st/nine: skip position checks in SetCursorPosition()

For HW cursors, "cursor.pos" doesn't hold the current position of the
pointer, just the position of the last call to SetCursorPosition().

Skip the check against stale values and bump the d3dadapter9 drm version
to expose this change of behaviour.

Signed-off-by: Andre Heider <a.heider@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
This commit is contained in:
Andre Heider 2019-04-11 08:42:47 +02:00 committed by Axel Davy
parent 828ec41154
commit 8b13aac966
2 changed files with 10 additions and 5 deletions

View File

@ -29,11 +29,14 @@
#define D3DADAPTER9DRM_NAME "drm"
/* current version */
#define D3DADAPTER9DRM_MAJOR 0
#define D3DADAPTER9DRM_MINOR 1
#define D3DADAPTER9DRM_MINOR 2
/* version 0.0: Initial release
* 0.1: All IDirect3D objects can be assumed to have a pointer to the
* internal vtable in second position of the structure */
* internal vtable in second position of the structure
* 0.2: IDirect3DDevice9_SetCursorPosition always calls
* ID3DPresent_SetCursorPos for hardware cursors
*/
struct D3DAdapter9DRM
{

View File

@ -793,9 +793,11 @@ NineDevice9_SetCursorPosition( struct NineDevice9 *This,
DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
if (This->cursor.pos.x == X &&
This->cursor.pos.y == Y)
return;
/* present >= v1.4 handles this itself */
if (This->minor_version_num < 4) {
if (This->cursor.pos.x == X && This->cursor.pos.y == Y)
return;
}
This->cursor.pos.x = X;
This->cursor.pos.y = Y;