Merge commit 'origin/gallium-0.1' into gallium-0.2

Conflicts:

	src/gallium/winsys/gdi/SConscript
This commit is contained in:
Alan Hourihane 2008-12-15 11:22:19 +00:00
commit 8abc860bd4
42 changed files with 624 additions and 981 deletions

View File

@ -61,7 +61,7 @@ def AddOptions(opts):
opts.Add(EnumOption('platform', 'target platform', default_platform,
allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince')))
opts.Add(EnumOption('toolchain', 'compiler toolchain', 'default',
allowed_values=('default', 'crossmingw')))
allowed_values=('default', 'crossmingw', 'winddk')))
opts.Add(BoolOption('llvm', 'use LLVM', 'no'))
opts.Add(BoolOption('dri', 'build DRI drivers', default_dri))

View File

@ -123,7 +123,7 @@ static void offset_first_tri( struct draw_stage *stage,
{
struct offset_stage *offset = offset_stage(stage);
offset->units = stage->draw->rasterizer->offset_units * stage->draw->mrd;
offset->units = (float) (stage->draw->rasterizer->offset_units * stage->draw->mrd);
offset->scale = stage->draw->rasterizer->offset_scale;
stage->tri = offset_tri;

View File

@ -11,7 +11,6 @@ C_SOURCES = \
pb_bufmgr_debug.c \
pb_bufmgr_fenced.c \
pb_bufmgr_mm.c \
pb_bufmgr_ondemand.c \
pb_bufmgr_pool.c \
pb_bufmgr_slab.c \
pb_validate.c \

View File

@ -10,7 +10,6 @@ pipebuffer = env.ConvenienceLibrary(
'pb_bufmgr_debug.c',
'pb_bufmgr_fenced.c',
'pb_bufmgr_mm.c',
'pb_bufmgr_ondemand.c',
'pb_bufmgr_pool.c',
'pb_bufmgr_slab.c',
'pb_validate.c',

View File

@ -37,7 +37,7 @@
* There is no obligation of a winsys driver to use this library. And a pipe
* driver should be completly agnostic about it.
*
* \author Jose Fonseca <jrfonseca@tungstengraphics.com>
* \author Jos<EFBFBD> Fonseca <jrfonseca@tungstengraphics.com>
*/
#ifndef PB_BUFFER_H_
@ -46,7 +46,6 @@
#include "pipe/p_compiler.h"
#include "pipe/p_debug.h"
#include "pipe/p_error.h"
#include "pipe/p_state.h"
#include "pipe/p_inlines.h"
@ -57,8 +56,6 @@ extern "C" {
struct pb_vtbl;
struct pb_validate;
/**
* Buffer description.
@ -107,13 +104,6 @@ struct pb_vtbl
void (*unmap)( struct pb_buffer *buf );
enum pipe_error (*validate)( struct pb_buffer *buf,
struct pb_validate *vl,
unsigned flags );
void (*fence)( struct pb_buffer *buf,
struct pipe_fence_handle *fence );
/**
* Get the base buffer and the offset.
*
@ -128,7 +118,6 @@ struct pb_vtbl
void (*get_base_buffer)( struct pb_buffer *buf,
struct pb_buffer **base_buf,
unsigned *offset );
};
@ -184,33 +173,10 @@ pb_get_base_buffer( struct pb_buffer *buf,
offset = 0;
return;
}
assert(buf->vtbl->get_base_buffer);
buf->vtbl->get_base_buffer(buf, base_buf, offset);
}
static INLINE enum pipe_error
pb_validate(struct pb_buffer *buf, struct pb_validate *vl, unsigned flags)
{
assert(buf);
if(!buf)
return PIPE_ERROR;
assert(buf->vtbl->validate);
return buf->vtbl->validate(buf, vl, flags);
}
static INLINE void
pb_fence(struct pb_buffer *buf, struct pipe_fence_handle *fence)
{
assert(buf);
if(!buf)
return;
assert(buf->vtbl->fence);
buf->vtbl->fence(buf, fence);
}
static INLINE void
pb_destroy(struct pb_buffer *buf)
{

View File

@ -29,7 +29,7 @@
* \file
* Implementation of fenced buffers.
*
* \author Jose Fonseca <jrfonseca-at-tungstengraphics-dot-com>
* \author José Fonseca <jrfonseca-at-tungstengraphics-dot-com>
* \author Thomas Hellström <thomas-at-tungstengraphics-dot-com>
*/
@ -59,6 +59,13 @@
*/
#define SUPER(__derived) (&(__derived)->base)
#define PIPE_BUFFER_USAGE_CPU_READ_WRITE \
( PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE )
#define PIPE_BUFFER_USAGE_GPU_READ_WRITE \
( PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE )
#define PIPE_BUFFER_USAGE_WRITE \
( PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE )
struct fenced_buffer_list
{
@ -90,8 +97,6 @@ struct fenced_buffer
unsigned flags;
unsigned mapcount;
struct pb_validate *vl;
unsigned validation_flags;
struct pipe_fence_handle *fence;
struct list_head head;
@ -103,6 +108,7 @@ static INLINE struct fenced_buffer *
fenced_buffer(struct pb_buffer *buf)
{
assert(buf);
assert(buf->vtbl == &fenced_buffer_vtbl);
return (struct fenced_buffer *)buf;
}
@ -268,7 +274,6 @@ fenced_buffer_map(struct pb_buffer *buf,
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
void *map;
assert(flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE);
assert(!(flags & ~PIPE_BUFFER_USAGE_CPU_READ_WRITE));
flags &= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
@ -310,101 +315,6 @@ fenced_buffer_unmap(struct pb_buffer *buf)
}
static enum pipe_error
fenced_buffer_validate(struct pb_buffer *buf,
struct pb_validate *vl,
unsigned flags)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
enum pipe_error ret;
if(!vl) {
/* invalidate */
fenced_buf->vl = NULL;
fenced_buf->validation_flags = 0;
return PIPE_OK;
}
assert(flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE);
assert(!(flags & ~PIPE_BUFFER_USAGE_GPU_READ_WRITE));
flags &= PIPE_BUFFER_USAGE_GPU_READ_WRITE;
/* Buffer cannot be validated in two different lists */
if(fenced_buf->vl && fenced_buf->vl != vl)
return PIPE_ERROR_RETRY;
/* Do not validate if buffer is still mapped */
if(fenced_buf->flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE) {
/* TODO: wait for the thread that mapped the buffer to unmap it */
return PIPE_ERROR_RETRY;
}
/* Allow concurrent GPU reads, but serialize GPU writes */
if(fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE) {
if((fenced_buf->flags | flags) & PIPE_BUFFER_USAGE_GPU_WRITE) {
_fenced_buffer_finish(fenced_buf);
}
}
if(fenced_buf->vl == vl &&
(fenced_buf->validation_flags & flags) == flags) {
/* Nothing to do -- buffer already validated */
return PIPE_OK;
}
/* Final sanity checking */
assert(!(fenced_buf->flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE));
assert(!(fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_WRITE));
assert(!fenced_buf->mapcount);
ret = pb_validate(fenced_buf->buffer, vl, flags);
if (ret != PIPE_OK)
return ret;
fenced_buf->vl = vl;
fenced_buf->validation_flags |= flags;
return PIPE_OK;
}
static void
fenced_buffer_fence(struct pb_buffer *buf,
struct pipe_fence_handle *fence)
{
struct fenced_buffer *fenced_buf;
struct fenced_buffer_list *fenced_list;
struct pipe_winsys *winsys;
fenced_buf = fenced_buffer(buf);
fenced_list = fenced_buf->list;
winsys = fenced_list->winsys;
if(fence == fenced_buf->fence) {
/* Nothing to do */
return;
}
assert(fenced_buf->vl);
assert(fenced_buf->validation_flags);
pipe_mutex_lock(fenced_list->mutex);
if (fenced_buf->fence)
_fenced_buffer_remove(fenced_list, fenced_buf);
if (fence) {
winsys->fence_reference(winsys, &fenced_buf->fence, fence);
fenced_buf->flags |= fenced_buf->validation_flags;
_fenced_buffer_add(fenced_buf);
}
pipe_mutex_unlock(fenced_list->mutex);
pb_fence(fenced_buf->buffer, fence);
fenced_buf->vl = NULL;
fenced_buf->validation_flags = 0;
}
static void
fenced_buffer_get_base_buffer(struct pb_buffer *buf,
struct pb_buffer **base_buf,
@ -415,13 +325,11 @@ fenced_buffer_get_base_buffer(struct pb_buffer *buf,
}
static const struct pb_vtbl
const struct pb_vtbl
fenced_buffer_vtbl = {
fenced_buffer_destroy,
fenced_buffer_map,
fenced_buffer_unmap,
fenced_buffer_validate,
fenced_buffer_fence,
fenced_buffer_get_base_buffer
};
@ -454,6 +362,52 @@ fenced_buffer_create(struct fenced_buffer_list *fenced_list,
}
void
buffer_fence(struct pb_buffer *buf,
struct pipe_fence_handle *fence)
{
struct fenced_buffer *fenced_buf;
struct fenced_buffer_list *fenced_list;
struct pipe_winsys *winsys;
/* FIXME: receive this as a parameter */
unsigned flags = fence ? PIPE_BUFFER_USAGE_GPU_READ_WRITE : 0;
/* This is a public function, so be extra cautious with the buffer passed,
* as happens frequently to receive null buffers, or pointer to buffers
* other than fenced buffers. */
assert(buf);
if(!buf)
return;
assert(buf->vtbl == &fenced_buffer_vtbl);
if(buf->vtbl != &fenced_buffer_vtbl)
return;
fenced_buf = fenced_buffer(buf);
fenced_list = fenced_buf->list;
winsys = fenced_list->winsys;
if(!fence || fence == fenced_buf->fence) {
/* Handle the same fence case specially, not only because it is a fast
* path, but mostly to avoid serializing two writes with the same fence,
* as that would bring the hardware down to synchronous operation without
* any benefit.
*/
fenced_buf->flags |= flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE;
return;
}
pipe_mutex_lock(fenced_list->mutex);
if (fenced_buf->fence)
_fenced_buffer_remove(fenced_list, fenced_buf);
if (fence) {
winsys->fence_reference(winsys, &fenced_buf->fence, fence);
fenced_buf->flags |= flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE;
_fenced_buffer_add(fenced_buf);
}
pipe_mutex_unlock(fenced_list->mutex);
}
struct fenced_buffer_list *
fenced_buffer_list_create(struct pipe_winsys *winsys)
{

