glsl: link uniform block arrays of arrays

This adds support for setting up the UniformBlock structures for AoA
and also adds support for resizing AoA blocks with a packed layout.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Timothy Arceri 2015-08-25 14:15:25 +10:00
parent d9f1f2bbc6
commit 8cf1333b18
3 changed files with 229 additions and 112 deletions

View File

@ -71,6 +71,88 @@ process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var)
return NULL;
}
/* For arrays of arrays this function will give us a middle ground between
* detecting inactive uniform blocks and structuring them in a way that makes
* it easy to calculate the offset for indirect indexing.
*
* For example given the shader:
*
* uniform ArraysOfArraysBlock
* {
* vec4 a;
* } i[3][4][5];
*
* void main()
* {
* vec4 b = i[0][1][1].a;
* gl_Position = i[2][2][3].a + b;
* }
*
* There are only 2 active blocks above but for the sake of indirect indexing
* and not over complicating the code we will end up with a count of 8.
* Here each dimension has 2 different indices counted so we end up with 2*2*2
*/
struct uniform_block_array_elements **
process_arrays(void *mem_ctx, ir_dereference_array *ir,
struct link_uniform_block_active *block)
{
if (ir) {
struct uniform_block_array_elements **ub_array_ptr =
process_arrays(mem_ctx, ir->array->as_dereference_array(), block);
if (*ub_array_ptr == NULL) {
*ub_array_ptr = rzalloc(mem_ctx, struct uniform_block_array_elements);
(*ub_array_ptr)->ir = ir;
}
struct uniform_block_array_elements *ub_array = *ub_array_ptr;
ir_constant *c = ir->array_index->as_constant();
if (c) {
/* Index is a constant, so mark just that element used,
* if not already.
*/
const unsigned idx = c->get_uint_component(0);
unsigned i;
for (i = 0; i < ub_array->num_array_elements; i++) {
if (ub_array->array_elements[i] == idx)
break;
}
assert(i <= ub_array->num_array_elements);
if (i == ub_array->num_array_elements) {
ub_array->array_elements = reralloc(mem_ctx,
ub_array->array_elements,
unsigned,
ub_array->num_array_elements + 1);
ub_array->array_elements[ub_array->num_array_elements] = idx;
ub_array->num_array_elements++;
}
} else {
/* The array index is not a constant,
* so mark the entire array used.
*/
assert(ir->array->type->is_array());
if (ub_array->num_array_elements < ir->array->type->length) {
ub_array->num_array_elements = ir->array->type->length;
ub_array->array_elements = reralloc(mem_ctx,
ub_array->array_elements,
unsigned,
ub_array->num_array_elements);
for (unsigned i = 0; i < ub_array->num_array_elements; i++) {
ub_array->array_elements[i] = i;
}
}
}
return &ub_array->array;
} else {
return &block->array;
}
}
ir_visitor_status
link_uniform_block_active_visitor::visit(ir_variable *var)
{
@ -101,24 +183,30 @@ link_uniform_block_active_visitor::visit(ir_variable *var)
return visit_stop;
}
assert(b->num_array_elements == 0);
assert(b->array_elements == NULL);
assert(b->array == NULL);
assert(b->type != NULL);
assert(!b->type->is_array() || b->has_instance_name);
/* For uniform block arrays declared with a shared or std140 layout
* qualifier, mark all its instances as used.
*/
if (b->type->is_array() && b->type->length > 0) {
b->num_array_elements = b->type->length;
b->array_elements = reralloc(this->mem_ctx,
