapi_Dispatch)'
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print 'EXTERN GLNAME(_gl_DispatchTSD)'
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print '#ifdef __PIC__'
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print 'EXTERN GLNAME(pthread_getspecific@PLT)'
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print '#else'
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print 'EXTERN GLNAME(pthread_getspecific)'
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print '#endif'
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print ''
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print 'ALIGNTEXT16'
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print 'GLNAME(get_dispatch):'
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print '\tSUB_L(CONST(24), ESP)'
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print '\tPUSH_L(GLNAME(_gl_DispatchTSD))'
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print '#ifdef __PIC__'
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print '\tCALL(GLNAME(pthread_getspecific@PLT))'
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print '#else'
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print '\tCALL(GLNAME(pthread_getspecific))'
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print '#endif'
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print '\tADD_L(CONST(28), ESP)'
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print '\tRET'
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print '#elif defined(THREADS)'
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print 'EXTERN GLNAME(_glapi_get_dispatch)'
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print '#endif'
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print ''
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print '\t\tALIGNTEXT16 ; GLOBL gl_dispatch_functions_start'
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print 'gl_dispatch_functions_start:'
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print ''
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return
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return
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def printFunction(self, f):
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if f.fn_offset == -1: return
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stack = self.get_stack_size(f)
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print '\tGL_STUB(%s, _gloffset_%s, %u)' % (f.name, f.real_name, stack)
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alt = "%s@%u" % (f.name, stack)
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print '\tGL_STUB(%s, _gloffset_%s, %s)' % (f.name, f.real_name, alt)
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return
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def show_usage():
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@ -133,44 +133,44 @@ static int NoOpUnused(void)
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/***** BEGIN THREAD-SAFE DISPATCH *****/
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/* if we support thread-safety, build a special dispatch table for use
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* in thread-safety mode (ThreadSafe == GL_TRUE). Each entry in the
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* dispatch table will call _glthread_GetTSD() to get the actual dispatch
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* table bound to the current thread, then jump through that table.
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*/
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#if defined(THREADS)
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static GLboolean ThreadSafe = GL_FALSE; /* In thread-safe mode? */
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static _glthread_TSD DispatchTSD; /* Per-thread dispatch pointer */
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static _glthread_TSD RealDispatchTSD; /* only when using override */
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static _glthread_TSD ContextTSD; /* Per-thread context pointer */
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/**
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* \name Multi-threaded control support variables
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*
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* If thread-safety is supported, there are two potential mechanisms that can
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* be used. The old-style mechanism would set \c _glapi_Dispatch to a special
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* thread-safe dispatch table. These dispatch routines would call
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* \c _glapi_get_dispatch to get the actual dispatch pointer. In this
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* setup \c _glapi_Dispatch could never be \c NULL. This dual layered
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* dispatch setup performed great for single-threaded apps, but didn't
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* perform well for multithreaded apps.
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*
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* In the new mechansim, there are two variables. The first is
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* \c _glapi_DispatchTSD. In the single-threaded case, this variable points
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* to the dispatch table. In the multi-threaded case, this variable is
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* \c NULL, and thread-specific variable \c _gl_DispatchTSD points to the
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* actual dispatch table. \c _glapi_DispatchTSD is used to signal to the
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* static dispatch functions to call \c _glapi_get_dispatch to get the real
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* dispatch table.
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*
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* Throughout the code \c _glapi_DispatchTSD == \c NULL is used to determine
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* whether or not the application is multi-threaded.
