r300g: Move TCL bypass switch to main context.

This commit is contained in:
Corbin Simpson 2010-01-10 22:32:58 -08:00
parent 47f59cfc8e
commit 8ca491386d
4 changed files with 31 additions and 36 deletions

View File

@ -71,11 +71,6 @@ struct r300_rs_state {
/* Draw-specific rasterizer state */
struct pipe_rasterizer_state rs;
/* Whether or not to enable the VTE. This is referenced at the very
* last moment during emission of VTE state, to decide whether or not
* the VTE should be used for transformation. */
boolean enable_vte;
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
@ -322,6 +317,8 @@ struct r300_context {
uint32_t dirty_state;
/* Flag indicating whether or not the HW is dirty. */
uint32_t dirty_hw;
/* Whether the TCL engine should be in bypass mode. */
boolean tcl_bypass;
/** Combination of DBG_xxx flags */
unsigned debug;

View File

@ -147,7 +147,6 @@ static const float * get_shader_constant(
{
struct r300_viewport_state* viewport =
(struct r300_viewport_state*)r300->viewport_state.state;
boolean vte_enabled = viewport->vte_control & ~R300_VTX_W0_FMT;
static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
struct pipe_texture *tex;
@ -176,25 +175,22 @@ static const float * get_shader_constant(
break;
case RC_STATE_R300_VIEWPORT_SCALE:
/* XXX argfl stop crossing state */
if (vte_enabled) {
vec[0] = viewport->xscale;
vec[1] = viewport->yscale;
vec[2] = viewport->zscale;
} else {
if (r300->tcl_bypass) {
vec[0] = 1;
vec[1] = 1;
vec[2] = 1;
} else {
vec[0] = viewport->xscale;
vec[1] = viewport->yscale;
vec[2] = viewport->zscale;
}
break;
case RC_STATE_R300_VIEWPORT_OFFSET:
if (vte_enabled) {
if (!r300->tcl_bypass) {
vec[0] = viewport->xoffset;
vec[1] = viewport->yoffset;
vec[2] = viewport->zoffset;
} else {
/* Zeros. */
}
break;
@ -923,22 +919,22 @@ void r300_emit_viewport_state(struct r300_context* r300, void* state)
struct r300_viewport_state* viewport = (struct r300_viewport_state*)state;
CS_LOCALS(r300);
BEGIN_CS(9);
OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
OUT_CS_32F(viewport->xscale);
OUT_CS_32F(viewport->xoffset);
OUT_CS_32F(viewport->yscale);
OUT_CS_32F(viewport->yoffset);
OUT_CS_32F(viewport->zscale);
OUT_CS_32F(viewport->zoffset);
/* XXX words still fail me. */
if (((struct r300_rs_state*)r300->rs_state.state)->enable_vte) {
OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
} else {
if (r300->tcl_bypass) {
BEGIN_CS(2);
OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
END_CS;
} else {
BEGIN_CS(9);
OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
OUT_CS_32F(viewport->xscale);
OUT_CS_32F(viewport->xoffset);
OUT_CS_32F(viewport->yscale);
OUT_CS_32F(viewport->yoffset);
OUT_CS_32F(viewport->zscale);
OUT_CS_32F(viewport->zoffset);
OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
END_CS;
}
END_CS;
}
void r300_emit_texture_count(struct r300_context* r300)

View File

@ -605,8 +605,6 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
/* Copy rasterizer state for Draw. */
rs->rs = *state;
rs->enable_vte = !state->bypass_vs_clip_and_viewport;
#ifdef PIPE_ARCH_LITTLE_ENDIAN
rs->vap_control_status = R300_VC_NO_SWAP;
#else
@ -722,9 +720,12 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
draw_set_rasterizer_state(r300->draw, &rs->rs);
}
r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport;
r300->rs_state.state = rs;
r300->rs_state.dirty = TRUE;
r300->viewport_state.dirty = TRUE; /* XXX */
/* XXX Why is this still needed, dammit!? */
r300->viewport_state.dirty = TRUE;
/* XXX Clean these up when we move to atom emits */
r300->dirty_state |= R300_NEW_RS_BLOCK;

View File

@ -139,10 +139,10 @@ static void r300_vertex_psc(struct r300_context* r300)
/* If TCL is bypassed, map vertex streams to equivalent VS output
* locations. */
if (((struct r300_rs_state*)r300->rs_state.state)->enable_vte) {
stream_tab = identity;
} else {
if (r300->tcl_bypass) {
stream_tab = r300->vs->stream_loc_notcl;
} else {
stream_tab = identity;
}
/* Vertex shaders have no semantics on their inputs,
@ -556,9 +556,10 @@ static void r300_update_ztop(struct r300_context* r300)
void r300_update_derived_state(struct r300_context* r300)
{
/* XXX */
if (r300->dirty_state &
(R300_NEW_FRAGMENT_SHADER | R300_NEW_VERTEX_SHADER |
R300_NEW_VERTEX_FORMAT)) {
R300_NEW_VERTEX_FORMAT) || r300->rs_state.dirty) {
r300_update_derived_shader_state(r300);
}