Remove the _mesa_parse_arb_vertex/fragment_program() functions into

arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch].
Clean up quite a bit of the arb parsing code.
Rewrite parser extension code to avoid a mess of string operations every
time the parser was used.
This commit is contained in:
Brian Paul 2005-11-19 15:36:28 +00:00
parent 5754809421
commit 8c41a14c5e
12 changed files with 264 additions and 445 deletions

View File

@ -32,7 +32,6 @@
#include "shader/program.h"
#include "shader/program_instruction.h"
#include "shader/arbfragparse.h"
#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)

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@ -1,97 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define DEBUG_FP 0
/**
* \file arbfragparse.c
* ARB_fragment_program parser.
* \author Karl Rasche
*/
#include "glheader.h"
#include "imports.h"
#include "program.h"
#include "arbprogparse.h"
#include "arbfragparse.h"
void
_mesa_parse_arb_fragment_program(GLcontext * ctx, GLenum target,
const GLubyte * str, GLsizei len,
struct fragment_program *program)
{
GLuint i;
struct arb_program ap;
struct prog_instruction *newInstructions;
(void) target;
/* set the program target before parsing */
ap.Base.Target = GL_FRAGMENT_PROGRAM_ARB;
if (!_mesa_parse_arb_program(ctx, str, len, &ap)) {
/* Error in the program. Just return. */
return;
}
/* Copy the relevant contents of the arb_program struct into the
* fragment_program struct.
*/
/* copy instruction buffer */
newInstructions = (struct prog_instruction *)
_mesa_malloc(ap.Base.NumInstructions * sizeof(struct prog_instruction));
if (!newInstructions) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
return;
}
_mesa_memcpy(newInstructions, ap.FPInstructions,
ap.Base.NumInstructions * sizeof(struct prog_instruction));
if (program->Base.Instructions)
_mesa_free(program->Base.Instructions);
program->Base.Instructions = newInstructions;
program->Base.String = ap.Base.String;
program->Base.NumInstructions = ap.Base.NumInstructions;
program->Base.NumTemporaries = ap.Base.NumTemporaries;
program->Base.NumParameters = ap.Base.NumParameters;
program->Base.NumAttributes = ap.Base.NumAttributes;
program->Base.NumAddressRegs = ap.Base.NumAddressRegs;
program->NumAluInstructions = ap.NumAluInstructions;
program->NumTexInstructions = ap.NumTexInstructions;
program->NumTexIndirections = ap.NumTexIndirections;
program->Base.InputsRead = ap.Base.InputsRead;
program->Base.OutputsWritten = ap.Base.OutputsWritten;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
program->TexturesUsed[i] = ap.TexturesUsed[i];
if (program->Base.Parameters) {
/* free previous program's parameters */
_mesa_free_parameter_list(program->Base.Parameters);
}
program->Base.Parameters = ap.Base.Parameters;
program->FogOption = ap.FogOption;
#if DEBUG_FP
_mesa_print_program(&program.Base);
#endif
}

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@ -1,35 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ARBFRAGPARSE_H
#define ARBFRAGPARSE_H
#include "mtypes.h"
extern void
_mesa_parse_arb_fragment_program(GLcontext * ctx, GLenum target,
const GLubyte * str, GLsizei len,
struct fragment_program *program);
#endif

