Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does
There is a mismatch between the way the X server and GLX library calculates the image size for format GL_DEPTH_STENCIL(|_NV|_EXT) See https://bugs.freedesktop.org/show_bug.cgi?id=30102 Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
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@ -71,6 +71,7 @@ __glElementsPerGroup(GLenum format, GLenum type)
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case GL_422_REV_EXT:
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case GL_422_AVERAGE_EXT:
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case GL_422_REV_AVERAGE_EXT:
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case GL_DEPTH_STENCIL_NV:
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case GL_YCBCR_422_APPLE:
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case GL_LUMINANCE_ALPHA:
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return 2;
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