sp: Implement separate vertex sampler state.
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ee86b1b58d
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8a619e62bf
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@ -107,6 +107,11 @@ softpipe_destroy( struct pipe_context *pipe )
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pipe_texture_reference(&softpipe->texture[i], NULL);
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}
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
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sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
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pipe_texture_reference(&softpipe->vertex_textures[i], NULL);
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}
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for (i = 0; i < Elements(softpipe->constants); i++) {
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if (softpipe->constants[i].buffer) {
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pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
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@ -153,6 +158,11 @@ softpipe_is_texture_referenced( struct pipe_context *pipe,
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softpipe->tex_cache[i]->texture == texture)
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return PIPE_REFERENCED_FOR_READ;
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}
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
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if (softpipe->vertex_tex_cache[i] &&
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softpipe->vertex_tex_cache[i]->texture == texture)
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return PIPE_REFERENCED_FOR_READ;
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}
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return PIPE_UNREFERENCED;
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}
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@ -192,7 +202,8 @@ softpipe_create( struct pipe_screen *screen )
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softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
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softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
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softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states;
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softpipe->pipe.bind_fragment_sampler_states = softpipe_bind_sampler_states;
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softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
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softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
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softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
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@ -217,7 +228,8 @@ softpipe_create( struct pipe_screen *screen )
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softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
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softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
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softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
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softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
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softpipe->pipe.set_fragment_sampler_textures = softpipe_set_sampler_textures;
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softpipe->pipe.set_vertex_sampler_textures = softpipe_set_vertex_sampler_textures;
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softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
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softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
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@ -247,7 +259,9 @@ softpipe_create( struct pipe_screen *screen )
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
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softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen );
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
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softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache(screen);
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}
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/* setup quad rendering stages */
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softpipe->quad.shade = sp_quad_shade_stage(softpipe);
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@ -263,7 +277,7 @@ softpipe_create( struct pipe_screen *screen )
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goto fail;
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draw_texture_samplers(softpipe->draw,
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PIPE_MAX_SAMPLERS,
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PIPE_MAX_VERTEX_SAMPLERS,
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(struct tgsi_sampler **)
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softpipe->tgsi.vert_samplers_list);
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@ -53,6 +53,7 @@ struct softpipe_context {
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/** Constant state objects */
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struct pipe_blend_state *blend;
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struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
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struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
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struct pipe_depth_stencil_alpha_state *depth_stencil;
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struct pipe_rasterizer_state *rasterizer;
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struct sp_fragment_shader *fs;
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@ -66,12 +67,15 @@ struct softpipe_context {
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struct pipe_poly_stipple poly_stipple;
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struct pipe_scissor_state scissor;
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struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
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struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
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struct pipe_viewport_state viewport;
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struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
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struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
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unsigned num_samplers;
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unsigned num_textures;
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unsigned num_vertex_samplers;
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unsigned num_vertex_textures;
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unsigned num_vertex_elements;
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unsigned num_vertex_buffers;
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@ -121,7 +125,7 @@ struct softpipe_context {
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/** TGSI exec things */
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struct {
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struct sp_sampler_varient *vert_samplers_list[PIPE_MAX_SAMPLERS];
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struct sp_sampler_varient *vert_samplers_list[PIPE_MAX_VERTEX_SAMPLERS];
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struct sp_sampler_varient *frag_samplers_list[PIPE_MAX_SAMPLERS];
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} tgsi;
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@ -139,6 +143,7 @@ struct softpipe_context {
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unsigned tex_timestamp;
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struct softpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
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struct softpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS];
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unsigned use_sse : 1;
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unsigned dump_fs : 1;
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@ -55,6 +55,9 @@ softpipe_flush( struct pipe_context *pipe,
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for (i = 0; i < softpipe->num_textures; i++) {
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sp_flush_tex_tile_cache(softpipe->tex_cache[i]);
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}
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for (i = 0; i < softpipe->num_vertex_textures; i++) {
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sp_flush_tex_tile_cache(softpipe->vertex_tex_cache[i]);
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}
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}
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if (flags & PIPE_FLUSH_SWAPBUFFERS) {
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@ -58,7 +58,9 @@ softpipe_get_param(struct pipe_screen *screen, int param)
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case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
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return PIPE_MAX_SAMPLERS;
