radeonsi: fix vertex element state

The vertex element state isn't in registers any more, so
remove that old code. That fixes a memory corruption with
the blend state and gets eglgears partially working.

Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Christian König 2012-07-16 12:07:54 +02:00
parent 4247fd9928
commit 89e755d762
2 changed files with 6 additions and 33 deletions

View File

@ -279,9 +279,6 @@ void r600_bind_vertex_elements(struct pipe_context *ctx, void *state)
rctx->vertex_elements = v;
if (v) {
r600_inval_shader_cache(rctx);
rctx->states[v->rstate.id] = &v->rstate;
r600_context_pipe_state_set(rctx, &v->rstate);
}
}
@ -290,9 +287,6 @@ void r600_delete_vertex_element(struct pipe_context *ctx, void *state)
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_vertex_element *v = (struct r600_vertex_element*)state;
if (rctx->states[v->rstate.id] == &v->rstate) {
rctx->states[v->rstate.id] = NULL;
}
if (rctx->vertex_elements == state)
rctx->vertex_elements = NULL;
FREE(state);
@ -558,13 +552,8 @@ static void r600_vertex_buffer_update(struct r600_context *rctx)
r600_inval_vertex_cache(rctx);
if (rctx->vertex_elements->vbuffer_need_offset) {
/* one resource per vertex elements */
count = rctx->vertex_elements->count;
} else {
/* bind vertex buffer once */
count = rctx->nr_vertex_buffers;
}
/* bind vertex buffer once */
count = rctx->nr_vertex_buffers;
assert(count <= 256 / 4);
t_list_buffer = (struct r600_resource*)
@ -583,19 +572,10 @@ static void r600_vertex_buffer_update(struct r600_context *rctx)
unsigned data_format, num_format;
int first_non_void;
if (rctx->vertex_elements->vbuffer_need_offset) {
/* one resource per vertex elements */
unsigned vbuffer_index;
vbuffer_index = rctx->vertex_elements->elements[i].vertex_buffer_index;
vertex_buffer = &rctx->vertex_buffer[vbuffer_index];
rbuffer = (struct r600_resource*)vertex_buffer->buffer;
offset = rctx->vertex_elements->vbuffer_offset[i];
} else {
/* bind vertex buffer once */
vertex_buffer = &rctx->vertex_buffer[i];
rbuffer = (struct r600_resource*)vertex_buffer->buffer;
offset = 0;
}
/* bind vertex buffer once */
vertex_buffer = &rctx->vertex_buffer[i];
rbuffer = (struct r600_resource*)vertex_buffer->buffer;
offset = 0;
if (vertex_buffer == NULL || rbuffer == NULL)
continue;
offset += vertex_buffer->buffer_offset;

View File

@ -156,13 +156,6 @@ struct r600_vertex_element
{
unsigned count;
struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
unsigned fs_size;
struct r600_pipe_state rstate;
/* if offset is to big for fetch instructio we need to alterate
* offset of vertex buffer, record here the offset need to add
*/
unsigned vbuffer_need_offset;
unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
};
struct r600_shader_io {