nouveau: add the nv04 swtcl module (it's untested for now).

This commit is contained in:
Stephane Marchesin 2007-01-14 20:37:57 +01:00
parent d57ce408b3
commit 8d7e5651fb
4 changed files with 585 additions and 2 deletions

View File

@ -26,6 +26,7 @@ DRIVER_SOURCES = \
nouveau_tex.c \
nouveau_swtcl.c \
nouveau_sync.c \
nv04_swtcl.c \
nv10_swtcl.c \
nv10_state.c \
nv20_state.c \

View File

@ -82,7 +82,7 @@ void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode)
nmesa->Fallback |= bit;
if (oldfallback == 0) {
if (nmesa->screen->card->type<NV_10) {
//nv03FinishPrimitive(nmesa);
//nv04FinishPrimitive(nmesa);
} else {
nv10FinishPrimitive(nmesa);
}
@ -97,7 +97,7 @@ void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode)
_swrast_flush( ctx );
if (nmesa->screen->card->type<NV_10) {
//nv03TriInitFunctions(ctx);
//nv04TriInitFunctions(ctx);
} else {
nv10TriInitFunctions(ctx);
}

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@ -0,0 +1,570 @@
/*
* Copyright 2007 Stephane Marchesin. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/* Software TCL for NV04, NV05, NV06 */
#include <stdio.h>
#include <math.h>
#include "glheader.h"
#include "context.h"
#include "mtypes.h"
#include "macros.h"
#include "colormac.h"
#include "enums.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "nouveau_swtcl.h"
#include "nv04_swtcl.h"
#include "nouveau_context.h"
#include "nouveau_span.h"
#include "nouveau_reg.h"
#include "nouveau_tex.h"
#include "nouveau_fifo.h"
#include "nouveau_msg.h"
#include "nouveau_object.h"
static void nv04RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
static void nv04RenderPrimitive( GLcontext *ctx, GLenum prim );
static void nv04ResetLineStipple( GLcontext *ctx );
static inline void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3,nouveauVertex* v4,nouveauVertex* v5)
{
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49);
OUT_RINGp(v0,8);
OUT_RINGp(v1,8);
OUT_RINGp(v2,8);
OUT_RINGp(v3,8);
OUT_RINGp(v4,8);
OUT_RINGp(v5,8);
OUT_RING(0xFEDCBA);
}
static inline void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2)
{
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25);
OUT_RINGp(v0,8);
OUT_RINGp(v1,8);
OUT_RINGp(v2,8);
OUT_RING(0xFED);
}
static inline void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3)
{
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33);
OUT_RINGp(v0,8);
OUT_RINGp(v1,8);
OUT_RINGp(v2,8);
OUT_RINGp(v3,8);
OUT_RING(0xFECEDC);
}
/**********************************************************************/
/* Render unclipped begin/end objects */
/**********************************************************************/
static void nv04_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// erm
}
static void nv04_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// umm
}
static void nv04_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// yeah
}
static void nv04_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// right
}
static void nv04_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
int i;
for(i=start;i<count-5;i+=6)
nv04_2triangles(nmesa,
(nouveauVertex*)(vertptr+(i+0)*vertsize),
(nouveauVertex*)(vertptr+(i+1)*vertsize),
(nouveauVertex*)(vertptr+(i+2)*vertsize),
(nouveauVertex*)(vertptr+(i+3)*vertsize),
(nouveauVertex*)(vertptr+(i+4)*vertsize),
(nouveauVertex*)(vertptr+(i+5)*vertsize)
);
if (i!=count)
{
nv04_1triangle(nmesa,
(nouveauVertex*)(vertptr+(i+0)*vertsize),
(nouveauVertex*)(vertptr+(i+1)*vertsize),
(nouveauVertex*)(vertptr+(i+2)*vertsize)
);
i+=3;
}
if (i!=count)
printf("oops\n");
}
static void nv04_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC};
int i,j;
for(i=start;i<count;i+=14)
{
int numvert=MIN2(16,count-i);
int numtri=numvert-2;
if (numvert<3)
break;
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),numvert*8);
for(j=0;j<numvert;j++)
OUT_RINGp((nouveauVertex*)(vertptr+(i+j)*vertsize),8);
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2);
for(j=0;j<numtri/2;j++)
OUT_RING(striptbl[j]);
if (numtri%2)
OUT_RING(striptbl[numtri/2]&0xFFF);
}
}
static void nv04_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0};
int i,j;
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8);
OUT_RINGp((nouveauVertex*)(vertptr+start*vertsize),8);
for(i=start+1;i<count;i+=14)
{
int numvert=MIN2(15,count-i);
int numtri=numvert-2;
