i965/vs: Don't assertion fail on vertex texturing.
The linker will reject the program, but we need to survive until then. Fixes abort in glsl1-2D Texture lookup with explicit lod (Vertex shader)
This commit is contained in:
parent
d0c595ac80
commit
8a649277cb
|
@ -1554,7 +1554,12 @@ vec4_visitor::visit(ir_call *ir)
|
||||||
void
|
void
|
||||||
vec4_visitor::visit(ir_texture *ir)
|
vec4_visitor::visit(ir_texture *ir)
|
||||||
{
|
{
|
||||||
assert(!"not reached");
|
/* FINISHME: Implement vertex texturing.
|
||||||
|
*
|
||||||
|
* With 0 vertex samplers available, the linker will reject
|
||||||
|
* programs that do vertex texturing, but after our visitor has
|
||||||
|
* run.
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
Loading…
Reference in New Issue