st/nine: Fix Pointsize in programmable shader

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2016-03-06 15:54:50 +01:00
parent ae0fdd8a40
commit 89344a80fc
8 changed files with 48 additions and 68 deletions

View File

@ -1149,8 +1149,7 @@ _tx_dst_param(struct shader_translator *tx, const struct sm1_dst_param *param)
break; break;
case 2: case 2:
if (ureg_dst_is_undef(tx->regs.oPts)) if (ureg_dst_is_undef(tx->regs.oPts))
tx->regs.oPts = tx->regs.oPts = ureg_DECL_temporary(tx->ureg);
ureg_saturate(ureg_DECL_output(tx->ureg, TGSI_SEMANTIC_PSIZE, 0));
dst = tx->regs.oPts; dst = tx->regs.oPts;
break; break;
default: default:
@ -2044,8 +2043,10 @@ DECL_SPECIAL(DCL)
tx->regs.o[sem.reg.idx] = ureg_DECL_output_masked( tx->regs.o[sem.reg.idx] = ureg_DECL_output_masked(
ureg, tgsi.Name, tgsi.Index, sem.reg.mask, 0, 1); ureg, tgsi.Name, tgsi.Index, sem.reg.mask, 0, 1);
if (tgsi.Name == TGSI_SEMANTIC_PSIZE) if (tgsi.Name == TGSI_SEMANTIC_PSIZE) {
tx->regs.o[sem.reg.idx] = ureg_DECL_temporary(ureg);
tx->regs.oPts = tx->regs.o[sem.reg.idx]; tx->regs.oPts = tx->regs.o[sem.reg.idx];
}
} }
} else { } else {
if (is_input && tx->version.major >= 3) { if (is_input && tx->version.major >= 3) {
@ -3424,10 +3425,14 @@ nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *info)
if (info->position_t) if (info->position_t)
ureg_property(tx->ureg, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION, TRUE); ureg_property(tx->ureg, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION, TRUE);
ureg_END(tx->ureg); if (IS_VS && !ureg_dst_is_undef(tx->regs.oPts)) {
struct ureg_dst oPts = ureg_DECL_output(tx->ureg, TGSI_SEMANTIC_PSIZE, 0);
if (IS_VS && !ureg_dst_is_undef(tx->regs.oPts)) ureg_MAX(tx->ureg, tx->regs.oPts, ureg_src(tx->regs.oPts), ureg_imm1f(tx->ureg, info->point_size_min));
ureg_MIN(tx->ureg, oPts, ureg_src(tx->regs.oPts), ureg_imm1f(tx->ureg, info->point_size_max));
info->point_size = TRUE; info->point_size = TRUE;
}
ureg_END(tx->ureg);
/* record local constants */ /* record local constants */
if (tx->num_lconstf && tx->indirect_const_access) { if (tx->num_lconstf && tx->indirect_const_access) {

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@ -53,6 +53,8 @@ struct nine_shader_info
boolean position_t; /* out, true if VP writes pre-transformed position */ boolean position_t; /* out, true if VP writes pre-transformed position */
boolean point_size; /* out, true if VP writes point size */ boolean point_size; /* out, true if VP writes point size */
float point_size_min;
float point_size_max;
uint32_t sampler_ps1xtypes; /* 2 bits per sampler */ uint32_t sampler_ps1xtypes; /* 2 bits per sampler */
uint16_t sampler_mask; /* out, which samplers are being used */ uint16_t sampler_mask; /* out, which samplers are being used */
@ -103,11 +105,11 @@ struct nine_shader_variant
{ {
struct nine_shader_variant *next; struct nine_shader_variant *next;
void *cso; void *cso;
uint32_t key; uint64_t key;
}; };
static inline void * static inline void *
nine_shader_variant_get(struct nine_shader_variant *list, uint32_t key) nine_shader_variant_get(struct nine_shader_variant *list, uint64_t key)
{ {
while (list->key != key && list->next) while (list->key != key && list->next)
list = list->next; list = list->next;
@ -118,7 +120,7 @@ nine_shader_variant_get(struct nine_shader_variant *list, uint32_t key)
static inline boolean static inline boolean
nine_shader_variant_add(struct nine_shader_variant *list, nine_shader_variant_add(struct nine_shader_variant *list,
uint32_t key, void *cso) uint64_t key, void *cso)
{ {
while (list->next) { while (list->next) {
assert(list->key != key); assert(list->key != key);
@ -143,48 +145,4 @@ nine_shader_variants_free(struct nine_shader_variant *list)
} }
} }
struct nine_shader_variant64
{
struct nine_shader_variant64 *next;
void *cso;
uint64_t key;
};
static inline void *
nine_shader_variant_get64(struct nine_shader_variant64 *list, uint64_t key)
{
while (list->key != key && list->next)
list = list->next;
if (list->key == key)
return list->cso;
return NULL;
}
static inline boolean
nine_shader_variant_add64(struct nine_shader_variant64 *list,
uint64_t key, void *cso)
{
while (list->next) {
assert(list->key != key);
list = list->next;
}
list->next = MALLOC_STRUCT(nine_shader_variant64);
if (!list->next)
return FALSE;
list->next->next = NULL;
list->next->key = key;
list->next->cso = cso;
return TRUE;
}
static inline void
nine_shader_variants_free64(struct nine_shader_variant64 *list)
{
while (list->next) {
struct nine_shader_variant64 *ptr = list->next;
list->next = ptr->next;
FREE(ptr);
}
}
#endif /* _NINE_SHADER_H_ */ #endif /* _NINE_SHADER_H_ */