View File

@ -35,7 +35,44 @@
#include "arbprogparse.h"
#include "grammar_mesa.h"
#include "program.h"
#include "get.h"
#include "context.h"
#include "mtypes.h"
#include "program_instruction.h"
#define MAX_INSTRUCTIONS 256
/**
* This is basically a union of the vertex_program and fragment_program
* structs that we can use to parse the program into
*
* XXX we can probably get rid of this entirely someday.
*/
struct arb_program
{
struct program Base;
GLuint Position; /* Just used for error reporting while parsing */
GLuint MajorVersion;
GLuint MinorVersion;
/* ARB_vertex_progmra options */
GLboolean HintPositionInvariant;
/* ARB_fragment_progmra options */
GLenum PrecisionOption; /* GL_DONT_CARE, GL_NICEST or GL_FASTEST */
GLenum FogOption; /* GL_NONE, GL_LINEAR, GL_EXP or GL_EXP2 */
/* ARB_fragment_program specifics */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS];
GLuint NumAluInstructions;
GLuint NumTexInstructions;
GLuint NumTexIndirections;
GLboolean UsesKill;
};
#ifndef __extension__
#if !defined(__GNUC__) || (__GNUC__ < 2) || \
@ -3594,7 +3631,7 @@ debug_variables (GLcontext * ctx, struct var_cache *vc_head,
* \return 1 on error, 0 on success
*/
static GLint
parse_arb_program(GLcontext * ctx, GLubyte * inst, struct var_cache **vc_head,
parse_instructions(GLcontext * ctx, GLubyte * inst, struct var_cache **vc_head,
struct arb_program *Program)
{
const GLuint maxInst = (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB)
@ -3663,11 +3700,11 @@ parse_arb_program(GLcontext * ctx, GLubyte * inst, struct var_cache **vc_head,
/* parse the current instruction */
if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) {
err = parse_fp_instruction (ctx, &inst, vc_head, Program,
&Program->FPInstructions[Program->Base.NumInstructions]);
&Program->Base.Instructions[Program->Base.NumInstructions]);
}
else {
err = parse_vp_instruction (ctx, &inst, vc_head, Program,
&Program->VPInstructions[Program->Base.NumInstructions]);
&Program->Base.Instructions[Program->Base.NumInstructions]);
}
/* increment instuction count */
@ -3687,23 +3724,14 @@ parse_arb_program(GLcontext * ctx, GLubyte * inst, struct var_cache **vc_head,
}
/* Finally, tag on an OPCODE_END instruction */
if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) {
{
const GLuint numInst = Program->Base.NumInstructions;
_mesa_init_instruction(Program->FPInstructions + numInst);
Program->FPInstructions[numInst].Opcode = OPCODE_END;
_mesa_init_instruction(Program->Base.Instructions + numInst);
Program->Base.Instructions[numInst].Opcode = OPCODE_END;
/* YYY Wrong Position in program, whatever, at least not random -> crash
Program->Position = parse_position (&inst);
*/
Program->FPInstructions[numInst].StringPos = Program->Position;
}
else {
const GLuint numInst = Program->Base.NumInstructions;
_mesa_init_instruction(Program->VPInstructions + numInst);
Program->VPInstructions[numInst].Opcode = OPCODE_END;
/* YYY Wrong Position in program, whatever, at least not random -> crash
Program->Position = parse_position (&inst);
*/
Program->VPInstructions[numInst].StringPos = Program->Position;
Program->Base.Instructions[numInst].StringPos = Program->Position;
}
Program->Base.NumInstructions++;
@ -3733,12 +3761,19 @@ __extension__ static char core_grammar_text[] =
;
static int set_reg8 (GLcontext *ctx, grammar id, const byte *name, byte value)
/**
* Set a grammar parameter.
* \param name the grammar parameter
* \param value the new parameter value
* \return 0 if OK, 1 if error
*/
static int
set_reg8 (GLcontext *ctx, grammar id, const char *name, GLubyte value)
{
char error_msg[300];
GLint error_pos;
if (grammar_set_reg8 (id, name, value))
if (grammar_set_reg8 (id, (const byte *) name, value))
return 0;
grammar_get_last_error ((byte *) error_msg, 300, &error_pos);
@ -3747,34 +3782,60 @@ static int set_reg8 (GLcontext *ctx, grammar id, const byte *name, byte value)
return 1;
}
static int extension_is_supported (const GLubyte *ext)
/**
* Enable support for the given language option in the parser.
* \return 1 if OK, 0 if error
*/
static int
enable_ext(GLcontext *ctx, grammar id, const char *name)
