etnaviv: add debug switch to disable single buffer feature
This feature has caused some trouble already. Add a debug switch to allow users to quickly check if a specific issue is caused by this feature. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
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@ -52,6 +52,7 @@
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#define ETNA_DBG_ZERO 0x200000 /* Zero all resources after allocation */
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#define ETNA_DBG_DRAW_STALL 0x400000 /* Stall FE/PE after every draw op */
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#define ETNA_DBG_SHADERDB 0x800000 /* dump program compile information */
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#define ETNA_DBG_NO_SINGLEBUF 0x1000000 /* disable single buffer feature */
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extern int etna_mesa_debug; /* set in etna_screen.c from ETNA_DEBUG */
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@ -68,6 +68,7 @@ static const struct debug_named_value debug_options[] = {
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{"zero", ETNA_DBG_ZERO, "Zero all resources after allocation"},
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{"draw_stall", ETNA_DBG_DRAW_STALL, "Stall FE/PE after each rendered primitive"},
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{"shaderdb", ETNA_DBG_SHADERDB, "Enable shaderdb output"},
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{"no_singlebuffer",ETNA_DBG_NO_SINGLEBUF, "Disable single buffer feature"},
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DEBUG_NAMED_VALUE_END
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};
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@ -963,6 +964,8 @@ etna_screen_create(struct etna_device *dev, struct etna_gpu *gpu,
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screen->features[viv_chipMinorFeatures1] &= ~chipMinorFeatures1_AUTO_DISABLE;
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if (DBG_ENABLED(ETNA_DBG_NO_SUPERTILE))
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screen->specs.can_supertile = 0;
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if (DBG_ENABLED(ETNA_DBG_NO_SINGLEBUF))
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screen->specs.single_buffer = 0;
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pscreen->destroy = etna_screen_destroy;
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pscreen->get_param = etna_screen_get_param;
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