View File

@ -44,7 +44,7 @@
* Between the handle's destruction, and the fence signalling, the buffer is
* stored in a fenced buffer list.
*
* \author Jose Fonseca <jrfonseca@tungstengraphics.com>
* \author José Fonseca <jrfonseca@tungstengraphics.com>
*/
#ifndef PB_BUFFER_FENCED_H_
@ -70,6 +70,14 @@ struct pipe_fence_handle;
struct fenced_buffer_list;
/**
* The fenced buffer's virtual function table.
*
* NOTE: Made public for debugging purposes.
*/
extern const struct pb_vtbl fenced_buffer_vtbl;
/**
* Create a fenced buffer list.
*
@ -100,6 +108,17 @@ fenced_buffer_create(struct fenced_buffer_list *fenced,
struct pb_buffer *buffer);
/**
* Set a buffer's fence.
*
* NOTE: Although it takes a generic pb_buffer argument, it will fail
* on everything but buffers returned by fenced_buffer_create.
*/
void
buffer_fence(struct pb_buffer *buf,
struct pipe_fence_handle *fence);
#ifdef __cplusplus
}
#endif

View File

@ -81,24 +81,6 @@ malloc_buffer_unmap(struct pb_buffer *buf)
}
static enum pipe_error
malloc_buffer_validate(struct pb_buffer *buf,
struct pb_validate *vl,
unsigned flags)
{
assert(0);
return PIPE_ERROR;
}
static void
malloc_buffer_fence(struct pb_buffer *buf,
struct pipe_fence_handle *fence)
{
assert(0);
}
static void
malloc_buffer_get_base_buffer(struct pb_buffer *buf,
struct pb_buffer **base_buf,
@ -114,8 +96,6 @@ malloc_buffer_vtbl = {
malloc_buffer_destroy,
malloc_buffer_map,
malloc_buffer_unmap,
malloc_buffer_validate,
malloc_buffer_fence,
malloc_buffer_get_base_buffer
};

View File

@ -43,7 +43,7 @@
* - the fenced buffer manager, which will delay buffer destruction until the
* the moment the card finishing processing it.
*
* \author Jose Fonseca <jrfonseca@tungstengraphics.com>
* \author José Fonseca <jrfonseca@tungstengraphics.com>
*/
#ifndef PB_BUFMGR_H_
@ -182,20 +182,6 @@ pb_alt_manager_create(struct pb_manager *provider1,
struct pb_manager *provider2);
/**
* Ondemand buffer manager.
*
* Buffers are created in malloc'ed memory (fast and cached), and the constents
* is transfered to a buffer from the provider (typically in slow uncached
* memory) when there is an attempt to validate the buffer.
*
* Ideal for situations where one does not know before hand whether a given
* buffer will effectively be used by the hardware or not.
*/
struct pb_manager *
pb_ondemand_manager_create(struct pb_manager *provider);
/**
* Debug buffer manager to detect buffer under- and overflows.
*

View File

@ -29,7 +29,7 @@
* \file
* Buffer cache.
*
* \author Jose Fonseca <jrfonseca-at-tungstengraphics-dot-com>
* \author José Fonseca <jrfonseca-at-tungstengraphics-dot-com>
* \author Thomas Hellström <thomas-at-tungstengraphics-dot-com>
*/
@ -183,25 +183,6 @@ pb_cache_buffer_unmap(struct pb_buffer *_buf)
}
static enum pipe_error
pb_cache_buffer_validate(struct pb_buffer *_buf,
struct pb_validate *vl,
unsigned flags)
{
struct pb_cache_buffer *buf = pb_cache_buffer(_buf);
return pb_validate(buf->buffer, vl, flags);
}
static void
pb_cache_buffer_fence(struct pb_buffer *_buf,
struct pipe_fence_handle *fence)
{
struct pb_cache_buffer *buf = pb_cache_buffer(_buf);
pb_fence(buf->buffer, fence);
}
static void
pb_cache_buffer_get_base_buffer(struct pb_buffer *_buf,
struct pb_buffer **base_buf,
@ -217,8 +198,6 @@ pb_cache_buffer_vtbl = {
pb_cache_buffer_destroy,
pb_cache_buffer_map,
pb_cache_buffer_unmap,
pb_cache_buffer_validate,
pb_cache_buffer_fence,
pb_cache_buffer_get_base_buffer
};

View File

@ -29,7 +29,7 @@
* \file
* Debug buffer manager to detect buffer under- and overflows.
*
* \author Jose Fonseca <jrfonseca@tungstengraphics.com>
* \author José Fonseca <jrfonseca@tungstengraphics.com>
*/
@ -255,35 +255,11 @@ pb_debug_buffer_get_base_buffer(struct pb_buffer *_buf,
}
static enum pipe_error
pb_debug_buffer_validate(struct pb_buffer *_buf,
struct pb_validate *vl,
unsigned flags)
{
struct pb_debug_buffer *buf = pb_debug_buffer(_buf);
pb_debug_buffer_check(buf);
return pb_validate(buf->buffer, vl, flags);
}
static void
pb_debug_buffer_fence(struct pb_buffer *_buf,
struct pipe_fence_handle *fence)
{
struct pb_debug_buffer *buf = pb_debug_buffer(_buf);
pb_fence(buf->buffer, fence);
}
const struct pb_vtbl
pb_debug_buffer_vtbl = {
pb_debug_buffer_destroy,
pb_debug_buffer_map,
pb_debug_buffer_unmap,
pb_debug_buffer_validate,
pb_debug_buffer_fence,
pb_debug_buffer_get_base_buffer
};

View File

@ -30,7 +30,7 @@
* \file
* A buffer manager that wraps buffers in fenced buffers.
*
* \author Jose Fonseca <jrfonseca@tungstengraphics.dot.com>
* \author José Fonseca <jrfonseca@tungstengraphics.dot.com>
*/