{
const GLubyte *extensions = _mesa_GetString(GL_EXTENSIONS);
const GLubyte *end = extensions + _mesa_strlen ((const char *) extensions);
const GLint ext_len = (GLint)_mesa_strlen ((const char *) ext);
while (extensions < end)
{
const GLubyte *name_end = (const GLubyte *) _mesa_strstr ((const char *) extensions, " ");
if (name_end == NULL)
name_end = end;
if (name_end - extensions == ext_len && _mesa_strncmp ((const char *) ext,
(const char *) extensions, ext_len) == 0)
return 1;
extensions = name_end + 1;
}
return 0;
return !set_reg8(ctx, id, name, 1);
}
static int enable_ext (GLcontext *ctx, grammar id, const byte *name, const byte *extname)
/**
* Enable parser extensions based on which OpenGL extensions are supported
* by this rendering context.
*
* \return GL_TRUE if OK, GL_FALSE if error.
*/
static GLboolean
enable_parser_extensions(GLcontext *ctx, grammar id)
{
if (extension_is_supported (extname))
if (set_reg8 (ctx, id, name, 0x01))
return 1;
return 0;
#if 0
/* These are not supported at this time */
if ((ctx->Extensions.ARB_vertex_blend ||
ctx->Extensions.EXT_vertex_weighting)
&& !enable_ext(ctx, id, "point_parameters"))
return GL_FALSE;
if (ctx->Extensions.ARB_matrix_palette
&& !enable_ext(ctx, id, "matrix_palette"))
return GL_FALSE;
if (ctx->Extensions.ARB_fragment_program_shadow
&& !enable_ext(ctx, id, "fragment_program_shadow"))
return GL_FALSE;
#endif
if (ctx->Extensions.EXT_point_parameters
&& !enable_ext(ctx, id, "point_parameters"))
return GL_FALSE;
if (ctx->Extensions.EXT_secondary_color
&& !enable_ext(ctx, id, "secondary_color"))
return GL_FALSE;
if (ctx->Extensions.EXT_fog_coord
&& !enable_ext(ctx, id, "fog_coord"))
return GL_FALSE;
if (ctx->Extensions.NV_texture_rectangle
&& !enable_ext(ctx, id, "texture_rectangle"))
return GL_FALSE;
if (ctx->Extensions.ARB_draw_buffers
&& !enable_ext(ctx, id, "draw_buffers"))
return GL_FALSE;
return GL_TRUE;
}
/**
* This kicks everything off.
*
@ -3784,9 +3845,10 @@ static int enable_ext (GLcontext *ctx, grammar id, const byte *name, const byte
* \param program - The arb_program struct to return all the parsed info in
* \return GL_TRUE on sucess, GL_FALSE on error
*/
GLboolean
_mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
struct arb_program * program)
static GLboolean
_mesa_parse_arb_program(GLcontext *ctx, GLenum target,
const GLubyte *str, GLsizei len,
struct arb_program *program)
{
GLint a, err, error_pos;
char error_msg[300];
@ -3797,39 +3859,40 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
GLubyte *strz = NULL;
static int arbprogram_syn_is_ok = 0; /* XXX temporary */
/* set the program target before parsing */
program->Base.Target = target;
/* Reset error state */
_mesa_set_program_error(ctx, -1, NULL);
#if DEBUG_PARSING
fprintf (stderr, "Loading grammar text!\n");
#endif
/* check if the arb_grammar_text (arbprogram.syn) is syntactically correct */
/* check if arb_grammar_text (arbprogram.syn) is syntactically correct */
if (!arbprogram_syn_is_ok) {
/* One-time initialization of parsing system */
grammar grammar_syn_id;
GLint err;
GLuint parsed_len;
byte *parsed;
grammar_syn_id = grammar_load_from_text ((byte *) core_grammar_text);
if (grammar_syn_id == 0) {
grammar_get_last_error ((byte *) error_msg, 300, &error_pos);
/* XXX this is not a GL error - it's an implementation bug! - FIX */
_mesa_set_program_error (ctx, error_pos, error_msg);
_mesa_error (ctx, GL_INVALID_OPERATION,
"Error loading grammar rule set");
"glProgramStringARB(Error loading grammar rule set)");
return GL_FALSE;
}
err = grammar_check (grammar_syn_id, (byte *) arb_grammar_text, &parsed, &parsed_len);
err = !grammar_check(grammar_syn_id, (byte *) arb_grammar_text,
&parsed, &parsed_len);
/* NOTE: we can't destroy grammar_syn_id right here because
* grammar_destroy() can reset the last error
*/
if (err == 0) {
if (err) {
/* XXX this is not a GL error - it's an implementation bug! - FIX */
grammar_get_last_error ((byte *) error_msg, 300, &error_pos);
_mesa_set_program_error (ctx, error_pos, error_msg);
_mesa_error (ctx, GL_INVALID_OPERATION, "Error loading grammar rule set");
