progs/glsl: use ShadersSupported()

This commit is contained in:
Brian Paul 2009-11-17 19:22:29 -07:00
parent 6acb82dab0
commit 89e20ab3ae
2 changed files with 4 additions and 10 deletions

View File

@ -369,12 +369,9 @@ InitPrograms(void)
static void
InitGL(void)
{
const char *version = (const char *) glGetString(GL_VERSION);
if (!ShadersSupported())
exit(1);
if (version[0] != '2' || version[1] != '.') {
printf("Warning: this program expects OpenGL 2.0\n");
/*exit(1);*/
}
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
printf("Usage:\n");
printf(" a - toggle arrays vs. immediate mode rendering\n");

View File

@ -400,11 +400,8 @@ InitPrograms(void)
static void
Init(GLboolean useImageFiles)
{
const char *version = (const char *) glGetString(GL_VERSION);
if (version[0] != '2' || version[1] != '.') {
printf("Warning: this program expects OpenGL 2.0\n");
/*exit(1);*/
if (!ShadersSupported()) {
exit(1);
}
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));