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@ -894,7 +894,8 @@ commit_ps(struct NineDevice9 *device)
#define NINE_STATE_SHADER_CHANGE_VS \ #define NINE_STATE_SHADER_CHANGE_VS \
(NINE_STATE_VS | \ (NINE_STATE_VS | \
NINE_STATE_TEXTURE | \ NINE_STATE_TEXTURE | \
NINE_STATE_FOG_SHADER) NINE_STATE_FOG_SHADER | \
NINE_STATE_POINTSIZE_SHADER)
#define NINE_STATE_SHADER_CHANGE_PS \ #define NINE_STATE_SHADER_CHANGE_PS \
(NINE_STATE_PS | \ (NINE_STATE_PS | \
@ -1524,7 +1525,7 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
[D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER, [D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER,
[D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER, [D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
[D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER, [D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER,
[D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER, [D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER | NINE_STATE_POINTSIZE_SHADER,
[D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER, [D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
[D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER, [D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER,
[D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER, [D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER,
@ -1534,7 +1535,7 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
[D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK, [D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
[D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED, [D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
[D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED, [D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
[D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER, [D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER | NINE_STATE_POINTSIZE_SHADER,
[D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER, [D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER,
[D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND, [D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
[D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER, [D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER,

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@ -77,8 +77,9 @@
#define NINE_STATE_FF_OTHER (1 << 24) #define NINE_STATE_FF_OTHER (1 << 24)
#define NINE_STATE_FOG_SHADER (1 << 25) #define NINE_STATE_FOG_SHADER (1 << 25)
#define NINE_STATE_PS1X_SHADER (1 << 26) #define NINE_STATE_PS1X_SHADER (1 << 26)
#define NINE_STATE_ALL 0x7ffffff #define NINE_STATE_POINTSIZE_SHADER (1 << 27)
#define NINE_STATE_UNHANDLED (1 << 27) #define NINE_STATE_ALL 0xfffffff
#define NINE_STATE_UNHANDLED (1 << 28)
#define NINE_STATE_COMMIT_DSA (1 << 0) #define NINE_STATE_COMMIT_DSA (1 << 0)
#define NINE_STATE_COMMIT_RASTERIZER (1 << 1) #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)

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@ -92,7 +92,7 @@ NinePixelShader9_dtor( struct NinePixelShader9 *This )
if (This->base.device) { if (This->base.device) {
struct pipe_context *pipe = This->base.device->pipe; struct pipe_context *pipe = This->base.device->pipe;
struct nine_shader_variant64 *var = &This->variant; struct nine_shader_variant *var = &This->variant;
do { do {
if (var->cso) { if (var->cso) {
@ -109,7 +109,7 @@ NinePixelShader9_dtor( struct NinePixelShader9 *This )
pipe->delete_fs_state(pipe, This->ff_cso); pipe->delete_fs_state(pipe, This->ff_cso);
} }
} }
nine_shader_variants_free64(&This->variant); nine_shader_variants_free(&This->variant);
FREE((void *)This->byte_code.tokens); /* const_cast */ FREE((void *)This->byte_code.tokens); /* const_cast */
@ -146,7 +146,7 @@ NinePixelShader9_GetVariant( struct NinePixelShader9 *This )
if (key == This->last_key) if (key == This->last_key)
return This->last_cso; return This->last_cso;
cso = nine_shader_variant_get64(&This->variant, key); cso = nine_shader_variant_get(&This->variant, key);
if (!cso) { if (!cso) {
struct NineDevice9 *device = This->base.device; struct NineDevice9 *device = This->base.device;
struct nine_shader_info info; struct nine_shader_info info;
@ -166,7 +166,7 @@ NinePixelShader9_GetVariant( struct NinePixelShader9 *This )
hr = nine_translate_shader(This->base.device, &info); hr = nine_translate_shader(This->base.device, &info);
if (FAILED(hr)) if (FAILED(hr))
return NULL; return NULL;
nine_shader_variant_add64(&This->variant, key, info.cso); nine_shader_variant_add(&This->variant, key, info.cso);
cso = info.cso; cso = info.cso;
} }