_mesa_error (ctx, GL_INVALID_OPERATION,
"glProgramString(Error loading grammar rule set");
grammar_destroy (grammar_syn_id);
return GL_FALSE;
}
@ -3842,10 +3905,11 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
/* create the grammar object */
arbprogram_syn_id = grammar_load_from_text ((byte *) arb_grammar_text);
if (arbprogram_syn_id == 0) {
/* XXX this is not a GL error - it's an implementation bug! - FIX */
grammar_get_last_error ((GLubyte *) error_msg, 300, &error_pos);
_mesa_set_program_error (ctx, error_pos, error_msg);
_mesa_error (ctx, GL_INVALID_OPERATION,
"Error loading grammer rule set");
"glProgramString(Error loading grammer rule set)");
return GL_FALSE;
}
@ -3856,69 +3920,46 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
return GL_FALSE;
}
/* Enable all active extensions */
if (enable_ext (ctx, arbprogram_syn_id,
(byte *) "vertex_blend", (byte *) "GL_ARB_vertex_blend") ||
enable_ext (ctx, arbprogram_syn_id,
(byte *) "vertex_blend", (byte *) "GL_EXT_vertex_weighting") ||
enable_ext (ctx, arbprogram_syn_id,
(byte *) "matrix_palette", (byte *) "GL_ARB_matrix_palette") ||
enable_ext (ctx, arbprogram_syn_id,
(byte *) "point_parameters", (byte *) "GL_ARB_point_parameters") ||
enable_ext (ctx, arbprogram_syn_id,
(byte *) "point_parameters", (byte *) "GL_EXT_point_parameters") ||
enable_ext (ctx, arbprogram_syn_id,
(byte *) "secondary_color", (byte *) "GL_EXT_secondary_color") ||
enable_ext (ctx, arbprogram_syn_id,
(byte *) "fog_coord", (byte *) "GL_EXT_fog_coord") ||
enable_ext (ctx, arbprogram_syn_id,
(byte *) "texture_rectangle", (byte *) "GL_ARB_texture_rectangle") ||
enable_ext (ctx, arbprogram_syn_id,
(byte *) "texture_rectangle", (byte *) "GL_EXT_texture_rectangle") ||
enable_ext (ctx, arbprogram_syn_id,
(byte *) "texture_rectangle", (byte *) "GL_NV_texture_rectangle") ||
enable_ext (ctx, arbprogram_syn_id,
(byte *) "fragment_program_shadow", (byte *) "GL_ARB_fragment_program_shadow") ||
enable_ext (ctx, arbprogram_syn_id,
(byte *) "draw_buffers", (byte *) "GL_ARB_draw_buffers")) {
grammar_destroy (arbprogram_syn_id);
if (!enable_parser_extensions(ctx, arbprogram_syn_id)) {
grammar_destroy(arbprogram_syn_id);
return GL_FALSE;
}
/* check for NULL character occurences */
{
int i;
for (i = 0; i < len; i++)
GLint i;
for (i = 0; i < len; i++) {
if (str[i] == '\0') {
_mesa_set_program_error (ctx, i, "invalid character");
_mesa_error (ctx, GL_INVALID_OPERATION, "Lexical Error");
_mesa_error (ctx, GL_INVALID_OPERATION,
"glProgramStringARB(illegal character)");
grammar_destroy (arbprogram_syn_id);
return GL_FALSE;
}
}
}
/* copy the program string to a null-terminated string */
strz = (GLubyte *) _mesa_malloc (len + 1);
if (!strz) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glprogramStringARB");
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
grammar_destroy (arbprogram_syn_id);
return GL_FALSE;
}
_mesa_memcpy (strz, str, len);
strz[len] = '\0';
#if DEBUG_PARSING
fprintf (stderr, "Checking Grammar!\n");
#endif
/* do a fast check on program string - initial production buffer is 4K */
err = grammar_fast_check (arbprogram_syn_id, strz, &parsed, &parsed_len, 0x1000);
err = !grammar_fast_check(arbprogram_syn_id, strz,
&parsed, &parsed_len, 0x1000);
/* Syntax parse error */
if (err == 0) {
_mesa_free (strz);
if (err) {
_mesa_free(strz);
grammar_get_last_error ((GLubyte *) error_msg, 300, &error_pos);
_mesa_set_program_error (ctx, error_pos, error_msg);
_mesa_error (ctx, GL_INVALID_OPERATION, "glprogramStringARB(syntax error)");
_mesa_error (ctx, GL_INVALID_OPERATION,
"glProgramStringARB(syntax error)");
/* useful for debugging */
#if DEBUG_PARSING
@ -3936,13 +3977,18 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
return GL_FALSE;
}
#if DEBUG_PARSING
fprintf (stderr, "Destroying grammer dict [parse retval: %d]\n", err);
#endif
grammar_destroy (arbprogram_syn_id);
/*
* Program string is syntactically correct at this point
* Parse the tokenized version of the program now, generating
* vertex/fragment program instructions.
*/
/* Initialize the arb_program struct */
program->Base.String = strz;