View File

@ -29,7 +29,7 @@
* \file
* Buffer manager using the old texture memory manager.
*
* \author Jose Fonseca <jrfonseca@tungstengraphics.com>
* \author José Fonseca <jrfonseca@tungstengraphics.com>
*/
@ -124,27 +124,6 @@ mm_buffer_unmap(struct pb_buffer *buf)
}
static enum pipe_error
mm_buffer_validate(struct pb_buffer *buf,
struct pb_validate *vl,
unsigned flags)
{
struct mm_buffer *mm_buf = mm_buffer(buf);
struct mm_pb_manager *mm = mm_buf->mgr;
return pb_validate(mm->buffer, vl, flags);
}
static void
mm_buffer_fence(struct pb_buffer *buf,
struct pipe_fence_handle *fence)
{
struct mm_buffer *mm_buf = mm_buffer(buf);
struct mm_pb_manager *mm = mm_buf->mgr;
pb_fence(mm->buffer, fence);
}
static void
mm_buffer_get_base_buffer(struct pb_buffer *buf,
struct pb_buffer **base_buf,
@ -162,8 +141,6 @@ mm_buffer_vtbl = {
mm_buffer_destroy,
mm_buffer_map,
mm_buffer_unmap,
mm_buffer_validate,
mm_buffer_fence,
mm_buffer_get_base_buffer
};

View File

@ -1,303 +0,0 @@
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* A variation of malloc buffers which get transferred to real graphics memory
* when there is an attempt to validate them.
*
* @author Jose Fonseca <jrfonseca@tungstengraphics.com>
*/
#include "pipe/p_debug.h"
#include "util/u_memory.h"
#include "pb_buffer.h"
#include "pb_bufmgr.h"
struct pb_ondemand_manager;
struct pb_ondemand_buffer
{
struct pb_buffer base;
struct pb_ondemand_manager *mgr;
/** Regular malloc'ed memory */
void *data;
unsigned mapcount;
/** Real buffer */
struct pb_buffer *buffer;
size_t size;
struct pb_desc desc;
};
struct pb_ondemand_manager
{
struct pb_manager base;
struct pb_manager *provider;
};
extern const struct pb_vtbl pb_ondemand_buffer_vtbl;
static INLINE struct pb_ondemand_buffer *
pb_ondemand_buffer(struct pb_buffer *buf)
{
assert(buf);
assert(buf->vtbl == &pb_ondemand_buffer_vtbl);
return (struct pb_ondemand_buffer *)buf;
}
static INLINE struct pb_ondemand_manager *
pb_ondemand_manager(struct pb_manager *mgr)
{
assert(mgr);
return (struct pb_ondemand_manager *)mgr;
}
static void
pb_ondemand_buffer_destroy(struct pb_buffer *_buf)
{
struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf);
pb_reference(&buf->buffer, NULL);
align_free(buf->data);
FREE(buf);
}
static void *
pb_ondemand_buffer_map(struct pb_buffer *_buf,
unsigned flags)
{
struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf);
if(buf->buffer) {
assert(!buf->data);
return pb_map(buf->buffer, flags);
}
else {
assert(buf->data);
++buf->mapcount;
return buf->data;
}
}
static void
pb_ondemand_buffer_unmap(struct pb_buffer *_buf)
{
struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf);
if(buf->buffer) {
assert(!buf->data);
pb_unmap(buf->buffer);
}
else {
assert(buf->data);
assert(buf->mapcount);
if(buf->mapcount)
--buf->mapcount;
}
}
static enum pipe_error
pb_ondemand_buffer_instantiate(struct pb_ondemand_buffer *buf)
{
if(!buf->buffer) {
struct pb_manager *provider = buf->mgr->provider;
uint8_t *map;
assert(!buf->mapcount);
buf->buffer = provider->create_buffer(provider, buf->size, &buf->desc);
if(!buf->buffer)
return PIPE_ERROR_OUT_OF_MEMORY;
map = pb_map(buf->buffer, PIPE_BUFFER_USAGE_CPU_READ);
if(!map) {
pb_reference(&buf->buffer, NULL);
return PIPE_ERROR;
}
memcpy(map, buf->data, buf->size);
pb_unmap(buf->buffer);
if(!buf->mapcount) {
FREE(buf->data);
buf->data = NULL;
}
}
return PIPE_OK;
}
static enum pipe_error
pb_ondemand_buffer_validate(struct pb_buffer *_buf,
struct pb_validate *vl,
unsigned flags)
{
struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf);
enum pipe_error ret;
assert(!buf->mapcount);
if(buf->mapcount)
return PIPE_ERROR;
ret = pb_ondemand_buffer_instantiate(buf);
if(ret != PIPE_OK)
return ret;
return pb_validate(buf->buffer, vl, flags);
}
static void
pb_ondemand_buffer_fence(struct pb_buffer *_buf,
struct pipe_fence_handle *fence)
{
struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf);
assert(buf->buffer);
if(!buf->buffer)
return;
pb_fence(buf->buffer, fence);
}
static void
pb_ondemand_buffer_get_base_buffer(struct pb_buffer *_buf,
struct pb_buffer **base_buf,
unsigned *offset)
{
struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf);
if(pb_ondemand_buffer_instantiate(buf) != PIPE_OK) {
assert(0);
*base_buf = &buf->base;
*offset = 0;
return;
}
pb_get_base_buffer(buf->buffer, base_buf, offset);
}
const struct pb_vtbl
pb_ondemand_buffer_vtbl = {
pb_ondemand_buffer_destroy,
pb_ondemand_buffer_map,
pb_ondemand_buffer_unmap,
pb_ondemand_buffer_validate,
pb_ondemand_buffer_fence,
pb_ondemand_buffer_get_base_buffer
};
static struct pb_buffer *
pb_ondemand_manager_create_buffer(struct pb_manager *_mgr,
size_t size,
const struct pb_desc *desc)
{
struct pb_ondemand_manager *mgr = pb_ondemand_manager(_mgr);
struct pb_ondemand_buffer *buf;
buf = CALLOC_STRUCT(pb_ondemand_buffer);
if(!buf)
return NULL;
buf->base.base.refcount = 1;
buf->base.base.alignment = desc->alignment;
buf->base.base.usage = desc->usage;
buf->base.base.size = size;
buf->base.vtbl = &pb_ondemand_buffer_vtbl;
buf->mgr = mgr;
buf->data = align_malloc(size, desc->alignment < sizeof(void*) ? sizeof(void*) : desc->alignment);
if(!buf->data) {
FREE(buf);
return NULL;
}
buf->size = size;
buf->desc = *desc;
return &buf->base;
}
static void
pb_ondemand_manager_flush(struct pb_manager *_mgr)
{
struct pb_ondemand_manager *mgr = pb_ondemand_manager(_mgr);
mgr->provider->flush(mgr->provider);
}
static void
pb_ondemand_manager_destroy(struct pb_manager *_mgr)
{
struct pb_ondemand_manager *mgr = pb_ondemand_manager(_mgr);
FREE(mgr);
}
struct pb_manager *
pb_ondemand_manager_create(struct pb_manager *provider)
{
struct pb_ondemand_manager *mgr;
if(!provider)
return NULL;
mgr = CALLOC_STRUCT(pb_ondemand_manager);
if(!mgr)
return NULL;
mgr->base.destroy = pb_ondemand_manager_destroy;
mgr->base.create_buffer = pb_ondemand_manager_create_buffer;
mgr->base.flush = pb_ondemand_manager_flush;
mgr->provider = provider;
return &mgr->base;
}

View File

@ -30,7 +30,7 @@
* \file
* Batch buffer pool management.
*
* \author Jose Fonseca <jrfonseca-at-tungstengraphics-dot-com>
* \author José Fonseca <jrfonseca-at-tungstengraphics-dot-com>
* \author Thomas Hellström <thomas-at-tungstengraphics-dot-com>
*/
@ -138,27 +138,6 @@ pool_buffer_unmap(struct pb_buffer *buf)
}
static enum pipe_error
pool_buffer_validate(struct pb_buffer *buf,
struct pb_validate *vl,
unsigned flags)
{
struct pool_buffer *pool_buf = pool_buffer(buf);
struct pool_pb_manager *pool = pool_buf->mgr;
return pb_validate(pool->buffer, vl, flags);
}
static void
pool_buffer_fence(struct pb_buffer *buf,
struct pipe_fence_handle *fence)
{
struct pool_buffer *pool_buf = pool_buffer(buf);
struct pool_pb_manager *pool = pool_buf->mgr;
pb_fence(pool->buffer, fence);
}
static void
pool_buffer_get_base_buffer(struct pb_buffer *buf,
struct pb_buffer **base_buf,
@ -176,8 +155,6 @@ pool_buffer_vtbl = {
pool_buffer_destroy,
pool_buffer_map,
pool_buffer_unmap,
pool_buffer_validate,
pool_buffer_fence,
pool_buffer_get_base_buffer
};