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case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
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return PIPE_MAX_SAMPLERS;
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return PIPE_MAX_VERTEX_SAMPLERS;
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case PIPE_CAP_MAX_COMBINED_SAMPLERS:
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return PIPE_MAX_SAMPLERS + PIPE_MAX_VERTEX_SAMPLERS;
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case PIPE_CAP_NPOT_TEXTURES:
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return 1;
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case PIPE_CAP_TWO_SIDED_STENCIL:
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@ -104,6 +104,10 @@ void *
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softpipe_create_sampler_state(struct pipe_context *,
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const struct pipe_sampler_state *);
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void softpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
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void
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softpipe_bind_vertex_sampler_states(struct pipe_context *,
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unsigned num_samplers,
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void **samplers);
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void softpipe_delete_sampler_state(struct pipe_context *, void *);
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void *
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@ -150,6 +154,11 @@ void softpipe_set_sampler_textures( struct pipe_context *,
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unsigned num,
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struct pipe_texture ** );
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void
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softpipe_set_vertex_sampler_textures(struct pipe_context *,
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unsigned num_textures,
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struct pipe_texture **);
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void softpipe_set_viewport_state( struct pipe_context *,
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const struct pipe_viewport_state * );
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@ -213,6 +213,19 @@ update_tgsi_samplers( struct softpipe_context *softpipe )
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}
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}
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}
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
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struct softpipe_tex_tile_cache *tc = softpipe->vertex_tex_cache[i];
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if (tc->texture) {
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struct softpipe_texture *spt = softpipe_texture(tc->texture);
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if (spt->timestamp != tc->timestamp) {
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sp_tex_tile_cache_validate_texture(tc);
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tc->timestamp = spt->timestamp;
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}
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}
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}
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}
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@ -93,6 +93,34 @@ softpipe_bind_sampler_states(struct pipe_context *pipe,
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}
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void
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softpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
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unsigned num_samplers,
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void **samplers)
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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unsigned i;
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assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
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/* Check for no-op */
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if (num_samplers == softpipe->num_vertex_samplers &&
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!memcmp(softpipe->vertex_samplers, samplers, num_samplers * sizeof(void *)))
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return;
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draw_flush(softpipe->draw);
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for (i = 0; i < num_samplers; ++i)
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softpipe->vertex_samplers[i] = samplers[i];
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for (i = num_samplers; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
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softpipe->vertex_samplers[i] = NULL;
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softpipe->num_vertex_samplers = num_samplers;
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softpipe->dirty |= SP_NEW_SAMPLER;
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}
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void
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softpipe_set_sampler_textures(struct pipe_context *pipe,
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unsigned num, struct pipe_texture **texture)
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@ -122,6 +150,37 @@ softpipe_set_sampler_textures(struct pipe_context *pipe,
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}
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void
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softpipe_set_vertex_sampler_textures(struct pipe_context *pipe,
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unsigned num_textures,
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struct pipe_texture **textures)
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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uint i;
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assert(num_textures <= PIPE_MAX_VERTEX_SAMPLERS);
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/* Check for no-op */
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if (num_textures == softpipe->num_vertex_textures &&
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!memcmp(softpipe->vertex_textures, textures, num_textures * sizeof(struct pipe_texture *))) {
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return;
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}
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draw_flush(softpipe->draw);
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
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struct pipe_texture *tex = i < num_textures ? textures[i] : NULL;
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pipe_texture_reference(&softpipe->vertex_textures[i], tex);
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sp_tex_tile_cache_set_texture(softpipe->vertex_tex_cache[i], tex);
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}
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softpipe->num_vertex_textures = num_textures;
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softpipe->dirty |= SP_NEW_TEXTURE;
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}
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/**
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* Find/create an sp_sampler_varient object for sampling the given texture,
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* sampler and tex unit.
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@ -185,16 +244,16 @@ softpipe_reset_sampler_varients(struct softpipe_context *softpipe)
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* fragment programs.
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*/
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for (i = 0; i <= softpipe->vs->max_sampler; i++) {
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if (softpipe->sampler[i]) {
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if (softpipe->vertex_samplers[i]) {
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softpipe->tgsi.vert_samplers_list[i] =
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get_sampler_varient( i,
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sp_sampler(softpipe->sampler[i]),
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softpipe->texture[i],
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sp_sampler(softpipe->vertex_samplers[i]),
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softpipe->vertex_textures[i],
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TGSI_PROCESSOR_VERTEX );
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sp_sampler_varient_bind_texture( softpipe->tgsi.vert_samplers_list[i],
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softpipe->tex_cache[i],
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softpipe->texture[i] );
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softpipe->vertex_tex_cache[i],
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softpipe->vertex_textures[i] );
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}
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}
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