st/nine: Fix Pointsize in programmable shader
Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
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ae0fdd8a40
commit
89344a80fc
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@ -1149,8 +1149,7 @@ _tx_dst_param(struct shader_translator *tx, const struct sm1_dst_param *param)
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break;
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case 2:
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if (ureg_dst_is_undef(tx->regs.oPts))
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tx->regs.oPts =
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ureg_saturate(ureg_DECL_output(tx->ureg, TGSI_SEMANTIC_PSIZE, 0));
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tx->regs.oPts = ureg_DECL_temporary(tx->ureg);
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dst = tx->regs.oPts;
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break;
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default:
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@ -2044,8 +2043,10 @@ DECL_SPECIAL(DCL)
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tx->regs.o[sem.reg.idx] = ureg_DECL_output_masked(
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ureg, tgsi.Name, tgsi.Index, sem.reg.mask, 0, 1);
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if (tgsi.Name == TGSI_SEMANTIC_PSIZE)
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if (tgsi.Name == TGSI_SEMANTIC_PSIZE) {
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tx->regs.o[sem.reg.idx] = ureg_DECL_temporary(ureg);
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tx->regs.oPts = tx->regs.o[sem.reg.idx];
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}
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}
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} else {
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if (is_input && tx->version.major >= 3) {
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@ -3424,10 +3425,14 @@ nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *info)
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if (info->position_t)
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ureg_property(tx->ureg, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION, TRUE);
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ureg_END(tx->ureg);
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if (IS_VS && !ureg_dst_is_undef(tx->regs.oPts))
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if (IS_VS && !ureg_dst_is_undef(tx->regs.oPts)) {
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struct ureg_dst oPts = ureg_DECL_output(tx->ureg, TGSI_SEMANTIC_PSIZE, 0);
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ureg_MAX(tx->ureg, tx->regs.oPts, ureg_src(tx->regs.oPts), ureg_imm1f(tx->ureg, info->point_size_min));
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ureg_MIN(tx->ureg, oPts, ureg_src(tx->regs.oPts), ureg_imm1f(tx->ureg, info->point_size_max));
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info->point_size = TRUE;
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}
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ureg_END(tx->ureg);
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/* record local constants */
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if (tx->num_lconstf && tx->indirect_const_access) {
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@ -53,6 +53,8 @@ struct nine_shader_info
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boolean position_t; /* out, true if VP writes pre-transformed position */
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boolean point_size; /* out, true if VP writes point size */
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float point_size_min;
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float point_size_max;
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uint32_t sampler_ps1xtypes; /* 2 bits per sampler */
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uint16_t sampler_mask; /* out, which samplers are being used */
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@ -103,11 +105,11 @@ struct nine_shader_variant
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{
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struct nine_shader_variant *next;
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void *cso;
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uint32_t key;
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uint64_t key;
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};
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static inline void *
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nine_shader_variant_get(struct nine_shader_variant *list, uint32_t key)
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nine_shader_variant_get(struct nine_shader_variant *list, uint64_t key)
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{
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while (list->key != key && list->next)
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list = list->next;
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@ -118,7 +120,7 @@ nine_shader_variant_get(struct nine_shader_variant *list, uint32_t key)
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static inline boolean
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nine_shader_variant_add(struct nine_shader_variant *list,
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uint32_t key, void *cso)
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uint64_t key, void *cso)
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{
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while (list->next) {
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assert(list->key != key);
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@ -143,48 +145,4 @@ nine_shader_variants_free(struct nine_shader_variant *list)
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}
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}
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struct nine_shader_variant64
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{
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struct nine_shader_variant64 *next;
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void *cso;
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uint64_t key;
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};
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static inline void *
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nine_shader_variant_get64(struct nine_shader_variant64 *list, uint64_t key)
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{
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while (list->key != key && list->next)
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list = list->next;
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if (list->key == key)
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return list->cso;
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return NULL;
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}
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static inline boolean
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nine_shader_variant_add64(struct nine_shader_variant64 *list,
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uint64_t key, void *cso)
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{
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while (list->next) {
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assert(list->key != key);
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list = list->next;
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}
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list->next = MALLOC_STRUCT(nine_shader_variant64);
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if (!list->next)
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return FALSE;
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list->next->next = NULL;
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list->next->key = key;
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list->next->cso = cso;
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return TRUE;
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}
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static inline void
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nine_shader_variants_free64(struct nine_shader_variant64 *list)
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{
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while (list->next) {
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struct nine_shader_variant64 *ptr = list->next;
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list->next = ptr->next;
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FREE(ptr);
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}
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}
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#endif /* _NINE_SHADER_H_ */
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@ -894,7 +894,8 @@ commit_ps(struct NineDevice9 *device)
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#define NINE_STATE_SHADER_CHANGE_VS \
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(NINE_STATE_VS | \
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NINE_STATE_TEXTURE | \
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NINE_STATE_FOG_SHADER)
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NINE_STATE_FOG_SHADER | \
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NINE_STATE_POINTSIZE_SHADER)
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#define NINE_STATE_SHADER_CHANGE_PS \
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(NINE_STATE_PS | \
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@ -1524,7 +1525,7 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
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[D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER,
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[D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
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[D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER,
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[D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER,
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[D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER | NINE_STATE_POINTSIZE_SHADER,
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[D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
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[D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER,
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[D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER,
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@ -1534,7 +1535,7 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
