anv: use local dynamic pointer more
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15310>
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@ -136,9 +136,7 @@ genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
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if (anv_cmd_buffer_needs_dynamic_state(cmd_buffer,
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ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY)) {
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VkPrimitiveTopology primitive_topology =
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cmd_buffer->state.gfx.dynamic.primitive_topology;
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VkPrimitiveTopology primitive_topology = d->primitive_topology;
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VkPolygonMode dynamic_raster_mode =
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genX(raster_polygon_mode)(cmd_buffer->state.gfx.pipeline,
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primitive_topology);
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@ -284,8 +282,7 @@ genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
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ANV_CMD_DIRTY_DYNAMIC_COLOR_BLEND_STATE |
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ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY)) {
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VkPolygonMode dynamic_raster_mode;
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VkPrimitiveTopology primitive_topology =
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cmd_buffer->state.gfx.dynamic.primitive_topology;
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VkPrimitiveTopology primitive_topology = d->primitive_topology;
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dynamic_raster_mode =
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genX(raster_polygon_mode)(cmd_buffer->state.gfx.pipeline,
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primitive_topology);
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@ -308,14 +305,14 @@ genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
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if (anv_cmd_buffer_needs_dynamic_state(cmd_buffer,
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ANV_CMD_DIRTY_DYNAMIC_SAMPLE_LOCATIONS)) {
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genX(emit_multisample)(&cmd_buffer->batch,
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cmd_buffer->state.gfx.dynamic.sample_locations.samples,
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cmd_buffer->state.gfx.dynamic.sample_locations.locations);
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d->sample_locations.samples,
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d->sample_locations.locations);
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}
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if (anv_cmd_buffer_needs_dynamic_state(cmd_buffer,
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ANV_CMD_DIRTY_DYNAMIC_COLOR_BLEND_STATE |
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ANV_CMD_DIRTY_DYNAMIC_LOGIC_OP)) {
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const uint8_t color_writes = cmd_buffer->state.gfx.dynamic.color_writes;
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const uint8_t color_writes = d->color_writes;
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uint32_t blend_dws[GENX(BLEND_STATE_length) +
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MAX_RTS * GENX(BLEND_STATE_ENTRY_length)];
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@ -325,8 +325,7 @@ genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
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#if GFX_VER >= 11
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if (anv_cmd_buffer_needs_dynamic_state(cmd_buffer,
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ANV_CMD_DIRTY_DYNAMIC_SHADING_RATE)) {
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genX(emit_shading_rate)(&cmd_buffer->batch, pipeline,
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&cmd_buffer->state.gfx.dynamic);
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genX(emit_shading_rate)(&cmd_buffer->batch, pipeline, d);
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}
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#endif /* GFX_VER >= 11 */
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@ -634,14 +633,14 @@ genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
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if (anv_cmd_buffer_needs_dynamic_state(cmd_buffer,
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ANV_CMD_DIRTY_DYNAMIC_SAMPLE_LOCATIONS)) {
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genX(emit_sample_pattern)(&cmd_buffer->batch,
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cmd_buffer->state.gfx.dynamic.sample_locations.samples,
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cmd_buffer->state.gfx.dynamic.sample_locations.locations);
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d->sample_locations.samples,
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d->sample_locations.locations);
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}
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if (anv_cmd_buffer_needs_dynamic_state(cmd_buffer,
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ANV_CMD_DIRTY_DYNAMIC_COLOR_BLEND_STATE |
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ANV_CMD_DIRTY_DYNAMIC_LOGIC_OP)) {
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const uint8_t color_writes = cmd_buffer->state.gfx.dynamic.color_writes;
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const uint8_t color_writes = d->color_writes;
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/* 3DSTATE_WM in the hope we can avoid spawning fragment shaders
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* threads.
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*/
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