llvmpipe: bind vertex/geometry shader images

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Dave Airlie 2019-07-20 14:28:45 +10:00
parent 2909c654b0
commit 8b7295f281
3 changed files with 126 additions and 0 deletions

View File

@ -105,6 +105,13 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
llvmpipe_prepare_geometry_sampling(lp,
lp->num_sampler_views[PIPE_SHADER_GEOMETRY],
lp->sampler_views[PIPE_SHADER_GEOMETRY]);
llvmpipe_prepare_vertex_images(lp,
lp->num_images[PIPE_SHADER_VERTEX],
lp->images[PIPE_SHADER_VERTEX]);
llvmpipe_prepare_geometry_images(lp,
lp->num_images[PIPE_SHADER_GEOMETRY],
lp->images[PIPE_SHADER_GEOMETRY]);
if (lp->gs && lp->gs->no_tokens) {
/* we have an empty geometry shader with stream output, so
attach the stream output info to the current vertex shader */

View File

@ -137,4 +137,13 @@ llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *ctx,
unsigned num,
struct pipe_sampler_view **views);
void
llvmpipe_prepare_vertex_images(struct llvmpipe_context *lp,
unsigned num,
struct pipe_image_view *views);
void
llvmpipe_prepare_geometry_images(struct llvmpipe_context *lp,
unsigned num,
struct pipe_image_view *views);
#endif

View File

@ -356,6 +356,116 @@ llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp,
prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY);
}
static void
prepare_shader_images(
struct llvmpipe_context *lp,
unsigned num,
struct pipe_image_view *views,
enum pipe_shader_type shader_type)
{
unsigned i;
uint32_t row_stride;
uint32_t img_stride;
const void *addr;
assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
if (!num)
return;
for (i = 0; i < num; i++) {
struct pipe_image_view *view = i < num ? &views[i] : NULL;
if (view) {
struct pipe_resource *img = view->resource;
struct llvmpipe_resource *lp_img = llvmpipe_resource(img);
if (!img)
continue;
unsigned width0 = img->width0;
unsigned num_layers = img->depth0;
if (!lp_img->dt) {
/* regular texture - setup array of mipmap level offsets */
struct pipe_resource *res = view->resource;
if (llvmpipe_resource_is_texture(res)) {
uint32_t mip_offset = lp_img->mip_offsets[view->u.tex.level];
addr = lp_img->tex_data;
if (img->target == PIPE_TEXTURE_1D_ARRAY ||
img->target == PIPE_TEXTURE_2D_ARRAY ||
img->target == PIPE_TEXTURE_3D ||
img->target == PIPE_TEXTURE_CUBE ||
img->target == PIPE_TEXTURE_CUBE_ARRAY) {
num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
assert(view->u.tex.first_layer <= view->u.tex.last_layer);
mip_offset += view->u.tex.first_layer * lp_img->img_stride[view->u.tex.level];
}
row_stride = lp_img->row_stride[view->u.tex.level];
img_stride = lp_img->img_stride[view->u.tex.level];
addr = (uint8_t *)addr + mip_offset;
}
else {
unsigned view_blocksize = util_format_get_blocksize(view->format);
addr = lp_img->data;
/* probably don't really need to fill that out */
row_stride = 0;
img_stride = 0;
/* everything specified in number of elements here. */
width0 = view->u.buf.size / view_blocksize;
addr = (uint8_t *)addr + view->u.buf.offset;
assert(view->u.buf.offset + view->u.buf.size <= res->width0);
}
}
else {
/* display target texture/surface */
/*
* XXX: Where should this be unmapped?
*/
struct llvmpipe_screen *screen = llvmpipe_screen(img->screen);
struct sw_winsys *winsys = screen->winsys;
addr = winsys->displaytarget_map(winsys, lp_img->dt,
PIPE_TRANSFER_READ);
row_stride = lp_img->row_stride[0];
img_stride = lp_img->img_stride[0];
assert(addr);
}
draw_set_mapped_image(lp->draw,
shader_type,
i,
width0, img->height0, num_layers,
addr,
row_stride, img_stride);
}
}
}
/**
* Called whenever we're about to draw (no dirty flag, FIXME?).
*/
void
llvmpipe_prepare_vertex_images(struct llvmpipe_context *lp,
unsigned num,
struct pipe_image_view *views)
{
prepare_shader_images(lp, num, views, PIPE_SHADER_VERTEX);
}
/**
* Called whenever we're about to draw (no dirty flag, FIXME?).
*/
void
llvmpipe_prepare_geometry_images(struct llvmpipe_context *lp,
unsigned num,
struct pipe_image_view *views)
{
prepare_shader_images(lp, num, views, PIPE_SHADER_GEOMETRY);
}
void
llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)