glsl: remove the return type from lower_precision
It's unused. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
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@ -188,7 +188,7 @@ ir_variable *compare_index_block(ir_builder::ir_factory &body,
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bool lower_64bit_integer_instructions(exec_list *instructions,
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unsigned what_to_lower);
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bool lower_precision(const struct gl_shader_compiler_options *options,
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void lower_precision(const struct gl_shader_compiler_options *options,
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exec_list *instructions);
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#endif /* GLSL_IR_OPTIMIZATION_H */
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@ -49,8 +49,6 @@ public:
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ir_function_signature *map_builtin(ir_function_signature *sig);
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bool progress;
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/* Set of rvalues that can be lowered. This will be filled in by
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* find_lowerable_rvalues_visitor. Only the root node of a lowerable section
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* will be added to this set.
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@ -777,8 +775,6 @@ find_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
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*/
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if ((*rvalue)->type->base_type != GLSL_TYPE_BOOL)
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*rvalue = convert_precision((*rvalue)->type->base_type, true, *rvalue);
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progress = true;
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}
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ir_visitor_status
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@ -847,8 +843,7 @@ find_precision_visitor::map_builtin(ir_function_signature *sig)
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}
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find_precision_visitor::find_precision_visitor(const struct gl_shader_compiler_options *options)
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: progress(false),
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lowerable_rvalues(_mesa_pointer_set_create(NULL)),
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: lowerable_rvalues(_mesa_pointer_set_create(NULL)),
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lowered_builtins(NULL),
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clone_ht(NULL),
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lowered_builtin_mem_ctx(NULL),
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@ -869,7 +864,7 @@ find_precision_visitor::~find_precision_visitor()
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}
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bool
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void
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lower_precision(const struct gl_shader_compiler_options *options,
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exec_list *instructions)
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{
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@ -878,6 +873,4 @@ lower_precision(const struct gl_shader_compiler_options *options,
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find_lowerable_rvalues(options, instructions, v.lowerable_rvalues);
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visit_list_elements(&v, instructions);
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return v.progress;
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}
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