more reorganization and clean-up

This commit is contained in:
Brian Paul 2000-03-20 23:54:54 +00:00
parent 633e1dcb2b
commit 8a4014c6fb
1 changed files with 26 additions and 37 deletions

View File

@ -1,4 +1,4 @@
/* $Id: dd.h,v 1.20 2000/03/20 23:45:59 brianp Exp $ */
/* $Id: dd.h,v 1.21 2000/03/20 23:54:54 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -434,13 +434,11 @@ struct dd_function_table {
* Else, only write stencil[i] if mask[i] is non-zero.
*/
void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
GLstencil stencil[] );
/* Read a horizontal span of stencil values from the stencil buffer.
*/
void (*WriteStencilPixels)( GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLstencil stencil[],
@ -457,18 +455,10 @@ struct dd_function_table {
*/
/***
*** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
*** glDraw/Read/CopyPixels and glBitmap functions:
***/
points_func PointsFunc;
line_func LineFunc;
triangle_func TriangleFunc;
quad_func QuadFunc;
rect_func RectFunc;
GLboolean (*DrawPixels)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
@ -506,22 +496,21 @@ struct dd_function_table {
/* This is called by glBitmap. Works the same as DrawPixels, above.
*/
/***
*** Texture mapping functions:
***/
void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
const GLfloat *param );
/*
* Called whenever glTexEnv*() is called.
/* Called whenever glTexEnv*() is called.
*/
void (*TexImage)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj, GLint level,
GLint internalFormat,
const struct gl_texture_image *image );
/*
* Called whenever a texture object's image is changed.
/* Called whenever a texture object's image is changed.
* texObject is the number of the texture object being changed.
* level indicates the mipmap level.
* internalFormat is the format in which the texture is to be stored.
@ -535,8 +524,7 @@ struct dd_function_table {
GLsizei width, GLsizei height,
GLint internalFormat,
const struct gl_texture_image *image );
/*
* Called from glTexSubImage() to define a sub-region of a texture.
/* Called from glTexSubImage() to define a sub-region of a texture.
*/
@ -616,9 +604,6 @@ struct dd_function_table {
* GLubytes. It may be easier for the driver to handle then.
*/
GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLint border );
@ -666,8 +651,7 @@ struct dd_function_table {
void (*TexParameter)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params );
/*
* Called whenever glTexParameter*() is called.
/* Called whenever glTexParameter*() is called.
* target is GL_TEXTURE_1D or GL_TEXTURE_2D
* texObject is the texture object to modify
* pname is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
@ -677,45 +661,50 @@ struct dd_function_table {
void (*BindTexture)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj );
/*
* Called whenever glBindTexture() is called. This specifies which
/* Called whenever glBindTexture() is called. This specifies which
* texture is to be the current one. No dirty flags will be set.
*/
void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
/*
* Called when a texture object is about to be deallocated. Driver
/* Called when a texture object is about to be deallocated. Driver
* should free anything attached to the DriverData pointers.
*/
void (*UpdateTexturePalette)( GLcontext *ctx,
struct gl_texture_object *tObj );
/*
* Called when the texture's color lookup table is changed.
/* Called when the texture's color lookup table is changed.
* If tObj is NULL then the shared texture palette ctx->Texture.Palette
* was changed.
*/
void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
/*
* Called by glActiveTextureARB to set current texture unit.
/* Called by glActiveTextureARB to set current texture unit.
*/
GLboolean (*IsTextureResident)( GLcontext *ctx,
struct gl_texture_object *t );
/*
* Allows the driver to implement the AreTexturesResident tests without
struct gl_texture_object *t );
/* Allows the driver to implement the AreTexturesResident tests without
* knowing about Mesa's internal hash tables for textures.
*/
void (*PrioritizeTexture)( GLcontext *ctx,
struct gl_texture_object *t,
GLclampf priority );
void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
GLclampf priority );
/* Notify driver of priority change for a texture.
*/
/***
*** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
***/
points_func PointsFunc;
line_func LineFunc;
triangle_func TriangleFunc;
quad_func QuadFunc;
rect_func RectFunc;
/***
*** Transformation/Rendering functions
***/