r300g: Move TCL bypass switch to main context.
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@ -71,11 +71,6 @@ struct r300_rs_state {
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/* Draw-specific rasterizer state */
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struct pipe_rasterizer_state rs;
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/* Whether or not to enable the VTE. This is referenced at the very
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* last moment during emission of VTE state, to decide whether or not
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* the VTE should be used for transformation. */
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boolean enable_vte;
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uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
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uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
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uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
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@ -322,6 +317,8 @@ struct r300_context {
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uint32_t dirty_state;
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/* Flag indicating whether or not the HW is dirty. */
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uint32_t dirty_hw;
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/* Whether the TCL engine should be in bypass mode. */
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boolean tcl_bypass;
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/** Combination of DBG_xxx flags */
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unsigned debug;
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@ -147,7 +147,6 @@ static const float * get_shader_constant(
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{
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struct r300_viewport_state* viewport =
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(struct r300_viewport_state*)r300->viewport_state.state;
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boolean vte_enabled = viewport->vte_control & ~R300_VTX_W0_FMT;
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static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
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struct pipe_texture *tex;
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@ -176,25 +175,22 @@ static const float * get_shader_constant(
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break;
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case RC_STATE_R300_VIEWPORT_SCALE:
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/* XXX argfl stop crossing state */
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if (vte_enabled) {
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vec[0] = viewport->xscale;
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vec[1] = viewport->yscale;
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vec[2] = viewport->zscale;
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} else {
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if (r300->tcl_bypass) {
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vec[0] = 1;
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vec[1] = 1;
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vec[2] = 1;
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} else {
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vec[0] = viewport->xscale;
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vec[1] = viewport->yscale;
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vec[2] = viewport->zscale;
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}
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break;
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case RC_STATE_R300_VIEWPORT_OFFSET:
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if (vte_enabled) {
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if (!r300->tcl_bypass) {
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vec[0] = viewport->xoffset;
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vec[1] = viewport->yoffset;
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vec[2] = viewport->zoffset;
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} else {
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/* Zeros. */
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}
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break;
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@ -923,22 +919,22 @@ void r300_emit_viewport_state(struct r300_context* r300, void* state)
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struct r300_viewport_state* viewport = (struct r300_viewport_state*)state;
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CS_LOCALS(r300);
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BEGIN_CS(9);
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OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
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OUT_CS_32F(viewport->xscale);
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OUT_CS_32F(viewport->xoffset);
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OUT_CS_32F(viewport->yscale);
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OUT_CS_32F(viewport->yoffset);
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OUT_CS_32F(viewport->zscale);
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OUT_CS_32F(viewport->zoffset);
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/* XXX words still fail me. */
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if (((struct r300_rs_state*)r300->rs_state.state)->enable_vte) {
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OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
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} else {
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if (r300->tcl_bypass) {
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BEGIN_CS(2);
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OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
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END_CS;
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} else {
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BEGIN_CS(9);
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OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
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OUT_CS_32F(viewport->xscale);
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OUT_CS_32F(viewport->xoffset);
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OUT_CS_32F(viewport->yscale);
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OUT_CS_32F(viewport->yoffset);
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OUT_CS_32F(viewport->zscale);
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OUT_CS_32F(viewport->zoffset);
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OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
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END_CS;
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}
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END_CS;
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}
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void r300_emit_texture_count(struct r300_context* r300)
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@ -605,8 +605,6 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
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/* Copy rasterizer state for Draw. */
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rs->rs = *state;
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rs->enable_vte = !state->bypass_vs_clip_and_viewport;
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#ifdef PIPE_ARCH_LITTLE_ENDIAN
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rs->vap_control_status = R300_VC_NO_SWAP;
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#else
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@ -722,9 +720,12 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
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draw_set_rasterizer_state(r300->draw, &rs->rs);
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}
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r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport;
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r300->rs_state.state = rs;
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r300->rs_state.dirty = TRUE;
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r300->viewport_state.dirty = TRUE; /* XXX */
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/* XXX Why is this still needed, dammit!? */
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r300->viewport_state.dirty = TRUE;
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/* XXX Clean these up when we move to atom emits */
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r300->dirty_state |= R300_NEW_RS_BLOCK;
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@ -139,10 +139,10 @@ static void r300_vertex_psc(struct r300_context* r300)
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/* If TCL is bypassed, map vertex streams to equivalent VS output
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* locations. */
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if (((struct r300_rs_state*)r300->rs_state.state)->enable_vte) {
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stream_tab = identity;
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} else {
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if (r300->tcl_bypass) {
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stream_tab = r300->vs->stream_loc_notcl;
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} else {
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stream_tab = identity;
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}
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/* Vertex shaders have no semantics on their inputs,
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@ -556,9 +556,10 @@ static void r300_update_ztop(struct r300_context* r300)
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void r300_update_derived_state(struct r300_context* r300)
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{
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/* XXX */
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if (r300->dirty_state &
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(R300_NEW_FRAGMENT_SHADER | R300_NEW_VERTEX_SHADER |
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R300_NEW_VERTEX_FORMAT)) {
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R300_NEW_VERTEX_FORMAT) || r300->rs_state.dirty) {
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r300_update_derived_shader_state(r300);
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}
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