radv: stop relying on shader modules after SPIRV->NIR
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15766>
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@ -4416,7 +4416,7 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_pipeline_layout
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}
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}
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if (modules[MESA_SHADER_GEOMETRY] && !pipeline_has_ngg) {
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if (nir[MESA_SHADER_GEOMETRY] && !pipeline_has_ngg) {
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struct radv_shader_info info = {0};
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if (infos[MESA_SHADER_GEOMETRY].vs.outinfo.export_clip_dists)
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@ -4440,59 +4440,71 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_pipeline_layout
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keep_executable_info, keep_statistic_info, pipeline_key->optimisations_disabled);
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}
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unsigned active_stages = 0;
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for (int i = 0; i < MESA_VULKAN_SHADER_STAGES; i++) {
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if (nir[i])
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active_stages |= (1 << i);
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}
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if (nir[MESA_SHADER_FRAGMENT]) {
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if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
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radv_start_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT]);
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pipeline->shaders[MESA_SHADER_FRAGMENT] = radv_shader_compile(
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device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
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device, &nir[MESA_SHADER_FRAGMENT], 1,
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pipeline_key, infos + MESA_SHADER_FRAGMENT, &args[MESA_SHADER_FRAGMENT],
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keep_executable_info, keep_statistic_info, &binaries[MESA_SHADER_FRAGMENT]);
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radv_stop_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT], false);
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}
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active_stages &= ~(1 << MESA_SHADER_FRAGMENT);
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}
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if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
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if (device->physical_device->rad_info.chip_class >= GFX9 && nir[MESA_SHADER_TESS_CTRL]) {
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if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
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struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
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radv_start_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL]);
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pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_compile(
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device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2, pipeline_key,
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device, combined_nir, 2, pipeline_key,
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&infos[MESA_SHADER_TESS_CTRL], &args[MESA_SHADER_TESS_CTRL], keep_executable_info,
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keep_statistic_info, &binaries[MESA_SHADER_TESS_CTRL]);
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radv_stop_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL], false);
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}
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modules[MESA_SHADER_VERTEX] = NULL;
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active_stages &= ~(1 << MESA_SHADER_VERTEX);
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active_stages &= ~(1 << MESA_SHADER_TESS_CTRL);
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}
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if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
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if (device->physical_device->rad_info.chip_class >= GFX9 && nir[MESA_SHADER_GEOMETRY]) {
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gl_shader_stage pre_stage =
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modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
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nir[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
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if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
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struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
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radv_start_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY]);
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pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_compile(
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device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2, pipeline_key,
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device, combined_nir, 2, pipeline_key,
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&infos[MESA_SHADER_GEOMETRY], &args[MESA_SHADER_GEOMETRY], keep_executable_info,
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keep_statistic_info, &binaries[MESA_SHADER_GEOMETRY]);
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radv_stop_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY], false);
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}
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modules[pre_stage] = NULL;
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active_stages &= ~(1 << pre_stage);
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active_stages &= ~(1 << MESA_SHADER_GEOMETRY);
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}
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for (int i = 0; i < MESA_VULKAN_SHADER_STAGES; ++i) {
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if (modules[i] && !pipeline->shaders[i]) {
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u_foreach_bit(i, active_stages) {
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if (!pipeline->shaders[i]) {
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radv_start_feedback(stage_feedbacks[i]);
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pipeline->shaders[i] = radv_shader_compile(
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device, modules[i], &nir[i], 1, pipeline_key, infos + i, &args[i],
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device, &nir[i], 1, pipeline_key, infos + i, &args[i],