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@ -35,7 +35,7 @@ struct nine_lconstf;
struct NinePixelShader9 struct NinePixelShader9
{ {
struct NineUnknown base; struct NineUnknown base;
struct nine_shader_variant64 variant; struct nine_shader_variant variant;
struct { struct {
const DWORD *tokens; const DWORD *tokens;

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@ -61,6 +61,8 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
info.sampler_mask_shadow = 0x0; info.sampler_mask_shadow = 0x0;
info.sampler_ps1xtypes = 0x0; info.sampler_ps1xtypes = 0x0;
info.fog_enable = 0; info.fog_enable = 0;
info.point_size_min = 0;
info.point_size_max = 0;
hr = nine_translate_shader(device, &info); hr = nine_translate_shader(device, &info);
if (FAILED(hr)) if (FAILED(hr))
@ -145,7 +147,7 @@ void *
NineVertexShader9_GetVariant( struct NineVertexShader9 *This ) NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
{ {
void *cso; void *cso;
uint32_t key; uint64_t key;
key = This->next_key; key = This->next_key;
if (key == This->last_key) if (key == This->last_key)
@ -163,6 +165,8 @@ NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
info.byte_code = This->byte_code.tokens; info.byte_code = This->byte_code.tokens;
info.sampler_mask_shadow = key & 0xf; info.sampler_mask_shadow = key & 0xf;
info.fog_enable = device->state.rs[D3DRS_FOGENABLE]; info.fog_enable = device->state.rs[D3DRS_FOGENABLE];
info.point_size_min = asfloat(device->state.rs[D3DRS_POINTSIZE_MIN]);
info.point_size_max = asfloat(device->state.rs[D3DRS_POINTSIZE_MAX]);
hr = nine_translate_shader(This->base.device, &info); hr = nine_translate_shader(This->base.device, &info);
if (FAILED(hr)) if (FAILED(hr))

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@ -23,7 +23,10 @@
#ifndef _NINE_VERTEXSHADER9_H_ #ifndef _NINE_VERTEXSHADER9_H_
#define _NINE_VERTEXSHADER9_H_ #define _NINE_VERTEXSHADER9_H_
#include "util/u_half.h"
#include "iunknown.h" #include "iunknown.h"
#include "nine_helpers.h"
#include "nine_shader.h" #include "nine_shader.h"
#include "nine_state.h" #include "nine_state.h"
@ -57,10 +60,10 @@ struct NineVertexShader9
uint64_t ff_key[3]; uint64_t ff_key[3];
void *ff_cso; void *ff_cso;
uint32_t last_key; uint64_t last_key;
void *last_cso; void *last_cso;
uint32_t next_key; uint64_t next_key;
}; };
static inline struct NineVertexShader9 * static inline struct NineVertexShader9 *
NineVertexShader9( void *data ) NineVertexShader9( void *data )
@ -73,7 +76,7 @@ NineVertexShader9_UpdateKey( struct NineVertexShader9 *vs,
struct nine_state *state ) struct nine_state *state )
{ {
uint8_t samplers_shadow; uint8_t samplers_shadow;
uint32_t key; uint64_t key;
BOOL res; BOOL res;
samplers_shadow = (uint8_t)((state->samplers_shadow & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0)); samplers_shadow = (uint8_t)((state->samplers_shadow & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0));
@ -81,7 +84,15 @@ NineVertexShader9_UpdateKey( struct NineVertexShader9 *vs,
key = samplers_shadow; key = samplers_shadow;
if (vs->byte_code.version < 0x30) if (vs->byte_code.version < 0x30)
key |= state->rs[D3DRS_FOGENABLE] << 8; key |= (uint32_t) (state->rs[D3DRS_FOGENABLE] << 8);
/* We want to use a 64 bits key for performance.
* Use compressed float16 values for the pointsize min/max in the key.
* Shaders do not usually output psize.*/
if (vs->point_size) {
key |= ((uint64_t)util_float_to_half(asfloat(state->rs[D3DRS_POINTSIZE_MIN]))) << 32;
key |= ((uint64_t)util_float_to_half(asfloat(state->rs[D3DRS_POINTSIZE_MAX]))) << 48;
}
res = vs->last_key != key; res = vs->last_key != key;
if (res) if (res)