View File

@ -248,25 +248,6 @@ pb_slab_buffer_unmap(struct pb_buffer *_buf)
}
static enum pipe_error
pb_slab_buffer_validate(struct pb_buffer *_buf,
struct pb_validate *vl,
unsigned flags)
{
struct pb_slab_buffer *buf = pb_slab_buffer(_buf);
return pb_validate(buf->slab->bo, vl, flags);
}
static void
pb_slab_buffer_fence(struct pb_buffer *_buf,
struct pipe_fence_handle *fence)
{
struct pb_slab_buffer *buf = pb_slab_buffer(_buf);
pb_fence(buf->slab->bo, fence);
}
static void
pb_slab_buffer_get_base_buffer(struct pb_buffer *_buf,
struct pb_buffer **base_buf,
@ -283,8 +264,6 @@ pb_slab_buffer_vtbl = {
pb_slab_buffer_destroy,
pb_slab_buffer_map,
pb_slab_buffer_unmap,
pb_slab_buffer_validate,
pb_slab_buffer_fence,
pb_slab_buffer_get_base_buffer
};

View File

@ -46,16 +46,9 @@
#define PB_VALIDATE_INITIAL_SIZE 1 /* 512 */
struct pb_validate_entry
{
struct pb_buffer *buf;
unsigned flags;
};
struct pb_validate
{
struct pb_validate_entry *entries;
struct pb_buffer **buffers;
unsigned used;
unsigned size;
};
@ -63,87 +56,54 @@ struct pb_validate
enum pipe_error
pb_validate_add_buffer(struct pb_validate *vl,
struct pb_buffer *buf,
unsigned flags)
struct pb_buffer *buf)
{
assert(buf);
if(!buf)
return PIPE_ERROR;
assert(flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE);
assert(!(flags & ~PIPE_BUFFER_USAGE_GPU_READ_WRITE));
flags &= PIPE_BUFFER_USAGE_GPU_READ_WRITE;
/* We only need to store one reference for each buffer, so avoid storing
* consecutive references for the same buffer. It might not be the most
* common pattern, but it is easy to implement.
* consecutive references for the same buffer. It might not be the more
* common pasttern, but it is easy to implement.
*/
if(vl->used && vl->entries[vl->used - 1].buf == buf) {
vl->entries[vl->used - 1].flags |= flags;
if(vl->used && vl->buffers[vl->used - 1] == buf) {
return PIPE_OK;
}
/* Grow the table */
if(vl->used == vl->size) {
unsigned new_size;
struct pb_validate_entry *new_entries;
struct pb_buffer **new_buffers;
new_size = vl->size * 2;
if(!new_size)
return PIPE_ERROR_OUT_OF_MEMORY;
new_entries = (struct pb_validate_entry *)REALLOC(vl->entries,
vl->size*sizeof(struct pb_validate_entry),
new_size*sizeof(struct pb_validate_entry));
if(!new_entries)
new_buffers = (struct pb_buffer **)REALLOC(vl->buffers,
vl->size*sizeof(struct pb_buffer *),
new_size*sizeof(struct pb_buffer *));
if(!new_buffers)
return PIPE_ERROR_OUT_OF_MEMORY;
memset(new_entries + vl->size, 0, (new_size - vl->size)*sizeof(struct pb_validate_entry));
memset(new_buffers + vl->size, 0, (new_size - vl->size)*sizeof(struct pb_buffer *));
vl->size = new_size;
vl->entries = new_entries;
vl->buffers = new_buffers;
}
assert(!vl->entries[vl->used].buf);
pb_reference(&vl->entries[vl->used].buf, buf);
vl->entries[vl->used].flags = flags;
assert(!vl->buffers[vl->used]);
pb_reference(&vl->buffers[vl->used], buf);
++vl->used;
return PIPE_OK;
}
enum pipe_error
pb_validate_foreach(struct pb_validate *vl,
enum pipe_error (*callback)(struct pb_buffer *buf, void *data),
void *data)
{
unsigned i;
for(i = 0; i < vl->used; ++i) {
enum pipe_error ret;
ret = callback(vl->entries[i].buf, data);
if(ret != PIPE_OK)
return ret;
}
return PIPE_OK;
}
enum pipe_error
pb_validate_validate(struct pb_validate *vl)
{
unsigned i;
for(i = 0; i < vl->used; ++i) {
enum pipe_error ret;
ret = pb_validate(vl->entries[i].buf, vl, vl->entries[i].flags);
if(ret != PIPE_OK) {
while(i--)
pb_validate(vl->entries[i].buf, NULL, 0);
return ret;
}
}
/* FIXME: go through each buffer, ensure its not mapped, its address is
* available -- requires a new pb_buffer interface */
return PIPE_OK;
}
@ -154,8 +114,8 @@ pb_validate_fence(struct pb_validate *vl,
{
unsigned i;
for(i = 0; i < vl->used; ++i) {
pb_fence(vl->entries[i].buf, fence);
pb_reference(&vl->entries[i].buf, NULL);
buffer_fence(vl->buffers[i], fence);
pb_reference(&vl->buffers[i], NULL);
}
vl->used = 0;
}
@ -166,8 +126,8 @@ pb_validate_destroy(struct pb_validate *vl)
{
unsigned i;
for(i = 0; i < vl->used; ++i)
pb_reference(&vl->entries[i].buf, NULL);
FREE(vl->entries);
pb_reference(&vl->buffers[i], NULL);
FREE(vl->buffers);
FREE(vl);
}
@ -182,8 +142,8 @@ pb_validate_create()
return NULL;
vl->size = PB_VALIDATE_INITIAL_SIZE;
vl->entries = (struct pb_validate_entry *)CALLOC(vl->size, sizeof(struct pb_validate_entry));
if(!vl->entries) {
vl->buffers = (struct pb_buffer **)CALLOC(vl->size, sizeof(struct pb_buffer *));
if(!vl->buffers) {
FREE(vl);
return NULL;
}

View File

@ -58,13 +58,7 @@ struct pb_validate;
enum pipe_error
pb_validate_add_buffer(struct pb_validate *vl,
struct pb_buffer *buf,
unsigned flags);
enum pipe_error
pb_validate_foreach(struct pb_validate *vl,
enum pipe_error (*callback)(struct pb_buffer *buf, void *data),
void *data);
struct pb_buffer *buf);
/**
* Validate all buffers for hardware access.
@ -77,7 +71,7 @@ pb_validate_validate(struct pb_validate *vl);
/**
* Fence all buffers and clear the list.
*
* Should be called right after issuing commands to the hardware.
* Should be called right before issuing commands to the hardware.
*/
void
pb_validate_fence(struct pb_validate *vl,

View File

@ -30,7 +30,7 @@
* Implementation of client buffer (also designated as "user buffers"), which
* are just state-tracker owned data masqueraded as buffers.
*
* \author Jose Fonseca <jrfonseca@tungstengraphics.com>
* \author José Fonseca <jrfonseca@tungstengraphics.com>
*/
@ -91,24 +91,6 @@ pb_user_buffer_unmap(struct pb_buffer *buf)
}
static enum pipe_error
pb_user_buffer_validate(struct pb_buffer *buf,
struct pb_validate *vl,
unsigned flags)
{
assert(0);
return PIPE_ERROR;
}
static void
pb_user_buffer_fence(struct pb_buffer *buf,
struct pipe_fence_handle *fence)
{
assert(0);
}
static void
pb_user_buffer_get_base_buffer(struct pb_buffer *buf,
struct pb_buffer **base_buf,
@ -124,8 +106,6 @@ pb_user_buffer_vtbl = {
pb_user_buffer_destroy,
pb_user_buffer_map,
pb_user_buffer_unmap,
pb_user_buffer_validate,
pb_user_buffer_fence,
pb_user_buffer_get_base_buffer
};