if (numvert<3)
break;
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1),numvert*8);
for(j=0;j<numvert;j++)
OUT_RINGp((nouveauVertex*)(vertptr+(i+j)*vertsize),8);
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2);
for(j=0;j<numtri/2;j++)
OUT_RING(fantbl[j]);
if (numtri%2)
OUT_RING(fantbl[numtri/2]&0xFFF);
}
}
static void nv04_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
int i;
for(i=start;i<count;i+=4)
nv04_1quad(nmesa,
(nouveauVertex*)(vertptr+(i+0)*vertsize),
(nouveauVertex*)(vertptr+(i+1)*vertsize),
(nouveauVertex*)(vertptr+(i+2)*vertsize),
(nouveauVertex*)(vertptr+(i+3)*vertsize)
);
}
static void nv04_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
}
static void (*nv04_render_tab_verts[GL_POLYGON+2])(GLcontext *,
GLuint,
GLuint,
GLuint) =
{
nv04_render_points_verts,
nv04_render_lines_verts,
nv04_render_line_loop_verts,
nv04_render_line_strip_verts,
nv04_render_triangles_verts,
nv04_render_tri_strip_verts,
nv04_render_tri_fan_verts,
nv04_render_quads_verts,
nv04_render_tri_strip_verts, //nv04_render_quad_strip_verts
nv04_render_tri_fan_verts, //nv04_render_poly_verts
nv04_render_noop_verts,
};
static void nv04_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// erm
}
static void nv04_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// umm
}
static void nv04_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// yeah
}
static void nv04_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
// right
}
static void nv04_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
int i;
for(i=start;i<count-5;i+=6)
nv04_2triangles(nmesa,
(nouveauVertex*)(vertptr+elt[i+0]*vertsize),
(nouveauVertex*)(vertptr+elt[i+1]*vertsize),
(nouveauVertex*)(vertptr+elt[i+2]*vertsize),
(nouveauVertex*)(vertptr+elt[i+3]*vertsize),
(nouveauVertex*)(vertptr+elt[i+4]*vertsize),
(nouveauVertex*)(vertptr+elt[i+5]*vertsize)
);
if (i!=count)
{
nv04_1triangle(nmesa,
(nouveauVertex*)(vertptr+elt[i+0]*vertsize),
(nouveauVertex*)(vertptr+elt[i+1]*vertsize),
(nouveauVertex*)(vertptr+elt[i+2]*vertsize)
);
i+=3;
}
if (i!=count)
printf("oops\n");
}
static void nv04_render_tri_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC};
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
int i,j;
for(i=start;i<count;i+=14)
{
int numvert=MIN2(16,count-i);
int numtri=numvert-2;
if (numvert<3)
break;
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),numvert*8);
for(j=0;j<numvert;j++)
OUT_RINGp((nouveauVertex*)(vertptr+elt[i+j]*vertsize),8);
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2);
for(j=0;j<numtri/2;j++)
OUT_RING(striptbl[j]);
if (numtri%2)
OUT_RING(striptbl[numtri/2]&0xFFF);
}
}
static void nv04_render_tri_fan_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0};
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
int i,j;
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8);
OUT_RINGp((nouveauVertex*)(vertptr+elt[start]*vertsize),8);
for(i=start+1;i<count;i+=14)
{
int numvert=MIN2(15,count-i);
int numtri=numvert-2;
if (numvert<3)
break;
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1),numvert*8);
for(j=0;j<numvert;j++)
OUT_RINGp((nouveauVertex*)(vertptr+elt[i+j]*vertsize),8);
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2);
for(j=0;j<numtri/2;j++)
OUT_RING(fantbl[j]);
if (numtri%2)
OUT_RING(fantbl[numtri/2]&0xFFF);
}
}
static void nv04_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
int i;
for(i=start;i<count;i+=4)
nv04_1quad(nmesa,
(nouveauVertex*)(vertptr+elt[i+0]*vertsize),
(nouveauVertex*)(vertptr+elt[i+1]*vertsize),
(nouveauVertex*)(vertptr+elt[i+2]*vertsize),
(nouveauVertex*)(vertptr+elt[i+3]*vertsize)
);
}
static void nv04_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
}
static void (*nv04_render_tab_elts[GL_POLYGON+2])(GLcontext *,
GLuint,
GLuint,
GLuint) =
{
nv04_render_points_elts,
nv04_render_lines_elts,
nv04_render_line_loop_elts,
nv04_render_line_strip_elts,
nv04_render_triangles_elts,
nv04_render_tri_strip_elts,
nv04_render_tri_fan_elts,
nv04_render_quads_elts,
nv04_render_tri_strip_elts, // nv04_render_quad_strip_elts,
nv04_render_tri_fan_elts, // nv04_render_poly_elts,
nv04_render_noop_elts,
};
/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
#define EMIT_ATTR( ATTR, STYLE ) \
do { \
nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \
nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \
nmesa->vertex_attr_count++; \
} while (0)
#define EMIT_PAD( N ) \
do { \
nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = 0; \
nmesa->vertex_attrs[nmesa->vertex_attr_count].format = EMIT_PAD; \
nmesa->vertex_attrs[nmesa->vertex_attr_count].offset = (N); \
nmesa->vertex_attr_count++; \
} while (0)
static void nv04ChooseRenderState(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.PrimTabVerts = nv04_render_tab_verts;
tnl->Driver.Render.PrimTabElts = nv04_render_tab_elts;
tnl->Driver.Render.ClippedLine = NULL;
tnl->Driver.Render.ClippedPolygon = NULL;
}
static inline void nv04OutputVertexFormat(struct nouveau_context* nmesa)
{
GLcontext* ctx=nmesa->glCtx;
DECLARE_RENDERINPUTS(index);
/*
* Tell t_vertex about the vertex format
*/
RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset);
// SX SY SZ INVW
// FIXME : we use W instead of INVW, but since W=1 it doesn't matter
if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_POS))
EMIT_ATTR(_TNL_ATTRIB_POS,EMIT_4F_VIEWPORT);
else
EMIT_PAD(4*sizeof(float));
// COLOR
if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR0))
EMIT_ATTR(_TNL_ATTRIB_COLOR0,EMIT_4UB_4F_ABGR);
else
EMIT_PAD(4);
// SPECULAR
if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR1))
EMIT_ATTR(_TNL_ATTRIB_COLOR1,EMIT_4UB_4F_ABGR);
else
EMIT_PAD(4);
// TEXTURE
if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_TEX0))
EMIT_ATTR(_TNL_ATTRIB_TEX0,EMIT_2F);
else
EMIT_PAD(2*sizeof(float));
nmesa->vertex_size=_tnl_install_attrs( ctx,
nmesa->vertex_attrs,
nmesa->vertex_attr_count,
ctx->Viewport._WindowMap.m, 0 );
}
static void nv04ChooseVertexState( GLcontext *ctx )
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
DECLARE_RENDERINPUTS(index);
RENDERINPUTS_COPY(index, tnl->render_inputs_bitset);
if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset))
{
RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index);
nv04OutputVertexFormat(nmesa);
}
}
/**********************************************************************/
/* High level hooks for t_vb_render.c */
/**********************************************************************/
static void nv04RenderStart(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
if (nmesa->new_state) {
nmesa->new_render_state |= nmesa->new_state;
}
if (nmesa->new_render_state) {
nv04ChooseVertexState(ctx);
nv04ChooseRenderState(ctx);
nmesa->new_render_state = 0;
}
}
static void nv04RenderFinish(GLcontext *ctx)
{
}
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
void nv04RasterPrimitive(GLcontext *ctx,
GLenum glprim,
GLuint hwprim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
assert (!nmesa->new_state);
if (hwprim != nmesa->current_primitive)
{
nmesa->current_primitive=hwprim;
}
}
static const GLuint hw_prim[GL_POLYGON+1] = {
GL_POINTS+1,
GL_LINES+1,
GL_LINE_STRIP+1,
GL_LINE_LOOP+1,
GL_TRIANGLES+1,
GL_TRIANGLE_STRIP+1,
GL_TRIANGLE_FAN+1,
GL_QUADS+1,
GL_QUAD_STRIP+1,
GL_POLYGON+1
};
/* Callback for mesa:
*/
static void nv04RenderPrimitive( GLcontext *ctx, GLuint prim )
{
nv04RasterPrimitive( ctx, prim, hw_prim[prim] );
}
static void nv04ResetLineStipple( GLcontext *ctx )
{
/* FIXME do something here */
WARN_ONCE("Unimplemented nv04ResetLineStipple\n");
}
/**********************************************************************/
/* Initialization. */
/**********************************************************************/
void nv04TriInitFunctions(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = nouveauRunPipeline;
tnl->Driver.Render.Start = nv04RenderStart;
tnl->Driver.Render.Finish = nv04RenderFinish;
tnl->Driver.Render.PrimitiveNotify = nv04RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = nv04ResetLineStipple;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;
_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 32 );
nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf;
}

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@ -0,0 +1,12 @@
#ifndef __NV04_SWTCL_H__
#define __NV04_SWTCL_H__
#include "mtypes.h"
extern void nv04Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
extern void nv04FinishPrimitive(struct nouveau_context *nmesa);
extern void nv04TriInitFunctions(GLcontext *ctx);
#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode )
#endif /* __NV04_SWTCL_H__ */