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[D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
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[D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
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[D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
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[D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER,
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[D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER | NINE_STATE_POINTSIZE_SHADER,
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[D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER,
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[D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
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[D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER,
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@ -77,8 +77,9 @@
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#define NINE_STATE_FF_OTHER (1 << 24)
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#define NINE_STATE_FOG_SHADER (1 << 25)
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#define NINE_STATE_PS1X_SHADER (1 << 26)
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#define NINE_STATE_ALL 0x7ffffff
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#define NINE_STATE_UNHANDLED (1 << 27)
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#define NINE_STATE_POINTSIZE_SHADER (1 << 27)
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#define NINE_STATE_ALL 0xfffffff
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#define NINE_STATE_UNHANDLED (1 << 28)
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#define NINE_STATE_COMMIT_DSA (1 << 0)
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#define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
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@ -92,7 +92,7 @@ NinePixelShader9_dtor( struct NinePixelShader9 *This )
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if (This->base.device) {
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struct pipe_context *pipe = This->base.device->pipe;
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struct nine_shader_variant64 *var = &This->variant;
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struct nine_shader_variant *var = &This->variant;
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do {
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if (var->cso) {
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@ -109,7 +109,7 @@ NinePixelShader9_dtor( struct NinePixelShader9 *This )
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pipe->delete_fs_state(pipe, This->ff_cso);
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}
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}
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nine_shader_variants_free64(&This->variant);
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nine_shader_variants_free(&This->variant);
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FREE((void *)This->byte_code.tokens); /* const_cast */
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@ -146,7 +146,7 @@ NinePixelShader9_GetVariant( struct NinePixelShader9 *This )
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if (key == This->last_key)
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return This->last_cso;
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cso = nine_shader_variant_get64(&This->variant, key);
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cso = nine_shader_variant_get(&This->variant, key);
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if (!cso) {
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struct NineDevice9 *device = This->base.device;
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struct nine_shader_info info;
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@ -166,7 +166,7 @@ NinePixelShader9_GetVariant( struct NinePixelShader9 *This )
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hr = nine_translate_shader(This->base.device, &info);
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if (FAILED(hr))
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return NULL;
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nine_shader_variant_add64(&This->variant, key, info.cso);
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nine_shader_variant_add(&This->variant, key, info.cso);
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cso = info.cso;
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}
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@ -35,7 +35,7 @@ struct nine_lconstf;
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struct NinePixelShader9
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{
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struct NineUnknown base;
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struct nine_shader_variant64 variant;
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struct nine_shader_variant variant;
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struct {
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const DWORD *tokens;
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@ -61,6 +61,8 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
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info.sampler_mask_shadow = 0x0;
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info.sampler_ps1xtypes = 0x0;
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info.fog_enable = 0;
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info.point_size_min = 0;
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info.point_size_max = 0;
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hr = nine_translate_shader(device, &info);
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if (FAILED(hr))
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@ -145,7 +147,7 @@ void *
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NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
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{
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void *cso;
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uint32_t key;
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uint64_t key;
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key = This->next_key;
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if (key == This->last_key)
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@ -163,6 +165,8 @@ NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
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info.byte_code = This->byte_code.tokens;
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info.sampler_mask_shadow = key & 0xf;
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info.fog_enable = device->state.rs[D3DRS_FOGENABLE];
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info.point_size_min = asfloat(device->state.rs[D3DRS_POINTSIZE_MIN]);
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info.point_size_max = asfloat(device->state.rs[D3DRS_POINTSIZE_MAX]);
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hr = nine_translate_shader(This->base.device, &info);
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if (FAILED(hr))
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@ -23,7 +23,10 @@
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#ifndef _NINE_VERTEXSHADER9_H_
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#define _NINE_VERTEXSHADER9_H_
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#include "util/u_half.h"
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#include "iunknown.h"
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#include "nine_helpers.h"
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#include "nine_shader.h"
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#include "nine_state.h"
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@ -57,10 +60,10 @@ struct NineVertexShader9
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uint64_t ff_key[3];
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void *ff_cso;
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uint32_t last_key;
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uint64_t last_key;
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void *last_cso;
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uint32_t next_key;
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uint64_t next_key;
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};
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static inline struct NineVertexShader9 *
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NineVertexShader9( void *data )
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@ -73,7 +76,7 @@ NineVertexShader9_UpdateKey( struct NineVertexShader9 *vs,
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struct nine_state *state )
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{
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uint8_t samplers_shadow;
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uint32_t key;
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uint64_t key;
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BOOL res;
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samplers_shadow = (uint8_t)((state->samplers_shadow & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0));
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@ -81,7 +84,15 @@ NineVertexShader9_UpdateKey( struct NineVertexShader9 *vs,
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key = samplers_shadow;
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if (vs->byte_code.version < 0x30)
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key |= state->rs[D3DRS_FOGENABLE] << 8;
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key |= (uint32_t) (state->rs[D3DRS_FOGENABLE] << 8);
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/* We want to use a 64 bits key for performance.
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* Use compressed float16 values for the pointsize min/max in the key.
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* Shaders do not usually output psize.*/
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if (vs->point_size) {
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key |= ((uint64_t)util_float_to_half(asfloat(state->rs[D3DRS_POINTSIZE_MIN]))) << 32;
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key |= ((uint64_t)util_float_to_half(asfloat(state->rs[D3DRS_POINTSIZE_MAX]))) << 48;
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}
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res = vs->last_key != key;
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if (res)
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