mesa: do not use format string as literal string

This fixes a couple of  errors when building in Android:

external/mesa3d/src/mesa/main/shaderapi.c:293:49: error: format string
is not a string literal (potentially insecure)
[-Werror,-Wformat-security]
         _mesa_error(ctx, GL_INVALID_OPERATION, caller);
                                                ^~~~~~
external/mesa3d/src/mesa/main/shaderapi.c:293:49: note: treat the string
as an argument to avoid this
         _mesa_error(ctx, GL_INVALID_OPERATION, caller);
                                                ^
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
This commit is contained in:
Juan A. Suarez Romero 2017-06-28 13:40:48 +02:00
parent 7bbcf3ac70
commit 89d4008ac8
1 changed files with 2 additions and 2 deletions

View File

@ -290,7 +290,7 @@ attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
* "The error INVALID_OPERATION is generated by AttachObjectARB
* if <obj> is already attached to <containerObj>."
*/
_mesa_error(ctx, GL_INVALID_OPERATION, caller);
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
return;
} else if (same_type_disallowed &&
shProg->Shaders[i]->Stage == sh->Stage) {
@ -302,7 +302,7 @@ attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
* is generated if [...] another shader object of the same type
* as shader is already attached to program."
*/
_mesa_error(ctx, GL_INVALID_OPERATION, caller);
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
return;
}
}