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*/
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/*@{*/
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_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
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static _glthread_TSD RealDispatchTSD; /**< only when using override */
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static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
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/*@}*/
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#define KEYWORD1 static
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#define KEYWORD2 GLAPIENTRY
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#define NAME(func) _ts_##func
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#define DISPATCH(FUNC, ARGS, MESSAGE) \
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struct _glapi_table *dispatch; \
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dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
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if (!dispatch) \
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dispatch = (struct _glapi_table *) __glapi_noop_table; \
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(dispatch->FUNC) ARGS
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#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
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struct _glapi_table *dispatch; \
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dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
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if (!dispatch) \
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dispatch = (struct _glapi_table *) __glapi_noop_table; \
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return (dispatch->FUNC) ARGS
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#define DISPATCH_TABLE_NAME __glapi_threadsafe_table
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#define UNUSED_TABLE_NAME __usused_threadsafe_functions
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#define TABLE_ENTRY(name) (void *) _ts_##name
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#define TABLE_ENTRY(name) (void *) gl##name
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static int _ts_Unused(void)
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static int glUnused(void)
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{
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return 0;
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}
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@ -184,6 +184,7 @@ static int _ts_Unused(void)
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struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
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struct _glapi_table *_glapi_DispatchTSD = (struct _glapi_table *) __glapi_noop_table;
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struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table;
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/* Used when thread safety disabled */
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@ -218,7 +219,7 @@ void
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_glapi_check_multithread(void)
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{
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#if defined(THREADS)
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if (!ThreadSafe) {
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if ( _glapi_DispatchTSD != NULL ) {
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static unsigned long knownID;
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static GLboolean firstCall = GL_TRUE;
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if (firstCall) {
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@ -226,15 +227,13 @@ _glapi_check_multithread(void)
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firstCall = GL_FALSE;
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}
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else if (knownID != _glthread_GetID()) {
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ThreadSafe = GL_TRUE;
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}
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}
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if (ThreadSafe) {
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/* make sure that this thread's dispatch pointer isn't null */
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if (!_glapi_get_dispatch()) {
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_glapi_set_dispatch(NULL);
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}
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}
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else if (!_glapi_get_dispatch()) {
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/* make sure that this thread's dispatch pointer isn't null */
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_glapi_set_dispatch(NULL);
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}
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#endif
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}
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@ -250,10 +249,7 @@ _glapi_set_context(void *context)
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{
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#if defined(THREADS)
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_glthread_SetTSD(&ContextTSD, context);
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if (ThreadSafe)
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_glapi_Context = NULL;
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else
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_glapi_Context = context;
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_glapi_Context = (_glapi_DispatchTSD == NULL) ? NULL : context;
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#else
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_glapi_Context = context;
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#endif
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@ -270,7 +266,7 @@ void *
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_glapi_get_context(void)
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{
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#if defined(THREADS)
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if (ThreadSafe) {
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if ( _glapi_DispatchTSD == NULL ) {
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return _glthread_GetTSD(&ContextTSD);
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}
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else {
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@ -289,31 +285,37 @@ _glapi_get_context(void)
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void
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_glapi_set_dispatch(struct _glapi_table *dispatch)
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{
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if (!dispatch) {
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/* use the no-op functions */
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dispatch = (struct _glapi_table *) __glapi_noop_table;
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}
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struct _glapi_table * old_style_dispatch;
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/* Use the no-op functions if a NULL dispatch table was requested.
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*/
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old_style_dispatch = (struct _glapi_table *) (dispatch == NULL)
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? __glapi_noop_table : dispatch;
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#ifdef DEBUG
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else {
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if (dispatch != NULL) {
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_glapi_check_table(dispatch);
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}
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#endif
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#if defined(THREADS)
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if (DispatchOverride) {
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_glthread_SetTSD(&RealDispatchTSD, (void *) dispatch);
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if (ThreadSafe)
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_glthread_SetTSD(&RealDispatchTSD, (void *) old_style_dispatch);
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if ( dispatch == NULL )
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_glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
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else
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_glapi_RealDispatch = dispatch;
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}
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else {
