etnaviv: fix in-place resolve tile count
TS tiles map to a fixed amount of bytes in the color/depth surface, so the blocksize of the format needs to be taken into account when calculating the number of tiles to fill. The simplest fix is to just use the layer stride, which is the surface size in bytes. Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
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@ -149,7 +149,7 @@ etna_compile_rs_state(struct etna_context *ctx, struct compiled_rs_state *cs,
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!rs->swap_rb && !rs->flip &&
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!rs->clear_mode && rs->source_padded_width) {
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/* Total number of tiles (same as for autodisable) */
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cs->RS_KICKER_INPLACE = rs->source_padded_width * rs->source_padded_height / 16;
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cs->RS_KICKER_INPLACE = rs->tile_count;
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}
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cs->source_ts_valid = rs->source_ts_valid;
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}
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@ -725,7 +725,8 @@ etna_try_rs_blit(struct pipe_context *pctx,
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.dither = {0xffffffff, 0xffffffff}, // XXX dither when going from 24 to 16 bit?
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.clear_mode = VIVS_RS_CLEAR_CONTROL_MODE_DISABLED,
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.width = width,
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.height = height
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.height = height,
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.tile_count = src_lev->layer_stride / 64
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});
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etna_submit_rs_state(ctx, ©_to_screen);
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@ -56,6 +56,7 @@ struct rs_state {
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uint32_t clear_bits;
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uint32_t clear_mode; /* VIVS_RS_CLEAR_CONTROL_MODE_XXX */
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uint32_t clear_value[4];
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uint32_t tile_count;
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uint8_t aa;
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uint8_t endian_mode; /* ENDIAN_MODE_XXX */
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};
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