r300: Add initial pipe_texture handling.
Still primitive and needing to be fleshed out, but it's a start.
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8e11e01214
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@ -84,6 +84,20 @@ struct r300_scissor_state {
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#define R300_NEW_SCISSOR 0x1000
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#define R300_NEW_KITCHEN_SINK 0x1fff
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struct r300_texture {
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/* Parent class */
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struct pipe_texture tex;
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/* Offsets into the buffer. */
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unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
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/* Total size of this texture, in bytes. */
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unsigned size;
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/* Pipe buffer backing this texture. */
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struct pipe_buffer* buffer;
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};
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struct r300_context {
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/* Parent class */
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struct pipe_context context;
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@ -22,14 +22,90 @@
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#include "r300_texture.h"
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static int minify(int i)
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{
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return MAX2(1, i >> 1);
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}
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static void r300_setup_miptree(struct r300_texture* tex)
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{
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struct pipe_texture* base = &tex->tex;
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int stride, size, offset;
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for (int i = 0; i <= base->last_level; i++) {
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if (i > 0) {
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base->width[i] = minify(base->width[i-1]);
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base->height[i] = minify(base->height[i-1]);
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base->depth[i] = minify(base->depth[i-1]);
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}
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base->nblocksx[i] = pf_get_nblocksx(&base->block, base->width[i]);
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base->nblocksy[i] = pf_get_nblocksy(&base->block, base->width[i]);
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/* Radeons enjoy things in multiples of 32. */
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/* XXX NPOT -> 64, not 32 */
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stride = (base->nblocksx[i] * base->block.size + 31) & ~31;
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size = stride * base->nblocksy[i] * base->depth[i];
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/* XXX 64 for NPOT */
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tex->offset[i] = (tex->size + 31) & ~31;
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tex->size = tex->offset[i] + size;
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}
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}
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/* Create a new texture. */
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static struct pipe_texture*
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r300_texture_create(struct pipe_screen* screen,
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const struct pipe_texture* template)
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{
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struct r300_screen* r300screen = r300_screen(screen);
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struct r300_texture* tex = CALLOC_STRUCT(r300_texture);
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if (!tex) {
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return NULL;
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}
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tex->tex = *template;
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tex->tex.refcount = 1;
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tex->tex.screen = screen;
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r300_setup_miptree(tex);
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tex->buffer = screen->winsys->buffer_create(screen->winsys, 32,
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PIPE_BUFFER_USAGE_PIXEL,
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tex->size);
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if (!tex->buffer) {
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FREE(tex);
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return NULL;
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}
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return (struct pipe_texture*)tex;
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}
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static void r300_texture_release(struct pipe_screen* screen,
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struct pipe_texture** texture)
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{
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if (!*texture) {
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return;
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}
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(*texture)->refcount--;
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if ((*texture)->refcount <= 0) {
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struct r300_texture* tex = (struct r300_texture*)*texture;
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pipe_buffer_reference(screen, &tex->buffer, NULL);
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FREE(tex);
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}
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*texture = NULL;
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}
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void r300_init_screen_texture_functions(struct pipe_screen* screen)
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{
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screen->texture_create = r300_texture_create;
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screen->texture_release = r300_texture_release;
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}
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@ -25,8 +25,9 @@
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#include "pipe/p_screen.h"
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struct r300_texture {
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};
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#include "util/u_math.h"
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#include "r300_context.h"
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void r300_init_screen_texture_functions(struct pipe_screen* screen);
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