svga: fix synchronization bug between sampler views and surfaces

This fixes a bug where a sampler view was using stale texture/resource
data when the texture was modified through a surface (render to texture).
Bumping the texture and layer ages triggers sampler view revalidation.

Fixes piglit fbo-blit failure.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-06-18 10:22:06 -06:00
parent 2d7b2d7a87
commit 8ae93c68ea
1 changed files with 5 additions and 0 deletions

View File

@ -320,6 +320,11 @@ svga_mark_surface_dirty(struct pipe_surface *surf)
else {
/* this will happen later in svga_propagate_surface */
}
/* Increment the view_age and texture age for this surface's slice
* so that any sampler views into the texture are re-validated too.
*/
tex->view_age[surf->u.tex.first_layer] = ++(tex->age);
}
}