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keep_executable_info, keep_statistic_info, &binaries[i]);
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radv_stop_feedback(stage_feedbacks[i], false);
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@ -1937,8 +1937,7 @@ radv_dump_nir_shaders(struct nir_shader *const *shaders, int shader_count)
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}
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static struct radv_shader *
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shader_compile(struct radv_device *device, struct vk_shader_module *module,
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struct nir_shader *const *shaders, int shader_count, gl_shader_stage stage,
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shader_compile(struct radv_device *device, struct nir_shader *const *shaders, int shader_count, gl_shader_stage stage,
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struct radv_shader_info *info, const struct radv_shader_args *args,
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struct radv_nir_compiler_options *options, bool gs_copy_shader,
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bool trap_handler_shader, bool keep_shader_info, bool keep_statistic_info,
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@ -2009,11 +2008,11 @@ shader_compile(struct radv_device *device, struct vk_shader_module *module,
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}
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struct radv_shader *
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radv_shader_compile(struct radv_device *device, struct vk_shader_module *module,
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struct nir_shader *const *shaders, int shader_count,
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const struct radv_pipeline_key *key, struct radv_shader_info *info,
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const struct radv_shader_args *args, bool keep_shader_info,
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bool keep_statistic_info, struct radv_shader_binary **binary_out)
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radv_shader_compile(struct radv_device *device, struct nir_shader *const *shaders, int shader_count,
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const struct radv_pipeline_key *key,
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struct radv_shader_info *info, const struct radv_shader_args *args,
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bool keep_shader_info, bool keep_statistic_info,
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struct radv_shader_binary **binary_out)
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{
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gl_shader_stage stage = shaders[shader_count - 1]->info.stage;
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struct radv_nir_compiler_options options = {0};
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@ -2024,7 +2023,7 @@ radv_shader_compile(struct radv_device *device, struct vk_shader_module *module,
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options.robust_buffer_access = device->robust_buffer_access;
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options.wgp_mode = radv_should_use_wgp_mode(device, stage, info);
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return shader_compile(device, module, shaders, shader_count, stage, info, args, &options, false,
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return shader_compile(device, shaders, shader_count, stage, info, args, &options, false,
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false, keep_shader_info, keep_statistic_info, binary_out);
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}
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@ -2039,7 +2038,7 @@ radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *shader
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options.key.optimisations_disabled = disable_optimizations;
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return shader_compile(device, NULL, &shader, 1, stage, info, args, &options, true, false,
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return shader_compile(device, &shader, 1, stage, info, args, &options, true, false,
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keep_shader_info, keep_statistic_info, binary_out);
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}
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@ -2068,7 +2067,7 @@ radv_create_trap_handler_shader(struct radv_device *device)
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radv_declare_shader_args(device->physical_device->rad_info.chip_class, &key, &info,
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MESA_SHADER_COMPUTE, false, MESA_SHADER_VERTEX, &args);
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shader = shader_compile(device, NULL, &b.shader, 1, MESA_SHADER_COMPUTE, &info, &args, &options,
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shader = shader_compile(device, &b.shader, 1, MESA_SHADER_COMPUTE, &info, &args, &options,
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false, true, true, false, &binary);
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trap->alloc = radv_alloc_shader_memory(device, shader->code_size, NULL);
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@ -537,10 +537,10 @@ struct radv_shader *radv_shader_create(struct radv_device *device,
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bool keep_shader_info, bool from_cache,
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const struct radv_shader_args *args);
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struct radv_shader *radv_shader_compile(
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struct radv_device *device, struct vk_shader_module *module, struct nir_shader *const *shaders,
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int shader_count, const struct radv_pipeline_key *key, struct radv_shader_info *info,
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const struct radv_shader_args *args, bool keep_shader_info, bool keep_statistic_info,
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struct radv_shader_binary **binary_out);
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struct radv_device *device, struct nir_shader *const *shaders, int shader_count,
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const struct radv_pipeline_key *key,
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struct radv_shader_info *info, const struct radv_shader_args *args, bool keep_shader_info,
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bool keep_statistic_info, struct radv_shader_binary **binary_out);
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bool radv_shader_binary_upload(struct radv_device *device, const struct radv_shader_binary *binary,
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struct radv_shader *shader, void *dest_ptr);
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