i965: Rename setup_vector_uniform_values to setup_vec4_uniform_value
The new name more accurately represents what it does: Set up a single vec4 uniform value. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -943,7 +943,8 @@ fs_visitor::import_uniforms(fs_visitor *v)
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}
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void
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fs_visitor::setup_vector_uniform_values(const gl_constant_value *values, unsigned n)
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fs_visitor::setup_vec4_uniform_value(const gl_constant_value *values,
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unsigned n)
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{
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static const gl_constant_value zero = { 0 };
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@ -291,8 +291,8 @@ public:
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struct brw_reg interp_reg(int location, int channel);
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virtual void setup_vector_uniform_values(const gl_constant_value *values,
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unsigned n);
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virtual void setup_vec4_uniform_value(const gl_constant_value *values,
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unsigned n);
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int implied_mrf_writes(fs_inst *inst);
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@ -1431,17 +1431,17 @@ backend_shader::setup_image_uniform_values(const gl_uniform_storage *storage)
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/* Upload the brw_image_param structure. The order is expected to match
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* the BRW_IMAGE_PARAM_*_OFFSET defines.
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*/
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setup_vector_uniform_values(
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setup_vec4_uniform_value(
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(const gl_constant_value *)¶m->surface_idx, 1);
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setup_vector_uniform_values(
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setup_vec4_uniform_value(
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(const gl_constant_value *)param->offset, 2);
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setup_vector_uniform_values(
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setup_vec4_uniform_value(
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(const gl_constant_value *)param->size, 3);
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setup_vector_uniform_values(
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setup_vec4_uniform_value(
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(const gl_constant_value *)param->stride, 4);
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setup_vector_uniform_values(
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setup_vec4_uniform_value(
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(const gl_constant_value *)param->tiling, 3);
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setup_vector_uniform_values(
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setup_vec4_uniform_value(
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(const gl_constant_value *)param->swizzling, 2);
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brw_mark_surface_used(
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@ -270,8 +270,8 @@ public:
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virtual void invalidate_live_intervals() = 0;
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virtual void setup_vector_uniform_values(const gl_constant_value *values,
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unsigned n) = 0;
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virtual void setup_vec4_uniform_value(const gl_constant_value *values,
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unsigned n) = 0;
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void setup_image_uniform_values(const gl_uniform_storage *storage);
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};
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@ -177,8 +177,8 @@ public:
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void fail(const char *msg, ...);
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void setup_uniform_clipplane_values(gl_clip_plane *clip_planes);
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virtual void setup_vector_uniform_values(const gl_constant_value *values,
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unsigned n);
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virtual void setup_vec4_uniform_value(const gl_constant_value *values,
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unsigned n);
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void setup_uniform_values(ir_variable *ir);
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void setup_builtin_uniform_values(ir_variable *ir);
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int setup_uniforms(int payload_reg);
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@ -696,8 +696,8 @@ dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
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}
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void
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vec4_visitor::setup_vector_uniform_values(const gl_constant_value *values,
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unsigned n)
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vec4_visitor::setup_vec4_uniform_value(const gl_constant_value *values,
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unsigned n)
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{
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static const gl_constant_value zero = { 0 };
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@ -744,8 +744,8 @@ vec4_visitor::setup_uniform_values(ir_variable *ir)
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const unsigned vector_size = storage->type->vector_elements;
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for (unsigned s = 0; s < vector_count; s++)
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setup_vector_uniform_values(&storage->storage[s * vector_size],
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vector_size);
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setup_vec4_uniform_value(&storage->storage[s * vector_size],
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vector_size);
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}
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}
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