program->Base.Instructions = (struct prog_instruction *)
_mesa_malloc(MAX_INSTRUCTIONS * sizeof(struct prog_instruction));
program->Base.NumInstructions =
program->Base.NumTemporaries =
program->Base.NumParameters =
@ -3960,7 +4006,6 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
program->NumAluInstructions =
program->NumTexInstructions =
program->NumTexIndirections = 0;
program->UsesKill = 0;
vc_head = NULL;
@ -3979,11 +4024,7 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
else {
/* ignore program target */
inst++;
err = parse_arb_program (ctx, inst, &vc_head, program);
#if DEBUG_PARSING
fprintf (stderr, "Symantic analysis returns %d [1 is bad!]\n", err);
#endif
err = parse_instructions(ctx, inst, &vc_head, program);
}
/*debug_variables(ctx, vc_head, program); */
@ -3992,9 +4033,108 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
var_cache_destroy (&vc_head);
_mesa_free (parsed);
#if DEBUG_PARSING
fprintf (stderr, "_mesa_parse_arb_program() done\n");
#endif
/* Reallocate the instruction array from size [MAX_INSTRUCTIONS]
* to size [ap.Base.NumInstructions].
*/
program->Base.Instructions = (struct prog_instruction *)
_mesa_realloc(program->Base.Instructions,
MAX_INSTRUCTIONS * sizeof(struct prog_instruction),/*orig*/
program->Base.NumInstructions * sizeof(struct prog_instruction));
return !err;
}
void
_mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
const GLvoid *str, GLsizei len,
struct fragment_program *program)
{
struct arb_program ap;
GLuint i;
ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
if (!_mesa_parse_arb_program(ctx, target, str, len, &ap)) {
/* Error in the program. Just return. */
return;
}
/* Copy the relevant contents of the arb_program struct into the
* fragment_program struct.
*/
program->Base.String = ap.Base.String;
program->Base.NumInstructions = ap.Base.NumInstructions;
program->Base.NumTemporaries = ap.Base.NumTemporaries;
program->Base.NumParameters = ap.Base.NumParameters;
program->Base.NumAttributes = ap.Base.NumAttributes;
program->Base.NumAddressRegs = ap.Base.NumAddressRegs;
program->NumAluInstructions = ap.NumAluInstructions;
program->NumTexInstructions = ap.NumTexInstructions;
program->NumTexIndirections = ap.NumTexIndirections;
program->Base.InputsRead = ap.Base.InputsRead;
program->Base.OutputsWritten = ap.Base.OutputsWritten;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
program->TexturesUsed[i] = ap.TexturesUsed[i];
program->FogOption = ap.FogOption;
if (program->Base.Instructions)
_mesa_free(program->Base.Instructions);
program->Base.Instructions = ap.Base.Instructions;
if (program->Base.Parameters)
_mesa_free_parameter_list(program->Base.Parameters);
program->Base.Parameters = ap.Base.Parameters;
#if DEBUG_FP
_mesa_print_program(&program.Base);
#endif
}
/**
* Parse the vertex program string. If success, update the given
* vertex_program object with the new program. Else, leave the vertex_program
* object unchanged.
*/
void
_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
const GLvoid *str, GLsizei len,
struct vertex_program *program)
{
struct arb_program ap;
ASSERT(target == GL_VERTEX_PROGRAM_ARB);
if (!_mesa_parse_arb_program(ctx, target, str, len, &ap)) {
/* Error in the program. Just return. */
return;
}
/* Copy the relevant contents of the arb_program struct into the
* vertex_program struct.
*/
program->Base.String = ap.Base.String;
program->Base.NumInstructions = ap.Base.NumInstructions;
program->Base.NumTemporaries = ap.Base.NumTemporaries;
program->Base.NumParameters = ap.Base.NumParameters;
program->Base.NumAttributes = ap.Base.NumAttributes;
program->Base.NumAddressRegs = ap.Base.NumAddressRegs;
program->Base.InputsRead = ap.Base.InputsRead;
program->Base.OutputsWritten = ap.Base.OutputsWritten;
program->IsPositionInvariant = ap.HintPositionInvariant;
if (program->Base.Instructions)
_mesa_free(program->Base.Instructions);
program->Base.Instructions = ap.Base.Instructions;
if (program->Base.Parameters)
_mesa_free_parameter_list(program->Base.Parameters);
program->Base.Parameters = ap.Base.Parameters;
#if DEBUG_VP
_mesa_print_program(&program->Base);
#endif
}