View File

@ -66,6 +66,8 @@ struct blit_state
void *fs;
struct pipe_buffer *vbuf; /**< quad vertices */
unsigned vbuf_slot;
float vertices[4][2][4]; /**< vertex/texcoords for quad */
};
@ -138,17 +140,7 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
/* fragment shader */
ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader);
ctx->vbuf = pipe_buffer_create(pipe->screen,
32,
PIPE_BUFFER_USAGE_VERTEX,
sizeof(ctx->vertices));
if (!ctx->vbuf) {
FREE(ctx);
ctx->pipe->delete_fs_state(ctx->pipe, ctx->fs);
ctx->pipe->delete_vs_state(ctx->pipe, ctx->vs);
return NULL;
}
ctx->vbuf = NULL;
/* init vertex data that doesn't change */
for (i = 0; i < 4; i++) {
@ -181,15 +173,35 @@ util_destroy_blit(struct blit_state *ctx)
}
static unsigned get_next_slot( struct blit_state *ctx )
{
const unsigned max_slots = 4096 / sizeof ctx->vertices;
if (ctx->vbuf_slot >= max_slots)
util_blit_flush( ctx );
if (!ctx->vbuf) {
ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
32,
PIPE_BUFFER_USAGE_VERTEX,
max_slots * sizeof ctx->vertices);
}
return ctx->vbuf_slot++ * sizeof ctx->vertices;
}
/**
* Setup vertex data for the textured quad we'll draw.
* Note: y=0=top
*/
static void
static unsigned
setup_vertex_data(struct blit_state *ctx,
float x0, float y0, float x1, float y1, float z)
{
void *buf;
unsigned offset;
ctx->vertices[0][0][0] = x0;
ctx->vertices[0][0][1] = y0;
@ -215,12 +227,16 @@ setup_vertex_data(struct blit_state *ctx,
ctx->vertices[3][1][0] = 0.0f;
ctx->vertices[3][1][1] = 1.0f;
offset = get_next_slot( ctx );
buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(buf, ctx->vertices, sizeof(ctx->vertices));
memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
return offset;
}
@ -228,13 +244,14 @@ setup_vertex_data(struct blit_state *ctx,
* Setup vertex data for the textured quad we'll draw.
* Note: y=0=top
*/
static void
static unsigned
setup_vertex_data_tex(struct blit_state *ctx,
float x0, float y0, float x1, float y1,
float s0, float t0, float s1, float t1,
float z)
{
void *buf;
unsigned offset;
ctx->vertices[0][0][0] = x0;
ctx->vertices[0][0][1] = y0;
@ -260,12 +277,16 @@ setup_vertex_data_tex(struct blit_state *ctx,
ctx->vertices[3][1][0] = s0;
ctx->vertices[3][1][1] = t1;
offset = get_next_slot( ctx );
buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(buf, ctx->vertices, sizeof(ctx->vertices));
memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
return offset;
}
/**
* Copy pixel block from src surface to dst surface.
@ -291,6 +312,7 @@ util_blit_pixels(struct blit_state *ctx,
const int srcH = abs(srcY1 - srcY0);
const int srcLeft = MIN2(srcX0, srcX1);
const int srcTop = MIN2(srcY0, srcY1);
unsigned offset;
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
@ -398,11 +420,11 @@ util_blit_pixels(struct blit_state *ctx,
cso_set_framebuffer(ctx->cso, &fb);
/* draw quad */
setup_vertex_data(ctx,
(float) dstX0, (float) dstY0,
(float) dstX1, (float) dstY1, z);
offset = setup_vertex_data(ctx,
(float) dstX0, (float) dstY0,
(float) dstX1, (float) dstY1, z);
util_draw_vertex_buffer(ctx->pipe, ctx->vbuf,
util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
@ -421,6 +443,18 @@ util_blit_pixels(struct blit_state *ctx,
screen->texture_release(screen, &tex);
}
/* Release vertex buffer at end of frame to avoid synchronous
* rendering.
*/
void util_blit_flush( struct blit_state *ctx )
{
pipe_buffer_reference(ctx->pipe->screen, &ctx->vbuf, NULL);
ctx->vbuf_slot = 0;
}
/**
* Copy pixel block from src texture to dst surface.
* Overlapping regions are acceptable.
@ -442,6 +476,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
struct pipe_screen *screen = pipe->screen;
struct pipe_framebuffer_state fb;
float s0, t0, s1, t1;
unsigned offset;
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
@ -496,13 +531,14 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_set_framebuffer(ctx->cso, &fb);
/* draw quad */
setup_vertex_data_tex(ctx,
(float) dstX0, (float) dstY0,
(float) dstX1, (float) dstY1,
s0, t0, s1, t1,
z);
offset = setup_vertex_data_tex(ctx,
(float) dstX0, (float) dstY0,
(float) dstX1, (float) dstY1,
s0, t0, s1, t1,
z);
util_draw_vertex_buffer(ctx->pipe, ctx->vbuf,
util_draw_vertex_buffer(ctx->pipe,
ctx->vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */

View File

@ -70,6 +70,10 @@ util_blit_pixels_tex(struct blit_state *ctx,
int dstX1, int dstY1,
float z, uint filter);
/* Call at end of frame to avoid synchronous rendering.
*/
extern void
util_blit_flush( struct blit_state *ctx );
#ifdef __cplusplus
}

View File

@ -40,6 +40,7 @@
void
util_draw_vertex_buffer(struct pipe_context *pipe,
struct pipe_buffer *vbuf,
uint offset,
uint prim_type,
uint num_verts,
uint num_attribs)
@ -53,7 +54,7 @@ util_draw_vertex_buffer(struct pipe_context *pipe,
/* tell pipe about the vertex buffer */
vbuffer.buffer = vbuf;
vbuffer.pitch = num_attribs * 4 * sizeof(float); /* vertex size */
vbuffer.buffer_offset = 0;
vbuffer.buffer_offset = offset;
pipe->set_vertex_buffers(pipe, 1, &vbuffer);
/* tell pipe about the vertex attributes */
@ -124,7 +125,7 @@ util_draw_texquad(struct pipe_context *pipe,
v[29] = 1.0;
pipe_buffer_unmap(pipe->screen, vbuf);
util_draw_vertex_buffer(pipe, vbuf, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
}
pipe_buffer_reference(pipe->screen, &vbuf, NULL);

View File

@ -37,7 +37,7 @@ struct pipe_buffer;
extern void
util_draw_vertex_buffer(struct pipe_context *pipe,
struct pipe_buffer *vbuf,
struct pipe_buffer *vbuf, uint offset,
uint num_attribs, uint num_verts, uint prim_type);

View File

@ -69,6 +69,8 @@ struct gen_mipmap_state
void *fs;
struct pipe_buffer *vbuf; /**< quad vertices */
unsigned vbuf_slot;
float vertices[4][2][4]; /**< vertex/texcoords for quad */
};
@ -779,10 +781,28 @@ util_create_gen_mipmap(struct pipe_context *pipe,
}
static void
static unsigned get_next_slot( struct gen_mipmap_state *ctx )
{
const unsigned max_slots = 4096 / sizeof ctx->vertices;
if (ctx->vbuf_slot >= max_slots)
util_gen_mipmap_flush( ctx );
if (!ctx->vbuf) {
ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
32,
PIPE_BUFFER_USAGE_VERTEX,
max_slots * sizeof ctx->vertices);
}
return ctx->vbuf_slot++ * sizeof ctx->vertices;
}
static unsigned
set_vertex_data(struct gen_mipmap_state *ctx, float width, float height)
{
void *buf;
unsigned offset;
ctx->vertices[0][0][0] = 0.0f; /*x*/
ctx->vertices[0][0][1] = 0.0f; /*y*/
@ -804,12 +824,16 @@ set_vertex_data(struct gen_mipmap_state *ctx, float width, float height)
ctx->vertices[3][1][0] = 0.0f;
ctx->vertices[3][1][1] = 1.0f;
offset = get_next_slot( ctx );
buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(buf, ctx->vertices, sizeof(ctx->vertices));
memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
return offset;
}
@ -834,6 +858,17 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx)
}
/* Release vertex buffer at end of frame to avoid synchronous
* rendering.
*/
void util_gen_mipmap_flush( struct gen_mipmap_state *ctx )
{
pipe_buffer_reference(ctx->pipe->screen, &ctx->vbuf, NULL);
ctx->vbuf_slot = 0;
}
/**
* Generate mipmap images. It's assumed all needed texture memory is
* already allocated.
@ -855,6 +890,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
struct pipe_framebuffer_state fb;
uint dstLevel;
uint zslice = 0;
uint offset;
/* check if we can render in the texture's format */
if (!screen->is_format_supported(screen, pt->format, PIPE_TEXTURE_2D,
@ -925,10 +961,13 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_set_sampler_textures(ctx->cso, 1, &pt);
/* quad coords in window coords (bypassing clipping, viewport mapping) */
set_vertex_data(ctx,
(float) pt->width[dstLevel],
(float) pt->height[dstLevel]);
util_draw_vertex_buffer(ctx->pipe, ctx->vbuf,
offset = set_vertex_data(ctx,
(float) pt->width[dstLevel],
(float) pt->height[dstLevel]);
util_draw_vertex_buffer(ctx->pipe,
ctx->vbuf,
offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */

View File

@ -50,6 +50,11 @@ util_create_gen_mipmap(struct pipe_context *pipe, struct cso_context *cso);
extern void
util_destroy_gen_mipmap(struct gen_mipmap_state *ctx);
/* Release vertex buffer at end of frame to avoid synchronous
* rendering.
*/
extern void
util_gen_mipmap_flush( struct gen_mipmap_state *ctx );
extern void

View File

@ -34,6 +34,8 @@
#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "draw/draw_context.h"
/**
* XXX this might get moved someday

View File

@ -14,12 +14,6 @@ if env['platform'] == 'windows':
env.Append(CPPDEFINES = [
])
env.Append(CPPDEFINES = [
'__GL_EXPORTS',
'BUILD_GL32',
'_GNU_H_WINDOWS32_DEFINES',
])
sources = [
'#src/mesa/state_tracker/wgl/opengl32.def',
'gdi_softpipe_winsys.c',

View File

@ -201,6 +201,7 @@ STATETRACKER_SOURCES = \
state_tracker/st_context.c \
state_tracker/st_debug.c \
state_tracker/st_draw.c \
state_tracker/st_draw_feedback.c \
state_tracker/st_extensions.c \
state_tracker/st_format.c \
state_tracker/st_framebuffer.c \

View File

@ -38,6 +38,7 @@
#include "st_cb_accum.h"
#include "st_cb_fbo.h"
#include "st_draw.h"
#include "st_public.h"
#include "st_format.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
@ -324,7 +325,7 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
const GLint height = ctx->DrawBuffer->_Ymax - ypos;
/* make sure color bufs aren't cached */
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
st_flush( st, PIPE_FLUSH_RENDER_CACHE, NULL );
switch (op) {
case GL_ADD:

View File

@ -349,8 +349,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
return pt;
}
static void
static GLuint
setup_bitmap_vertex_data(struct st_context *st,
int x, int y, int width, int height,
float z, const float color[4])
@ -369,12 +368,18 @@ setup_bitmap_vertex_data(struct st_context *st,
const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
const GLuint max_slots = 4096 / sizeof(st->bitmap.vertices);
GLuint i;
void *buf;
if (st->bitmap.vbuf_slot >= max_slots) {
pipe_buffer_reference(pipe->screen, &st->bitmap.vbuf, NULL);
st->bitmap.vbuf_slot = 0;
}
if (!st->bitmap.vbuf) {
st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
sizeof(st->bitmap.vertices));
st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32,
PIPE_BUFFER_USAGE_VERTEX,
max_slots * sizeof(st->bitmap.vertices));
}
/* Positions are in clip coords since we need to do clipping in case
@ -413,9 +418,19 @@ setup_bitmap_vertex_data(struct st_context *st,
}
/* put vertex data into vbuf */
buf = pipe_buffer_map(pipe->screen, st->bitmap.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf);
{
char *buf = pipe_buffer_map(pipe->screen,
st->bitmap.vbuf,
PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(buf + st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
st->bitmap.vertices,
sizeof st->bitmap.vertices);
pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf);
}
return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
}
@ -434,6 +449,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
struct cso_context *cso = ctx->st->cso_context;
struct st_fragment_program *stfp;
GLuint maxSize;
GLuint offset;
stfp = combined_bitmap_fragment_program(ctx);
@ -518,11 +534,11 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
}
/* draw textured quad */
setup_bitmap_vertex_data(st, x, y, width, height,
ctx->Current.RasterPos[2],
color);
offset = setup_bitmap_vertex_data(st, x, y, width, height,
ctx->Current.RasterPos[2],
color);
util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
3); /* attribs/vert */
@ -592,12 +608,12 @@ st_flush_bitmap_cache(struct st_context *st)
struct pipe_screen *screen = pipe->screen;
assert(cache->xmin <= cache->xmax);
/*
printf("flush size %d x %d at %d, %d\n",
/* printf("flush size %d x %d at %d, %d\n",
cache->xmax - cache->xmin,
cache->ymax - cache->ymin,
cache->xpos, cache->ypos);
*/
*/
/* The texture surface has been mapped until now.
* So unmap and release the texture surface before drawing.
@ -623,6 +639,20 @@ st_flush_bitmap_cache(struct st_context *st)
}
}
/* Flush bitmap cache and release vertex buffer.
*/
void
st_flush_bitmap( struct st_context *st )
{
st_flush_bitmap_cache(st);
/* Release vertex buffer to avoid synchronous rendering if we were
* to map it in the next frame.
*/
pipe_buffer_reference(st->pipe->screen, &st->bitmap.vbuf, NULL);
st->bitmap.vbuf_slot = 0;
}
/**
* Try to accumulate this glBitmap call in the bitmap cache.

View File

@ -42,5 +42,11 @@ st_destroy_bitmap(struct st_context *st);
extern void
st_flush_bitmap_cache(struct st_context *st);
/* Flush bitmap cache and release vertex buffer. Needed at end of
* frame to avoid synchronous rendering.
*/
extern void
st_flush_bitmap(struct st_context *st);
#endif /* ST_CB_BITMAP_H */

View File

@ -148,12 +148,18 @@ draw_quad(GLcontext *ctx,
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
const GLuint max_slots = 1024 / sizeof(st->clear.vertices);
GLuint i;
void *buf;
if (st->clear.vbuf_slot >= max_slots) {
pipe_buffer_reference(pipe->screen, &st->clear.vbuf, NULL);
st->clear.vbuf_slot = 0;
}
if (!st->clear.vbuf) {
st->clear.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
sizeof(st->clear.vertices));
max_slots * sizeof(st->clear.vertices));
}
/* positions */
@ -181,14 +187,23 @@ draw_quad(GLcontext *ctx,
/* put vertex data into vbuf */
buf = pipe_buffer_map(pipe->screen, st->clear.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(buf, st->clear.vertices, sizeof(st->clear.vertices));
memcpy((char *)buf + st->clear.vbuf_slot * sizeof(st->clear.vertices),
st->clear.vertices,
sizeof(st->clear.vertices));
pipe_buffer_unmap(pipe->screen, st->clear.vbuf);
/* draw */
util_draw_vertex_buffer(pipe, st->clear.vbuf,
util_draw_vertex_buffer(pipe,
st->clear.vbuf,
st->clear.vbuf_slot * sizeof(st->clear.vertices),
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
/* Increment slot */
st->clear.vbuf_slot++;
}
@ -508,6 +523,16 @@ clear_depth_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
}
void st_flush_clear( struct st_context *st )
{
/* Release vertex buffer to avoid synchronous rendering if we were
* to map it in the next frame.
*/
pipe_buffer_reference(st->pipe->screen, &st->clear.vbuf, NULL);
st->clear.vbuf_slot = 0;
}
/**
* Called via ctx->Driver.Clear()

View File

@ -37,6 +37,9 @@ st_init_clear(struct st_context *st);
extern void
st_destroy_clear(struct st_context *st);
extern void
st_flush_clear(struct st_context *st);
extern void
st_init_clear_functions(struct dd_function_table *functions);

View File

@ -494,7 +494,7 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
memcpy(map, verts, sizeof(verts));
pipe_buffer_unmap(pipe->screen, buf);
util_draw_vertex_buffer(pipe, buf,
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_QUADS,
4, /* verts */
3); /* attribs/vert */

View File

@ -426,7 +426,7 @@ st_finish_render_texture(GLcontext *ctx,
if (!strb)
return;
ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
if (strb->surface)
screen->tex_surface_release( screen, &strb->surface );