b->array_elements,
unsigned,
b->num_array_elements);
const glsl_type *type = b->type;
struct uniform_block_array_elements **ub_array = &b->array;
while (type->is_array()) {
assert(b->type->length > 0);
for (unsigned i = 0; i < b->num_array_elements; i++) {
b->array_elements[i] = i;
*ub_array = rzalloc(this->mem_ctx, struct uniform_block_array_elements);
(*ub_array)->num_array_elements = type->length;
(*ub_array)->array_elements = reralloc(this->mem_ctx,
(*ub_array)->array_elements,
unsigned,
(*ub_array)->num_array_elements);
for (unsigned i = 0; i < (*ub_array)->num_array_elements; i++) {
(*ub_array)->array_elements[i] = i;
}
ub_array = &(*ub_array)->array;
type = type->fields.array;
}
return visit_continue;
@ -127,7 +215,13 @@ link_uniform_block_active_visitor::visit(ir_variable *var)
ir_visitor_status
link_uniform_block_active_visitor::visit_enter(ir_dereference_array *ir)
{
ir_dereference_variable *const d = ir->array->as_dereference_variable();
/* cycle through arrays of arrays */
ir_dereference_array *base_ir = ir;
while (base_ir->array->ir_type == ir_type_dereference_array)
base_ir = base_ir->array->as_dereference_array();
ir_dereference_variable *const d =
base_ir->array->as_dereference_variable();
ir_variable *const var = (d == NULL) ? NULL : d->var;
/* If the r-value being dereferenced is not a variable (e.g., a field of a
@ -158,55 +252,16 @@ link_uniform_block_active_visitor::visit_enter(ir_dereference_array *ir)
/* Block arrays must be declared with an instance name.
*/
assert(b->has_instance_name);
assert((b->num_array_elements == 0) == (b->array_elements == NULL));
assert(b->type != NULL);
/* If the block array was declared with a shared or
* std140 layout qualifier, all its instances have been already marked
* as used in link_uniform_block_active_visitor::visit(ir_variable *).
*/
if (var->get_interface_type()->interface_packing !=
GLSL_INTERFACE_PACKING_PACKED)
return visit_continue_with_parent;
ir_constant *c = ir->array_index->as_constant();
if (c) {
/* Index is a constant, so mark just that element used, if not already */
const unsigned idx = c->get_uint_component(0);
unsigned i;
for (i = 0; i < b->num_array_elements; i++) {
if (b->array_elements[i] == idx)
break;
}
assert(i <= b->num_array_elements);
if (i == b->num_array_elements) {
b->array_elements = reralloc(this->mem_ctx,
b->array_elements,
unsigned,
b->num_array_elements + 1);
b->array_elements[b->num_array_elements] = idx;
b->num_array_elements++;
}
} else {
/* The array index is not a constant, so mark the entire array used. */
assert(b->type->is_array());
if (b->num_array_elements < b->type->length) {
b->num_array_elements = b->type->length;
b->array_elements = reralloc(this->mem_ctx,
b->array_elements,
unsigned,
b->num_array_elements);
for (unsigned i = 0; i < b->num_array_elements; i++) {
b->array_elements[i] = i;
}
}
if (var->get_interface_type()->interface_packing ==
GLSL_INTERFACE_PACKING_PACKED) {
b->var = var;
process_arrays(this->mem_ctx, ir, b);
}
return visit_continue_with_parent;
@ -234,8 +289,7 @@ link_uniform_block_active_visitor::visit(ir_dereference_variable *ir)
return visit_stop;
}
assert(b->num_array_elements == 0);
assert(b->array_elements == NULL);
assert(b->array == NULL);
assert(b->type != NULL);
return visit_continue;

