vbo: Silence integer-to-pointer warnings.
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@ -115,7 +115,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
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struct vbo_context *vbo = vbo_context(ctx);
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struct vbo_save_context *save = &vbo->save;
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struct gl_client_array *arrays = save->arrays;
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GLuint data = node->buffer_offset;
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GLuint buffer_offset = node->buffer_offset;
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const GLuint *map;
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GLuint attr;
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GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
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@ -170,7 +170,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
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/* override the default array set above */
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save->inputs[attr] = &arrays[attr];
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arrays[attr].Ptr = (const GLubyte *) data;
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arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
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arrays[attr].Size = node->attrsz[src];
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arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
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arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
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@ -184,7 +184,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
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assert(arrays[attr].BufferObj->Name);
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data += node->attrsz[src] * sizeof(GLfloat);
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buffer_offset += node->attrsz[src] * sizeof(GLfloat);
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varying_inputs |= 1<<attr;
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}
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}
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