Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled.
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@ -404,6 +404,7 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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#endif
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ctx->Extensions.ARB_point_sprite = GL_TRUE;
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ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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#if FEATURE_ARB_shader_objects
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ctx->Extensions.ARB_shader_objects = GL_TRUE;
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