View File

@ -28,12 +28,21 @@
#include "ir.h"
#include "util/hash_table.h"
struct link_uniform_block_active {
const glsl_type *type;
struct uniform_block_array_elements {
unsigned *array_elements;
unsigned num_array_elements;
ir_dereference_array *ir;
struct uniform_block_array_elements *array;
};
struct link_uniform_block_active {
const glsl_type *type;
ir_variable *var;
struct uniform_block_array_elements *array;
unsigned binding;
bool has_instance_name;

View File

@ -116,7 +116,7 @@ private:
char *open_bracket = strchr(v->IndexName, '[');
assert(open_bracket != NULL);
char *close_bracket = strchr(open_bracket, ']');
char *close_bracket = strchr(open_bracket, '.') - 1;
assert(close_bracket != NULL);
/* Length of the tail without the ']' but with the NUL.
@ -185,6 +185,91 @@ struct block {
bool has_instance_name;
};
static void
process_block_array(struct uniform_block_array_elements *ub_array, char **name,
size_t name_length, gl_uniform_block *blocks,
ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
const struct link_uniform_block_active *const b,
unsigned *block_index, unsigned *binding_offset,
struct gl_context *ctx, struct gl_shader_program *prog)
{
if (ub_array) {
for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
size_t new_length = name_length;
/* Append the subscript to the current variable name */
ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]",
ub_array->array_elements[j]);
process_block_array(ub_array->array, name, new_length, blocks,
parcel, variables, b, block_index,
binding_offset, ctx, prog);
}
} else {
unsigned i = *block_index;
const glsl_type *type = b->type->without_array();
blocks[i].Name = ralloc_strdup(blocks, *name);
blocks[i].Uniforms = &variables[(*parcel).index];
/* The GL_ARB_shading_language_420pack spec says:
*
* "If the binding identifier is used with a uniform block
* instanced as an array then the first element of the array
* takes the specified block binding and each subsequent
* element takes the next consecutive uniform block binding
* point."
*/
blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;
blocks[i].UniformBufferSize = 0;
blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing);
parcel->process(type, blocks[i].Name);
blocks[i].UniformBufferSize = parcel->buffer_size;
/* Check SSBO size is lower than maximum supported size for SSBO */
if (b->is_shader_storage &&
parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
linker_error(prog, "shader storage block `%s' has size %d, "
"which is larger than than the maximum allowed (%d)",
b->type->name,
parcel->buffer_size,
ctx->Const.MaxShaderStorageBlockSize);
}
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms);
blocks[i].IsShaderStorage = b->is_shader_storage;
*block_index = *block_index + 1;
*binding_offset = *binding_offset + 1;
}
}
/* This function resizes the array types of the block so that later we can use
* this new size to correctly calculate the offest for indirect indexing.
*/
const glsl_type *
resize_block_array(const glsl_type *type,
struct uniform_block_array_elements *ub_array)
{
if (type->is_array()) {
struct uniform_block_array_elements *child_array =
type->fields.array->is_array() ? ub_array->array : NULL;
const glsl_type *new_child_type =
resize_block_array(type->fields.array, child_array);
const glsl_type *new_type =
glsl_type::get_array_instance(new_child_type,
ub_array->num_array_elements);
ub_array->ir->array->type = new_type;
return new_type;
} else {
return type;
}
}
unsigned
link_uniform_blocks(void *mem_ctx,
struct gl_context *ctx,
@ -223,21 +308,25 @@ link_uniform_blocks(void *mem_ctx,
struct hash_entry *entry;
hash_table_foreach (block_hash, entry) {
const struct link_uniform_block_active *const b =
(const struct link_uniform_block_active *) entry->data;
struct link_uniform_block_active *const b =
(struct link_uniform_block_active *) entry->data;
const glsl_type *const block_type =
b->type->is_array() ? b->type->fields.array : b->type;
assert((b->array != NULL) == b->type->is_array());
assert((b->num_array_elements > 0) == b->type->is_array());
if (b->array != NULL &&
(b->type->without_array()->interface_packing ==
GLSL_INTERFACE_PACKING_PACKED)) {
b->type = resize_block_array(b->type, b->array);
b->var->type = b->type;
}
block_size.num_active_uniforms = 0;
block_size.process(block_type, "");
block_size.process(b->type->without_array(), "");
if (b->num_array_elements > 0) {
num_blocks += b->num_array_elements;
num_variables += b->num_array_elements
* block_size.num_active_uniforms;
if (b->array != NULL) {
unsigned aoa_size = b->type->arrays_of_arrays_size();
num_blocks += aoa_size;
num_variables += aoa_size * block_size.num_active_uniforms;
} else {
num_blocks++;
num_variables += block_size.num_active_uniforms;
@ -281,50 +370,15 @@ link_uniform_blocks(void *mem_ctx,
(const struct link_uniform_block_active *) entry->data;
const glsl_type *block_type = b->type;
if (b->num_array_elements > 0) {
const char *const name = block_type->fields.array->name;
if (b->array != NULL) {
unsigned binding_offset = 0;
char *name = ralloc_strdup(NULL, block_type->without_array()->name);
size_t name_length = strlen(name);
assert(b->has_instance_name);
for (unsigned j = 0; j < b->num_array_elements; j++) {
blocks[i].Name = ralloc_asprintf(blocks, "%s[%u]", name,
b->array_elements[j]);
blocks[i].Uniforms = &variables[parcel.index];
/* The GL_ARB_shading_language_420pack spec says:
*
* "If the binding identifier is used with a uniform block
* instanced as an array then the first element of the array
* takes the specified block binding and each subsequent
* element takes the next consecutive uniform block binding
* point."
*/
blocks[i].Binding = (b->has_binding) ? b->binding + j : 0;
blocks[i].UniformBufferSize = 0;
blocks[i]._Packing =
gl_uniform_block_packing(block_type->interface_packing);
parcel.process(block_type->fields.array,
blocks[i].Name);
blocks[i].UniformBufferSize = parcel.buffer_size;
/* Check SSBO size is lower than maximum supported size for SSBO */
if (b->is_shader_storage &&
parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
linker_error(prog, "shader storage block `%s' has size %d, "
"which is larger than than the maximum allowed (%d)",
block_type->name,
parcel.buffer_size,
ctx->Const.MaxShaderStorageBlockSize);
}
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
blocks[i].IsShaderStorage = b->is_shader_storage;
i++;
}
process_block_array(b->array, &name, name_length, blocks, &parcel,
variables, b, &i, &binding_offset, ctx, prog);
ralloc_free(name);
} else {
blocks[i].Name = ralloc_strdup(blocks, block_type->name);
blocks[i].Uniforms = &variables[parcel.index];