glsl: enable textureSize and texelFetch on GLSL ES 3.10 with MS samplers
Patch separates array samplers from the texture_multisample check so that we can enable only [iu]sampler2DMS, [iu]sampler2DMSArray are not supported. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
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@ -269,6 +269,13 @@ texture_array(const _mesa_glsl_parse_state *state)
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static bool
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texture_multisample(const _mesa_glsl_parse_state *state)
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{
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return state->is_version(150, 310) ||
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state->ARB_texture_multisample_enable;
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}
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static bool
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texture_multisample_array(const _mesa_glsl_parse_state *state)
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{
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return state->is_version(150, 0) ||
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state->ARB_texture_multisample_enable;
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@ -1367,9 +1374,9 @@ builtin_builder::create_builtins()
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_textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::isampler2DMS_type),
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_textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::usampler2DMS_type),
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_textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::sampler2DMSArray_type),
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_textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::isampler2DMSArray_type),
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_textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::usampler2DMSArray_type),
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_textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::sampler2DMSArray_type),
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_textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::isampler2DMSArray_type),
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_textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::usampler2DMSArray_type),
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NULL);
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add_function("texture",
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@ -1632,9 +1639,9 @@ builtin_builder::create_builtins()
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_texelFetch(texture_multisample, glsl_type::ivec4_type, glsl_type::isampler2DMS_type, glsl_type::ivec2_type),
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_texelFetch(texture_multisample, glsl_type::uvec4_type, glsl_type::usampler2DMS_type, glsl_type::ivec2_type),
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_texelFetch(texture_multisample, glsl_type::vec4_type, glsl_type::sampler2DMSArray_type, glsl_type::ivec3_type),
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_texelFetch(texture_multisample, glsl_type::ivec4_type, glsl_type::isampler2DMSArray_type, glsl_type::ivec3_type),
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_texelFetch(texture_multisample, glsl_type::uvec4_type, glsl_type::usampler2DMSArray_type, glsl_type::ivec3_type),
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_texelFetch(texture_multisample_array, glsl_type::vec4_type, glsl_type::sampler2DMSArray_type, glsl_type::ivec3_type),
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_texelFetch(texture_multisample_array, glsl_type::ivec4_type, glsl_type::isampler2DMSArray_type, glsl_type::ivec3_type),
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_texelFetch(texture_multisample_array, glsl_type::uvec4_type, glsl_type::usampler2DMSArray_type, glsl_type::ivec3_type),
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NULL);
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add_function("texelFetchOffset",
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