diff --git a/docs/relnotes/20.1.6.rst b/docs/relnotes/20.1.6.rst new file mode 100644 index 00000000000..5274e812096 --- /dev/null +++ b/docs/relnotes/20.1.6.rst @@ -0,0 +1,127 @@ +Mesa 20.1.6 Release Notes / 2020-08-19 +====================================== + +Mesa 20.1.6 is a bug fix release which fixes bugs found since the 20.1.5 release. + +Mesa 20.1.6 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 20.1.6 implements the Vulkan 1.2 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA256 checksum +--------------- + +:: + + 23bed40114b03ad640c95bfe72cc879ed2f941d0d481b77b5204a1fc567fa93c mesa-20.1.6.tar.xz + + +New features +------------ + +- None + + +Bug fixes +--------- + +- [spirv-fuzz] SPIR-V parsing failed "src->type->type == dest->type->type" +- [RADV] commit d19bc94e4eb94 broke gamescope with Navi +- 4e3a7dcf6ee4946c46ae8b35e7883a49859ef6fb breaks Gamescope showing windows properly. +- anv: crashes in CTS test dEQP-VK.subgroups.*.framebuffer.*_tess_eval +- Mafia 3: Trees get rendered incorrectly +- radv: dEQP-VK.synchronization.op.multi_queue.timeline_semaphore.write_clear_attachments_*_concurrent fail when forcing DCC. +- Assertion failure compiling shader from Zigguart +- Panfrost locks for waiting fence when running Source engine games + + +Changes +------- + +Bas Nieuwenhuizen (6): + +- radv: Do not consider layouts fast-clearable on compute queue. +- radv: When importing an image, redo the layout based on the metadata. +- radv: Use getter instead of setter to extract value. +- driconf: Support selection by Vulkan applicationName. +- radv: Override the uniform buffer offset alignment for World War Z. +- radv: Fix handling of attribs 16-31. + +Christian Gmeiner (1): + +- etnaviv: completely turn off MSAA + +Daniel Schürmann (1): + +- aco: execute branch instructions in WQM if necessary + +Danylo Piliaiev (3): + +- st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi +- anv/nir: Unify inputs_read/outputs_written between geometry stages +- spirv: Only require bare types to match when copying variables + +Dave Airlie (2): + +- llvmpipe: only read 0 for channels being read +- llvmpipe/cs: update compute counters not fragment shader. + +Eric Engestrom (8): + +- docs/relnotes: add sha256 sums to 20.1.5 +- .pick_status.json: Update to a880f97d593a461bdcce27e526423a9b1d6834b4 +- .pick_status.json: Mark e03622e50fcebbcc32b2fd403b1a729c73cb49d5 as denominated +- pick-ui: specify git commands in "resolve cherry pick" message +- egl/entrypoint-check: split sort-check into a function +- egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints +- driconf: fix force_gl_vendor description +- docs: add release notes for 20.1.6 + +Icenowy Zheng (1): + +- panfrost: signal syncobj if nothing is going to be flushed + +Jason Ekstrand (2): + +- anv: Advertise shaderIntegerFunctions2 +- spirv: Don't emit RMW for vector indexing in shared or global + +Karol Herbst (1): + +- nv50/ir/nir: fix global_atomic_comp_swap + +Lionel Landwerlin (1): + +- anv: fix incorrect realloc failure handling + +Marcin Ślusarz (1): + +- intel/perf: fix performance counters availability after glFinish + +Marek Olšák (2): + +- radeonsi: use correct wave size in gfx10_ngg_calculate_subgroup_info +- radeonsi: fix applying the NGG minimum vertex count requirement + +Nanley Chery (1): + +- dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM + +Rhys Perry (1): + +- aco: set constant_data_offset correctly in the case of merged shaders + +Samuel Pitoiset (2): + +- radv/gfx10: add missing initialization of registers +- radv: limit LATE_ALLOC_GS to prevent a GPU hang on GFX10 + +Tony Wasserka (1): + +- nir/lower_idiv: Port recent LLVM fixes to emit_udiv