intel/aubinator: Decode 3DSTATE_CONSTANT_ALL.

Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Rafael Antognolli 2018-06-13 09:49:07 -07:00
parent 2d127614a2
commit 8983622995
1 changed files with 44 additions and 0 deletions

View File

@ -585,6 +585,49 @@ decode_ps_kernels(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
fprintf(ctx->fp, "\n");
}
static void
decode_3dstate_constant_all(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
{
struct gen_group *inst =
gen_spec_find_instruction(ctx->spec, ctx->engine, p);
struct gen_group *body =
gen_spec_find_struct(ctx->spec, "3DSTATE_CONSTANT_ALL_DATA");
uint32_t read_length[4];
struct gen_batch_decode_bo buffer[4];
memset(buffer, 0, sizeof(buffer));
struct gen_field_iterator outer;
gen_field_iterator_init(&outer, inst, p, 0, false);
int idx = 0;
while (gen_field_iterator_next(&outer)) {
if (outer.struct_desc != body)
continue;
struct gen_field_iterator iter;
gen_field_iterator_init(&iter, body, &outer.p[outer.start_bit / 32],
0, false);
while (gen_field_iterator_next(&iter)) {
if (!strcmp(iter.name, "Pointer To Constant Buffer")) {
buffer[idx] = ctx_get_bo(ctx, true, iter.raw_value);
} else if (!strcmp(iter.name, "Constant Buffer Read Length")) {
read_length[idx] = iter.raw_value;
}
}
idx++;
}
for (int i = 0; i < 4; i++) {
if (read_length[i] == 0 || buffer[i].map == NULL)
continue;
unsigned size = read_length[i] * 32;
fprintf(ctx->fp, "constant buffer %d, size %u\n", i, size);
ctx_print_buffer(ctx, buffer[i], size, 0, -1);
}
}
static void
decode_3dstate_constant(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
{
@ -806,6 +849,7 @@ struct custom_decoder {
{ "3DSTATE_CONSTANT_PS", decode_3dstate_constant },
{ "3DSTATE_CONSTANT_HS", decode_3dstate_constant },
{ "3DSTATE_CONSTANT_DS", decode_3dstate_constant },
{ "3DSTATE_CONSTANT_ALL", decode_3dstate_constant_all },
{ "3DSTATE_BINDING_TABLE_POINTERS", decode_gen6_3dstate_binding_table_pointers },
{ "3DSTATE_BINDING_TABLE_POINTERS_VS", decode_3dstate_binding_table_pointers },