draw: fix double free of NIR IR
Check the shader IR type first before freeing the NIR IR in draw_delete_xxx_shader() in case the IR has been converted to TGSI and the NIR IR has already been freed. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Neha Bhende <bhenden@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16199>
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@ -960,7 +960,7 @@ void draw_delete_geometry_shader(struct draw_context *draw,
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for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++)
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FREE(dgs->stream[i].primitive_lengths);
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if (dgs->state.ir.nir)
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if (dgs->state.type == PIPE_SHADER_IR_NIR && dgs->state.ir.nir)
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ralloc_free(dgs->state.ir.nir);
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FREE((void*) dgs->state.tokens);
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FREE(dgs);
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@ -501,7 +501,7 @@ void draw_delete_tess_ctrl_shader(struct draw_context *draw,
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}
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#endif
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if (dtcs->state.ir.nir)
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if (dtcs->state.type == PIPE_SHADER_IR_NIR && dtcs->state.ir.nir)
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ralloc_free(dtcs->state.ir.nir);
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FREE(dtcs);
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}
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@ -626,7 +626,7 @@ void draw_delete_tess_eval_shader(struct draw_context *draw,
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align_free(dtes->tes_input);
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}
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#endif
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if (dtes->state.ir.nir)
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if (dtes->state.type == PIPE_SHADER_IR_NIR && dtes->state.ir.nir)
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ralloc_free(dtes->state.ir.nir);
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FREE(dtes);
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}
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