vbo: Silence integer-to-pointer warnings.

This commit is contained in:
Michal Krol 2009-03-15 10:22:35 +01:00
parent 474399ddd6
commit 8ae04f3c46
1 changed files with 3 additions and 3 deletions

View File

@ -115,7 +115,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
struct gl_client_array *arrays = save->arrays;
GLuint data = node->buffer_offset;
GLuint buffer_offset = node->buffer_offset;
const GLuint *map;
GLuint attr;
GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
@ -170,7 +170,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
/* override the default array set above */
save->inputs[attr] = &arrays[attr];
arrays[attr].Ptr = (const GLubyte *) data;
arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
arrays[attr].Size = node->attrsz[src];
arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
@ -184,7 +184,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
assert(arrays[attr].BufferObj->Name);
data += node->attrsz[src] * sizeof(GLfloat);
buffer_offset += node->attrsz[src] * sizeof(GLfloat);
varying_inputs |= 1<<attr;
}
}