gallium: add a cap to enable double rounding opcodes

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Ilia Mirkin 2014-07-25 17:03:33 -04:00
parent 12dedca523
commit 899d779cb7
8 changed files with 15 additions and 1 deletions

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@ -127,6 +127,7 @@ gallivm_get_shader_param(enum pipe_shader_cap param)
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_DOUBLES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
return 0;
}
/* if we get here, we missed a shader cap above (and should have seen

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@ -457,6 +457,8 @@ tgsi_exec_get_shader_param(enum pipe_shader_cap param)
return 1;
case PIPE_SHADER_CAP_DOUBLES:
return 1;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
return 0;
}
/* if we get here, we missed a shader cap above (and should have seen
* a compiler warning.)

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@ -332,6 +332,8 @@ to be 0.
sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
* ``PIPE_SHADER_CAP_DOUBLES``: Whether double precision floating-point
operations are supported.
* ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
.. _pipe_compute_cap:

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@ -290,6 +290,10 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
return 1;
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_DOUBLES:
return 0;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 16; /* would be 32 in linked (OpenGL-style) mode */
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:

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@ -489,6 +489,8 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
}
case PIPE_SHADER_CAP_DOUBLES:
return 0;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
return 0;
}
return 0;
}

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@ -423,6 +423,7 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_DOUBLES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
return 0;
}
return 0;

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@ -373,6 +373,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_DOUBLES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
return 0;
}
/* If we get here, we failed to handle a cap above */

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@ -635,7 +635,8 @@ enum pipe_shader_cap
PIPE_SHADER_CAP_PREFERRED_IR,
PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
PIPE_SHADER_CAP_DOUBLES
PIPE_SHADER_CAP_DOUBLES,
PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
};
/**