intel/aubinator: Decode 3DSTATE_CONSTANT_ALL.
Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@ -585,6 +585,49 @@ decode_ps_kernels(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
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fprintf(ctx->fp, "\n");
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fprintf(ctx->fp, "\n");
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}
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}
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static void
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decode_3dstate_constant_all(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
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{
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struct gen_group *inst =
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gen_spec_find_instruction(ctx->spec, ctx->engine, p);
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struct gen_group *body =
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gen_spec_find_struct(ctx->spec, "3DSTATE_CONSTANT_ALL_DATA");
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uint32_t read_length[4];
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struct gen_batch_decode_bo buffer[4];
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memset(buffer, 0, sizeof(buffer));
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struct gen_field_iterator outer;
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gen_field_iterator_init(&outer, inst, p, 0, false);
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int idx = 0;
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while (gen_field_iterator_next(&outer)) {
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if (outer.struct_desc != body)
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continue;
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struct gen_field_iterator iter;
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gen_field_iterator_init(&iter, body, &outer.p[outer.start_bit / 32],
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0, false);
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while (gen_field_iterator_next(&iter)) {
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if (!strcmp(iter.name, "Pointer To Constant Buffer")) {
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buffer[idx] = ctx_get_bo(ctx, true, iter.raw_value);
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} else if (!strcmp(iter.name, "Constant Buffer Read Length")) {
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read_length[idx] = iter.raw_value;
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}
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}
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idx++;
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}
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for (int i = 0; i < 4; i++) {
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if (read_length[i] == 0 || buffer[i].map == NULL)
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continue;
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unsigned size = read_length[i] * 32;
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fprintf(ctx->fp, "constant buffer %d, size %u\n", i, size);
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ctx_print_buffer(ctx, buffer[i], size, 0, -1);
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}
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}
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static void
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static void
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decode_3dstate_constant(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
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decode_3dstate_constant(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
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{
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{
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@ -806,6 +849,7 @@ struct custom_decoder {
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{ "3DSTATE_CONSTANT_PS", decode_3dstate_constant },
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{ "3DSTATE_CONSTANT_PS", decode_3dstate_constant },
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{ "3DSTATE_CONSTANT_HS", decode_3dstate_constant },
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{ "3DSTATE_CONSTANT_HS", decode_3dstate_constant },
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{ "3DSTATE_CONSTANT_DS", decode_3dstate_constant },
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{ "3DSTATE_CONSTANT_DS", decode_3dstate_constant },
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{ "3DSTATE_CONSTANT_ALL", decode_3dstate_constant_all },
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{ "3DSTATE_BINDING_TABLE_POINTERS", decode_gen6_3dstate_binding_table_pointers },
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{ "3DSTATE_BINDING_TABLE_POINTERS", decode_gen6_3dstate_binding_table_pointers },
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{ "3DSTATE_BINDING_TABLE_POINTERS_VS", decode_3dstate_binding_table_pointers },
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{ "3DSTATE_BINDING_TABLE_POINTERS_VS", decode_3dstate_binding_table_pointers },
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