View File

@ -37,11 +37,14 @@
#include "st_context.h"
#include "st_cb_bitmap.h"
#include "st_cb_flush.h"
#include "st_cb_clear.h"
#include "st_cb_fbo.h"
#include "st_public.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "util/u_gen_mipmap.h"
#include "util/u_blit.h"
static INLINE GLboolean
@ -78,7 +81,13 @@ void st_flush( struct st_context *st, uint pipeFlushFlags,
{
FLUSH_VERTICES(st->ctx, 0);
st_flush_bitmap_cache(st);
/* Release any vertex buffers that might potentially be accessed in
* successive frames:
*/
st_flush_bitmap(st);
st_flush_clear(st);
util_blit_flush(st->blit);
util_gen_mipmap_flush(st->gen_mipmap);
st->pipe->flush( st->pipe, pipeFlushFlags, fence );
}

View File

@ -317,10 +317,8 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
if (!dest)
return;
st_flush_bitmap_cache(ctx->st);
/* make sure rendering has completed */
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
if (format == GL_STENCIL_INDEX) {
st_read_stencil_pixels(ctx, x, y, width, height, type, pack, dest);

View File

@ -154,6 +154,7 @@ struct st_context
void *vs;
float vertices[4][3][4]; /**< vertex pos + color + texcoord */
struct pipe_buffer *vbuf;
unsigned vbuf_slot; /* next free slot in vbuf */
struct bitmap_cache *cache;
} bitmap;
@ -173,6 +174,7 @@ struct st_context
void *fs;
float vertices[4][2][4]; /**< vertex pos + color */
struct pipe_buffer *vbuf;
unsigned vbuf_slot;
} clear;
void *passthrough_fs; /**< simple pass-through frag shader */

View File

@ -47,9 +47,6 @@
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "draw/draw_private.h"
#include "draw/draw_context.h"
static GLuint double_types[4] = {
PIPE_FORMAT_R64_FLOAT,
@ -161,8 +158,8 @@ static GLuint fixed_types[4] = {
/**
* Return a PIPE_FORMAT_x for the given GL datatype and size.
*/
static GLuint
pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
GLuint
st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
{
assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
type == GL_FIXED);
@ -393,9 +390,9 @@ setup_interleaved_attribs(GLcontext *ctx,
velements[attr].vertex_buffer_index = 0;
velements[attr].nr_components = arrays[mesaAttr]->Size;
velements[attr].src_format =
pipe_vertex_format(arrays[mesaAttr]->Type,
arrays[mesaAttr]->Size,
arrays[mesaAttr]->Normalized);
st_pipe_vertex_format(arrays[mesaAttr]->Type,
arrays[mesaAttr]->Size,
arrays[mesaAttr]->Normalized);
assert(velements[attr].src_format);
}
}
@ -412,6 +409,7 @@ setup_non_interleaved_attribs(GLcontext *ctx,
const struct st_vertex_program *vp,
const struct gl_client_array **arrays,
GLuint max_index,
GLboolean *userSpace,
struct pipe_vertex_buffer vbuffer[],
struct pipe_vertex_element velements[])
{
@ -423,6 +421,8 @@ setup_non_interleaved_attribs(GLcontext *ctx,
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
GLsizei stride = arrays[mesaAttr]->StrideB;
*userSpace = GL_FALSE;
if (bufobj && bufobj->Name) {
/* Attribute data is in a VBO.
* Recall that for VBOs, the gl_client_array->Ptr field is
@ -442,6 +442,8 @@ setup_non_interleaved_attribs(GLcontext *ctx,
uint bytes;
/*printf("user-space array %d stride %d\n", attr, stride);*/
*userSpace = GL_TRUE;
/* wrap user data */
if (arrays[mesaAttr]->Ptr) {
/* user's vertex array */
@ -475,9 +477,9 @@ setup_non_interleaved_attribs(GLcontext *ctx,
velements[attr].vertex_buffer_index = attr;
velements[attr].nr_components = arrays[mesaAttr]->Size;
velements[attr].src_format
= pipe_vertex_format(arrays[mesaAttr]->Type,
arrays[mesaAttr]->Size,
arrays[mesaAttr]->Normalized);
= st_pipe_vertex_format(arrays[mesaAttr]->Type,
arrays[mesaAttr]->Size,
arrays[mesaAttr]->Normalized);
assert(velements[attr].src_format);
}
}
@ -558,7 +560,7 @@ st_draw_vbo(GLcontext *ctx,
else {
/*printf("Draw non-interleaved\n");*/
setup_non_interleaved_attribs(ctx, vp, arrays, max_index,
vbuffer, velements);
&userSpace, vbuffer, velements);
num_vbuffers = vp->num_inputs;
num_velements = vp->num_inputs;
}
@ -672,223 +674,13 @@ st_draw_vbo(GLcontext *ctx,
pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, NULL);
assert(!vbuffer[attr].buffer);
}
pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
}
#if FEATURE_feedback || FEATURE_drawpix
/**
* Set the (private) draw module's post-transformed vertex format when in
* GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
*/
static void
set_feedback_vertex_format(GLcontext *ctx)
{
#if 0
struct st_context *st = ctx->st;
struct vertex_info vinfo;
GLuint i;
memset(&vinfo, 0, sizeof(vinfo));
if (ctx->RenderMode == GL_SELECT) {
assert(ctx->RenderMode == GL_SELECT);
vinfo.num_attribs = 1;
vinfo.format[0] = FORMAT_4F;
vinfo.interp_mode[0] = INTERP_LINEAR;
}
else {
/* GL_FEEDBACK, or glRasterPos */
/* emit all attribs (pos, color, texcoord) as GLfloat[4] */
vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
for (i = 0; i < vinfo.num_attribs; i++) {
vinfo.format[i] = FORMAT_4F;
vinfo.interp_mode[i] = INTERP_LINEAR;
}
}
draw_set_vertex_info(st->draw, &vinfo);
#endif
}
/**
* Called by VBO to draw arrays when in selection or feedback mode and
* to implement glRasterPos.
* This is very much like the normal draw_vbo() function above.
* Look at code refactoring some day.
* Might move this into the failover module some day.
*/
void
st_feedback_draw_vbo(GLcontext *ctx,
const struct gl_client_array **arrays,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index)
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
struct draw_context *draw = st->draw;
const struct st_vertex_program *vp;
const struct pipe_shader_state *vs;
struct pipe_buffer *index_buffer_handle = 0;
struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
GLuint attr, i;
ubyte *mapped_constants;
assert(draw);
st_validate_state(ctx->st);
/* must get these after state validation! */
vp = ctx->st->vp;
vs = &st->vp->state;
if (!st->vp->draw_shader) {
st->vp->draw_shader = draw_create_vertex_shader(draw, vs);
}
/*
* Set up the draw module's state.
*
* We'd like to do this less frequently, but the normal state-update
* code sends state updates to the pipe, not to our private draw module.
*/
assert(draw);
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, &st->state.rasterizer);
draw_bind_vertex_shader(draw, st->vp->draw_shader);
set_feedback_vertex_format(ctx);
/* loop over TGSI shader inputs to determine vertex buffer
* and attribute info
*/
for (attr = 0; attr < vp->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
void *map;
if (bufobj && bufobj->Name) {
/* Attribute data is in a VBO.
* Recall that for VBOs, the gl_client_array->Ptr field is
* really an offset from the start of the VBO, not a pointer.
*/
struct st_buffer_object *stobj = st_buffer_object(bufobj);
assert(stobj->buffer);
vbuffers[attr].buffer = NULL;
pipe_buffer_reference(pipe->screen, &vbuffers[attr].buffer, stobj->buffer);
vbuffers[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
}
else {
/* attribute data is in user-space memory, not a VBO */
uint bytes = (arrays[mesaAttr]->Size
* _mesa_sizeof_type(arrays[mesaAttr]->Type)
* (max_index + 1));
/* wrap user data */
vbuffers[attr].buffer
= pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
bytes);
vbuffers[attr].buffer_offset = 0;
velements[attr].src_offset = 0;
}
/* common-case setup */
vbuffers[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
vbuffers[attr].max_index = max_index;
velements[attr].vertex_buffer_index = attr;
velements[attr].nr_components = arrays[mesaAttr]->Size;
velements[attr].src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
arrays[mesaAttr]->Size,
arrays[mesaAttr]->Normalized);
assert(velements[attr].src_format);
/* tell draw about this attribute */
#if 0
draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
#endif
/* map the attrib buffer */
map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_vertex_buffer(draw, attr, map);
}
draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
draw_set_vertex_elements(draw, vp->num_inputs, velements);
if (ib) {
unsigned indexSize;
struct gl_buffer_object *bufobj = ib->obj;
struct st_buffer_object *stobj = st_buffer_object(bufobj);
void *map;
index_buffer_handle = stobj->buffer;
switch (ib->type) {
case GL_UNSIGNED_INT:
indexSize = 4;
break;
case GL_UNSIGNED_SHORT:
indexSize = 2;
break;
default:
assert(0);
return;
}
map = pipe_buffer_map(pipe->screen, index_buffer_handle,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_element_buffer(draw, indexSize, map);
}
else {
/* no index/element buffer */
draw_set_mapped_element_buffer(draw, 0, NULL);
}
/* map constant buffers */
mapped_constants = pipe_buffer_map(pipe->screen,
st->state.constants[PIPE_SHADER_VERTEX].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_constant_buffer(st->draw, mapped_constants,
st->state.constants[PIPE_SHADER_VERTEX].buffer->size);
/* draw here */
for (i = 0; i < nr_prims; i++) {
draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
}
/* unmap constant buffers */
pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);
/*
* unmap vertex/index buffers
*/
for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
if (draw->pt.vertex_buffer[i].buffer) {
pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer);
pipe_buffer_reference(pipe->screen, &draw->pt.vertex_buffer[i].buffer, NULL);
draw_set_mapped_vertex_buffer(draw, i, NULL);
}
}
if (ib) {
pipe_buffer_unmap(pipe->screen, index_buffer_handle);
draw_set_mapped_element_buffer(draw, 0, NULL);
if (userSpace)
{
pipe->set_vertex_buffers(pipe, 0, NULL);
}
}
#endif /* FEATURE_feedback || FEATURE_drawpix */
void st_init_draw( struct st_context *st )
{

