r600: fix blender picking.

This fixes the sw fallback for GL_SELECT picking modes.

Fixes object picking blender + depthpick test

http://bugs.freedesktop.org/show_bug.cgi?id=26419

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2010-03-02 14:05:21 +10:00
parent 80f3cc36c5
commit 8bf5c229f3
1 changed files with 15 additions and 3 deletions

View File

@ -829,11 +829,10 @@ static void r700SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer
#if MESA_BIG_ENDIAN
if (mesa_ind_buf->type == GL_UNSIGNED_INT)
{
#else
if (mesa_ind_buf->type != GL_UNSIGNED_BYTE)
{
#endif
{
const GLvoid *src_ptr;
GLvoid *dst_ptr;
GLboolean mapped_named_bo = GL_FALSE;
@ -872,6 +871,14 @@ static void r700SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer
}
}
static GLboolean check_fallbacks(GLcontext *ctx)
{
if (ctx->RenderMode != GL_RENDER)
return GL_TRUE;
return GL_FALSE;
}
static GLboolean r700TryDrawPrims(GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
@ -888,6 +895,9 @@ static GLboolean r700TryDrawPrims(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state( ctx );
if (check_fallbacks(ctx))
return GL_FALSE;
_tnl_UpdateFixedFunctionProgram(ctx);
r700SetVertexFormat(ctx, arrays, max_index + 1);
/* shaders need to be updated before buffers are validated */
@ -983,8 +993,10 @@ static void r700DrawPrims(GLcontext *ctx,
retval = r700TryDrawPrims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
/* If failed run tnl pipeline - it should take care of fallbacks */
if (!retval)
if (!retval) {
_swsetup_Wakeup(ctx);
_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
}
void r700InitDraw(GLcontext *ctx)