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/* normal operation */
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_glthread_SetTSD(&DispatchTSD, (void *) dispatch);
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if (ThreadSafe)
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_glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
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else
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_glapi_Dispatch = dispatch;
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_glthread_SetTSD(&_gl_DispatchTSD, (void *) old_style_dispatch);
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_glapi_DispatchTSD = dispatch;
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_glapi_Dispatch = (dispatch == NULL)
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? (struct _glapi_table *) __glapi_threadsafe_table
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: old_style_dispatch;
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}
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#else /*THREADS*/
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if (DispatchOverride) {
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@ -334,12 +336,12 @@ struct _glapi_table *
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_glapi_get_dispatch(void)
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{
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#if defined(THREADS)
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if (ThreadSafe) {
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if ( _glapi_DispatchTSD == NULL ) {
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if (DispatchOverride) {
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return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD);
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}
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else {
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return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
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return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
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}
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}
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else {
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@ -348,8 +350,8 @@ _glapi_get_dispatch(void)
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return _glapi_RealDispatch;
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}
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else {
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assert(_glapi_Dispatch);
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return _glapi_Dispatch;
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assert(_glapi_DispatchTSD);
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return _glapi_DispatchTSD;
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}
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}
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#else
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@ -391,11 +393,14 @@ _glapi_begin_dispatch_override(struct _glapi_table *override)
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_glapi_set_dispatch(real);
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#if defined(THREADS)
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_glthread_SetTSD(&DispatchTSD, (void *) override);
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if (ThreadSafe)
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_glthread_SetTSD(&_gl_DispatchTSD, (void *) override);
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if ( _glapi_DispatchTSD == NULL ) {
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_glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
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else
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}
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else {
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_glapi_Dispatch = override;
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_glapi_DispatchTSD = override;
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}
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#else
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_glapi_Dispatch = override;
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#endif
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|
@ -427,7 +432,7 @@ _glapi_get_override_dispatch(int layer)
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else {
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if (DispatchOverride) {
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#if defined(THREADS)
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return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
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return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
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#else
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return _glapi_Dispatch;
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#endif
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|
@ -446,7 +451,9 @@ struct name_address_offset {
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};
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#if !defined( USE_X86_ASM )
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#define NEED_FUNCTION_POINTER
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#endif
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|
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/* The code in this file is auto-generated with Python */
|
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#include "glprocs.h"
|
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|
@ -468,7 +475,6 @@ find_entry( const char * n )
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return NULL;
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}
|
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|
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|
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/*
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* Return dispatch table offset of the named static (built-in) function.
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* Return -1 if function not found.
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@ -485,6 +491,37 @@ get_static_proc_offset(const char *funcName)
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}
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|
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|
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#ifdef USE_X86_ASM
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extern const GLubyte gl_dispatch_functions_start[];
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|
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# if defined(PTHREADS)
|
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# define X86_DISPATCH_FUNCTION_SIZE 32
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# else
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# define X86_DISPATCH_FUNCTION_SIZE 16
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# endif
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|
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|
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/*
|
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* Return dispatch function address the named static (built-in) function.
|
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* Return NULL if function not found.
|
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*/
|
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static const GLvoid *
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get_static_proc_address(const char *funcName)
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{
|
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const glprocs_table_t * const f = find_entry( funcName );
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|
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if ( f != NULL ) {
|
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return gl_dispatch_functions_start
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+ (X86_DISPATCH_FUNCTION_SIZE * f->Offset);
|
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}
|
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else {
|
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return NULL;
|
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}
|
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}
|
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|
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#else
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|
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|
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/*
|
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* Return dispatch function address the named static (built-in) function.
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* Return NULL if function not found.