View File

@ -59,4 +59,9 @@ st_feedback_draw_vbo(GLcontext *ctx,
GLuint min_index,
GLuint max_index);
/* Internal function:
*/
extern GLuint
st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized);
#endif

View File

@ -0,0 +1,262 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
#include "shader/prog_uniform.h"
#include "vbo/vbo.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_cb_bufferobjects.h"
#include "st_draw.h"
#include "st_program.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "draw/draw_private.h"
#include "draw/draw_context.h"
#if FEATURE_feedback || FEATURE_drawpix
/**
* Set the (private) draw module's post-transformed vertex format when in
* GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
*/
static void
set_feedback_vertex_format(GLcontext *ctx)
{
#if 0
struct st_context *st = ctx->st;
struct vertex_info vinfo;
GLuint i;
memset(&vinfo, 0, sizeof(vinfo));
if (ctx->RenderMode == GL_SELECT) {
assert(ctx->RenderMode == GL_SELECT);
vinfo.num_attribs = 1;
vinfo.format[0] = FORMAT_4F;
vinfo.interp_mode[0] = INTERP_LINEAR;
}
else {
/* GL_FEEDBACK, or glRasterPos */
/* emit all attribs (pos, color, texcoord) as GLfloat[4] */
vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
for (i = 0; i < vinfo.num_attribs; i++) {
vinfo.format[i] = FORMAT_4F;
vinfo.interp_mode[i] = INTERP_LINEAR;
}
}
draw_set_vertex_info(st->draw, &vinfo);
#endif
}
/**
* Called by VBO to draw arrays when in selection or feedback mode and
* to implement glRasterPos.
* This is very much like the normal draw_vbo() function above.
* Look at code refactoring some day.
* Might move this into the failover module some day.
*/
void
st_feedback_draw_vbo(GLcontext *ctx,
const struct gl_client_array **arrays,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index)
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
struct draw_context *draw = st->draw;
const struct st_vertex_program *vp;
const struct pipe_shader_state *vs;
struct pipe_buffer *index_buffer_handle = 0;
struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
GLuint attr, i;
ubyte *mapped_constants;
assert(draw);
st_validate_state(ctx->st);
/* must get these after state validation! */
vp = ctx->st->vp;
vs = &st->vp->state;
if (!st->vp->draw_shader) {
st->vp->draw_shader = draw_create_vertex_shader(draw, vs);
}
/*
* Set up the draw module's state.
*
* We'd like to do this less frequently, but the normal state-update
* code sends state updates to the pipe, not to our private draw module.
*/
assert(draw);
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, &st->state.rasterizer);
draw_bind_vertex_shader(draw, st->vp->draw_shader);
set_feedback_vertex_format(ctx);
/* loop over TGSI shader inputs to determine vertex buffer
* and attribute info
*/
for (attr = 0; attr < vp->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
void *map;
if (bufobj && bufobj->Name) {
/* Attribute data is in a VBO.
* Recall that for VBOs, the gl_client_array->Ptr field is
* really an offset from the start of the VBO, not a pointer.
*/
struct st_buffer_object *stobj = st_buffer_object(bufobj);
assert(stobj->buffer);
vbuffers[attr].buffer = NULL;
pipe_buffer_reference(pipe->screen, &vbuffers[attr].buffer, stobj->buffer);
vbuffers[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
}
else {
/* attribute data is in user-space memory, not a VBO */
uint bytes = (arrays[mesaAttr]->Size
* _mesa_sizeof_type(arrays[mesaAttr]->Type)
* (max_index + 1));
/* wrap user data */
vbuffers[attr].buffer
= pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
bytes);
vbuffers[attr].buffer_offset = 0;
velements[attr].src_offset = 0;
}
/* common-case setup */
vbuffers[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
vbuffers[attr].max_index = max_index;
velements[attr].vertex_buffer_index = attr;
velements[attr].nr_components = arrays[mesaAttr]->Size;
velements[attr].src_format =
st_pipe_vertex_format(arrays[mesaAttr]->Type,
arrays[mesaAttr]->Size,
arrays[mesaAttr]->Normalized);
assert(velements[attr].src_format);
/* tell draw about this attribute */
#if 0
draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
#endif
/* map the attrib buffer */
map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_vertex_buffer(draw, attr, map);
}
draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
draw_set_vertex_elements(draw, vp->num_inputs, velements);
if (ib) {
unsigned indexSize;
struct gl_buffer_object *bufobj = ib->obj;
struct st_buffer_object *stobj = st_buffer_object(bufobj);
void *map;
index_buffer_handle = stobj->buffer;
switch (ib->type) {
case GL_UNSIGNED_INT:
indexSize = 4;
break;
case GL_UNSIGNED_SHORT:
indexSize = 2;
break;
default:
assert(0);
return;
}
map = pipe_buffer_map(pipe->screen, index_buffer_handle,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_element_buffer(draw, indexSize, map);
}
else {
/* no index/element buffer */
draw_set_mapped_element_buffer(draw, 0, NULL);
}
/* map constant buffers */
mapped_constants = pipe_buffer_map(pipe->screen,
st->state.constants[PIPE_SHADER_VERTEX].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_constant_buffer(st->draw, mapped_constants,
st->state.constants[PIPE_SHADER_VERTEX].buffer->size);
/* draw here */
for (i = 0; i < nr_prims; i++) {
draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
}
/* unmap constant buffers */
pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);
/*
* unmap vertex/index buffers
*/
for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
if (draw->pt.vertex_buffer[i].buffer) {
pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer);
pipe_buffer_reference(pipe->screen, &draw->pt.vertex_buffer[i].buffer, NULL);
draw_set_mapped_vertex_buffer(draw, i, NULL);
}
}
if (ib) {
pipe_buffer_unmap(pipe->screen, index_buffer_handle);
draw_set_mapped_element_buffer(draw, 0, NULL);
}
}
#endif /* FEATURE_feedback || FEATURE_drawpix */

View File

@ -475,9 +475,15 @@ compile_instruction(
break;
case OPCODE_RSQ:
fullinst->Instruction.Opcode = TGSI_OPCODE_RSQ;
tgsi_util_set_full_src_register_sign_mode(
&fullinst->FullSrcRegisters[0],
TGSI_UTIL_SIGN_CLEAR );
/* KW: Don't do this here. If particular hardware needs to do
* this, can do so in the driver..
*/
#if 0
tgsi_util_set_full_src_register_sign_mode(
&fullinst->FullSrcRegisters[0],
TGSI_UTIL_SIGN_CLEAR );
#endif
break;
case OPCODE_SCS:
fullinst->Instruction.Opcode = TGSI_OPCODE_SCS;