View File

@ -26,57 +26,16 @@
#ifndef ARBPROGPARSE_H
#define ARBPROGPARSE_H
#include "context.h"
#include "mtypes.h"
#include "program_instruction.h"
extern void
_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
const GLvoid *str, GLsizei len,
struct vertex_program *program);
#define MAX_INSTRUCTIONS 256
/**
* This is basically a union of the vertex_program and fragment_program
* structs that we can use to parse the program into
*
* XXX we can probably get rid of this entirely someday.
*/
struct arb_program
{
struct program Base;
#if 0
struct program_parameter_list *Parameters;
GLbitfield InputsRead;
GLbitfield OutputsWritten;
#endif
GLuint Position; /* Just used for error reporting while parsing */
GLuint MajorVersion;
GLuint MinorVersion;
/* ARB_vertex_program specifics */
struct prog_instruction VPInstructions[MAX_INSTRUCTIONS];
/* Options currently recognized by the parser */
/* ARB_fp */
GLenum PrecisionOption; /* GL_DONT_CARE, GL_NICEST or GL_FASTEST */
GLenum FogOption; /* GL_NONE, GL_LINEAR, GL_EXP or GL_EXP2 */
/* ARB_fp & _vp */
GLboolean HintPositionInvariant;
/* ARB_fragment_program specifics */
struct prog_instruction FPInstructions[MAX_INSTRUCTIONS];
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS];
GLuint NumAluInstructions;
GLuint NumTexInstructions;
GLuint NumTexIndirections;
GLboolean UsesKill;
};
extern GLboolean
_mesa_parse_arb_program( GLcontext *ctx, const GLubyte *str, GLsizei len,
struct arb_program *program );
extern void
_mesa_parse_arb_fragment_program(GLcontext *ctx, GLenum target,
const GLvoid *str, GLsizei len,
struct fragment_program *program);
#endif

View File

@ -31,16 +31,11 @@
#include "glheader.h"
#include "arbprogram.h"
#include "arbfragparse.h"
#include "arbvertparse.h"
#include "arbprogparse.h"
#include "context.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "nvprogram.h"
#include "nvfragparse.h"
#include "program_instruction.h"
#include "nvvertparse.h"
void GLAPIENTRY
@ -195,15 +190,15 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (format != GL_PROGRAM_FORMAT_ASCII_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramStringARB(format)");
return;
}
if (target == GL_VERTEX_PROGRAM_ARB
&& ctx->Extensions.ARB_vertex_program) {
struct vertex_program *prog = ctx->VertexProgram.Current;
if (format != GL_PROGRAM_FORMAT_ASCII_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramStringARB(format)");
return;
}
_mesa_parse_arb_vertex_program(ctx, target, (const GLubyte *) string,
len, prog);
_mesa_parse_arb_vertex_program(ctx, target, string, len, prog);
if (ctx->Driver.ProgramStringNotify)
ctx->Driver.ProgramStringNotify( ctx, target, &prog->Base );
@ -211,12 +206,7 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
else if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
struct fragment_program *prog = ctx->FragmentProgram.Current;
if (format != GL_PROGRAM_FORMAT_ASCII_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramStringARB(format)");
return;
}
_mesa_parse_arb_fragment_program(ctx, target, (const GLubyte *) string,
len, prog);
_mesa_parse_arb_fragment_program(ctx, target, string, len, prog);
if (ctx->Driver.ProgramStringNotify)
ctx->Driver.ProgramStringNotify( ctx, target, &prog->Base );

