progs/glsl: update multitex.shtest for new texture syntax
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@ -1,6 +1,6 @@
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vs multitex.vert
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fs multitex.frag
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texture 0 ../images/tile.rgb
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texture 1 ../images/tree2.rgba
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texture 0 2D ../images/tile.rgb
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texture 1 2D ../images/tree2.rgba
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uniform tex1 GL_SAMPLER_2D 0
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uniform tex2 GL_SAMPLER_2D 1
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