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|
@ -496,6 +533,8 @@ get_static_proc_address(const char *funcName)
|
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return ( f != NULL ) ? f->Address : NULL;
|
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}
|
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|
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#endif /* USE_X86_ASM */
|
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|
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|
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static const char *
|
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get_static_proc_name( GLuint offset )
|
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|
@ -576,7 +615,7 @@ generate_entrypoint(GLuint functionOffset)
|
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if (code) {
|
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memcpy(code, insn_template, sizeof(insn_template));
|
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|
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*(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
|
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*(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_DispatchTSD;
|
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*(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
|
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next_insn = (unsigned int)(code + 0x14);
|
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*(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
|
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|
|
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
|
||||
#if defined( NAME )
|
||||
#ifndef KEYWORD1
|
||||
#define KEYWORD1
|
||||
#endif
|
||||
|
@ -34,10 +35,6 @@
|
|||
#define KEYWORD2
|
||||
#endif
|
||||
|
||||
#ifndef NAME
|
||||
#error NAME must be defined
|
||||
#endif
|
||||
|
||||
#ifndef DISPATCH
|
||||
#error DISPATCH must be defined
|
||||
#endif
|
||||
|
@ -4778,6 +4775,7 @@ KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateATI)(GLenum modeRGB, GLenum mod
|
|||
}
|
||||
|
||||
|
||||
#endif /* defined( NAME ) */
|
||||
|
||||
/*
|
||||
* This is how a dispatch table can be initialized with all the functions
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
# $Id: glapitemp.py,v 1.5 2002/11/30 17:18:46 brianp Exp $
|
||||
# $Id: glapitemp.py,v 1.6 2004/06/29 19:08:20 idr Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 4.1
|
||||
|
@ -67,6 +67,7 @@ def PrintHead():
|
|||
*/
|
||||
|
||||
|
||||
#if defined( NAME )
|
||||
#ifndef KEYWORD1
|
||||
#define KEYWORD1
|
||||
#endif
|
||||
|
@ -75,10 +76,6 @@ def PrintHead():
|
|||
#define KEYWORD2
|
||||
#endif
|
||||
|
||||
#ifndef NAME
|
||||
#error NAME must be defined
|
||||
#endif
|
||||
|
||||
#ifndef DISPATCH
|
||||
#error DISPATCH must be defined
|
||||
#endif
|
||||
|
@ -231,6 +228,7 @@ def EmitFunction(name, returnType, argTypeList, argNameList, alias, offset):
|
|||
|
||||
def PrintInitDispatch():
|
||||
print """
|
||||
#endif /* defined( NAME ) */
|
||||
|
||||
/*
|
||||
* This is how a dispatch table can be initialized with all the functions
|
||||
|
|
|
@ -109,6 +109,20 @@ typedef pthread_mutex_t _glthread_Mutex;
|
|||
#define _glthread_UNLOCK_MUTEX(name) \
|
||||
(void) pthread_mutex_unlock(&(name))
|
||||
|
||||
/* This is temporarilly removed because driver binaries cannot count on
|
||||
* the existance of _gl_DispatchTSD in libGL. It only exists in "new"
|
||||
* libGL. We may be able to ressurect this optimization at some point
|
||||
* for DRI driver or for software Mesa.
|
||||
*/
|
||||
#if 0
|
||||
extern struct _glapi_table * _glapi_DispatchTSD;
|
||||
extern _glthread_TSD _gl_DispatchTSD;
|
||||
|
||||
#define GL_CALL(name) \
|
||||
(((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
|
||||
? _glapi_DispatchTSD : (struct _glapi_table *) pthread_getspecific(_gl_DispatchTSD.key))-> name)
|
||||
#endif
|
||||
|
||||
#endif /* PTHREADS */
|
||||
|
||||
|
||||
|
@ -291,8 +305,15 @@ extern void
|
|||
_glthread_SetTSD(_glthread_TSD *, void *);
|
||||
|
||||
#ifndef GL_CALL
|
||||
# define GL_CALL(name) (*(_glapi_Dispatch-> name))
|
||||
#endif
|
||||
# if defined(THREADS)
|
||||
extern struct _glapi_table * _glapi_DispatchTSD;
|
||||
# define GL_CALL(name) \
|
||||
(((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
|
||||
? _glapi_DispatchTSD : _glapi_get_dispatch())-> name)
|
||||
# else
|
||||
# define GL_CALL(name) (*(_glapi_Dispatch-> name))
|
||||
# endif /* defined(THREADS) */
|
||||
#endif /* ndef GL_CALL */
|
||||
|
||||
|
||||
#endif /* THREADS_H */
|
||||
|
|
|
@ -328,6 +328,12 @@ typedef GLushort GLhalfARB;
|
|||
#endif
|
||||
|
||||
|
||||
#if !defined __GNUC__ || __GNUC__ < 3
|
||||
# define __builtin_expect(x, y) x
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
|
||||
* as a int (thereby using integer registers instead of FP registers) is
|
||||
|
|
File diff suppressed because it is too large
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Reference in New Issue