mesa: do not use format string as literal string
This fixes a couple of errors when building in Android: external/mesa3d/src/mesa/main/shaderapi.c:293:49: error: format string is not a string literal (potentially insecure) [-Werror,-Wformat-security] _mesa_error(ctx, GL_INVALID_OPERATION, caller); ^~~~~~ external/mesa3d/src/mesa/main/shaderapi.c:293:49: note: treat the string as an argument to avoid this _mesa_error(ctx, GL_INVALID_OPERATION, caller); ^ Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
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@ -290,7 +290,7 @@ attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
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* "The error INVALID_OPERATION is generated by AttachObjectARB
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* if <obj> is already attached to <containerObj>."
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*/
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_mesa_error(ctx, GL_INVALID_OPERATION, caller);
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
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return;
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} else if (same_type_disallowed &&
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shProg->Shaders[i]->Stage == sh->Stage) {
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@ -302,7 +302,7 @@ attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
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* is generated if [...] another shader object of the same type
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* as shader is already attached to program."
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*/
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_mesa_error(ctx, GL_INVALID_OPERATION, caller);
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
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return;
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}
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}
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