r300g: refuse to create too large textures
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@ -980,6 +980,21 @@ r300_texture_create_object(struct r300_screen *rscreen,
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r300_texture_desc_init(rscreen, tex, base);
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/* Figure out the ideal placement for the texture.. */
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if (tex->domain & RADEON_DOMAIN_VRAM &&
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tex->tex.size_in_bytes >= rscreen->info.vram_size) {
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tex->domain &= ~RADEON_DOMAIN_VRAM;
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tex->domain |= RADEON_DOMAIN_GTT;
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}
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if (tex->domain & RADEON_DOMAIN_GTT &&
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tex->tex.size_in_bytes >= rscreen->info.gart_size) {
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tex->domain &= ~RADEON_DOMAIN_GTT;
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}
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/* Just fail if the texture is too large. */
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if (!tex->domain) {
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goto fail;
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}
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/* Create the backing buffer if needed. */
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if (!tex->buf) {
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tex->buf = rws->buffer_create(rws, tex->tex.size_in_bytes, 2048,
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