View File

@ -1,96 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define DEBUG_VP 0
/**
* \file arbvertparse.c
* ARB_vertex_program parser.
* \author Karl Rasche
*/
#include "glheader.h"
#include "imports.h"
#include "program.h"
#include "arbprogparse.h"
#include "arbvertparse.h"
/**
* Parse the vertex program string. If success, update the given
* vertex_program object with the new program. Else, leave the vertex_program
* object unchanged.
*/
void
_mesa_parse_arb_vertex_program(GLcontext * ctx, GLenum target,
const GLubyte * str, GLsizei len,
struct vertex_program *program)
{
struct arb_program ap;
(void) target;
struct prog_instruction *newInstructions;
/* set the program target before parsing */
ap.Base.Target = GL_VERTEX_PROGRAM_ARB;
if (!_mesa_parse_arb_program(ctx, str, len, &ap)) {
/* Error in the program. Just return. */
return;
}
/* Copy the relevant contents of the arb_program struct into the
* vertex_program struct.
*/
/* copy instruction buffer */
newInstructions = (struct prog_instruction *)
_mesa_malloc(ap.Base.NumInstructions * sizeof(struct prog_instruction));
if (!newInstructions) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
return;
}
_mesa_memcpy(newInstructions, ap.VPInstructions,
ap.Base.NumInstructions * sizeof(struct prog_instruction));
if (program->Base.Instructions)
_mesa_free(program->Base.Instructions);
program->Base.Instructions = newInstructions;
program->Base.String = ap.Base.String;
program->Base.NumInstructions = ap.Base.NumInstructions;
program->Base.NumTemporaries = ap.Base.NumTemporaries;
program->Base.NumParameters = ap.Base.NumParameters;
program->Base.NumAttributes = ap.Base.NumAttributes;
program->Base.NumAddressRegs = ap.Base.NumAddressRegs;
program->IsPositionInvariant = ap.HintPositionInvariant;
program->Base.InputsRead = ap.Base.InputsRead;
program->Base.OutputsWritten = ap.Base.OutputsWritten;
if (program->Base.Parameters) {
/* free previous program's parameters */
_mesa_free_parameter_list(program->Base.Parameters);
}
program->Base.Parameters = ap.Base.Parameters;
#if DEBUG_VP
_mesa_print_program(&program->Base);
#endif
}

View File

@ -1,33 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ARBVERTPARSE_H
#define ARBVERTPARSE_H
extern void
_mesa_parse_arb_vertex_program(GLcontext * ctx, GLenum target,
const GLubyte * str, GLsizei len,
struct vertex_program *program);
#endif

View File

@ -20,10 +20,8 @@ CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ie
SOURCES = \
atifragshader.c \
arbfragparse.c \
arbprogparse.c \
arbprogram.c \
arbvertparse.c \
nvfragparse.c \
nvprogram.c \
nvvertexec.c \
@ -34,10 +32,8 @@ SOURCES = \
OBJECTS = \
atifragshader.obj,\
arbfragparse.obj,\
arbprogparse.obj,\
arbprogram.obj,\
arbvertparse.obj,\
nvfragparse.obj,\
nvprogram.obj,\
nvvertexec.obj,\
@ -69,10 +65,8 @@ clean :
delete *.obj;*
atifragshader.obj : atifragshader.c
arbfragparse.obj : arbfragparse.c
arbprogparse.obj : arbprogparse.c
arbprogram.obj : arbprogram.c
arbvertparse.obj : arbvertparse.c
nvfragparse.obj : nvfragparse.c
nvprogram.obj : nvprogram.c
nvvertexec.obj : nvvertexec.c

View File

@ -147,10 +147,8 @@ TNL_SOURCES = \
SHADER_SOURCES = \
shader/arbfragparse.c \
shader/arbprogparse.c \
shader/arbprogram.c \
shader/arbvertparse.c \
shader/atifragshader.c \
shader/grammar/grammar_mesa.c \
shader/nvfragparse.c \

View File

@ -43,6 +43,7 @@
#include "t_pipeline.h"
#include "t_vb_arbprogram.h"
#include "tnl.h"
#include "program_instruction.h"
#define DISASSEM 0

View File

@ -38,7 +38,6 @@
#include "shader/program.h"
#include "shader/program_instruction.h"
#include "shader/arbvertparse.h"
struct state_key {
unsigned light_global_enabled:1;