tgsi: simplify shader properties in tgsi_shader_info

Use an array of properties indexed by TGSI_PROPERTY_* definitions.
This commit is contained in:
Marek Olšák 2014-09-30 15:48:22 +02:00
parent 5233568861
commit 8908fae243
9 changed files with 70 additions and 136 deletions

View File

@ -750,9 +750,6 @@ draw_create_geometry_shader(struct draw_context *draw,
tgsi_scan_shader(state->tokens, &gs->info);
/* setup the defaults */
gs->input_primitive = PIPE_PRIM_TRIANGLES;
gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
gs->max_output_vertices = 32;
gs->max_out_prims = 0;
#ifdef HAVE_LLVM
@ -768,17 +765,15 @@ draw_create_geometry_shader(struct draw_context *draw,
gs->vector_length = 1;
}
for (i = 0; i < gs->info.num_properties; ++i) {
if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_INPUT_PRIM)
gs->input_primitive = gs->info.properties[i].data[0];
else if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_OUTPUT_PRIM)
gs->output_primitive = gs->info.properties[i].data[0];
else if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
gs->max_output_vertices = gs->info.properties[i].data[0];
}
gs->input_primitive =
gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM][0];
gs->output_primitive =
gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM][0];
gs->max_output_vertices =
gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES][0];
if (!gs->max_output_vertices)
gs->max_output_vertices = 32;
/* Primitive boundary is bigger than max_output_vertices by one, because
* the specification says that the geometry shader should exit if the
* number of emitted vertices is bigger or equal to max_output_vertices and

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@ -3855,8 +3855,8 @@ lp_build_tgsi_soa(struct gallivm_state *gallivm,
* were forgetting so we're using MAX_VERTEX_VARYING from
* that spec even though we could debug_assert if it's not
* set, but that's a lot uglier. */
uint max_output_vertices = 32;
uint i = 0;
uint max_output_vertices;
/* inputs are always indirect with gs */
bld.indirect_files |= (1 << TGSI_FILE_INPUT);
bld.gs_iface = gs_iface;
@ -3864,12 +3864,11 @@ lp_build_tgsi_soa(struct gallivm_state *gallivm,
bld.bld_base.op_actions[TGSI_OPCODE_EMIT].emit = emit_vertex;
bld.bld_base.op_actions[TGSI_OPCODE_ENDPRIM].emit = end_primitive;
for (i = 0; i < info->num_properties; ++i) {
if (info->properties[i].name ==
TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES) {
max_output_vertices = info->properties[i].data[0];
}
}
max_output_vertices =
info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES][0];
if (!max_output_vertices)
max_output_vertices = 32;
bld.max_output_vertices_vec =
lp_build_const_int_vec(gallivm, bld.bld_base.int_bld.type,
max_output_vertices);

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@ -277,13 +277,11 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
{
const struct tgsi_full_property *fullprop
= &parse.FullToken.FullProperty;
unsigned name = fullprop->Property.PropertyName;
info->properties[info->num_properties].name =
fullprop->Property.PropertyName;
memcpy(info->properties[info->num_properties].data,
fullprop->u, 8 * sizeof(unsigned));;
++info->num_properties;
assert(name < Elements(info->properties));
memcpy(info->properties[name],
fullprop->u, 8 * sizeof(unsigned));
}
break;
@ -296,35 +294,26 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
info->opcode_count[TGSI_OPCODE_KILL]);
/* extract simple properties */
for (i = 0; i < info->num_properties; ++i) {
switch (info->properties[i].name) {
case TGSI_PROPERTY_FS_COORD_ORIGIN:
info->origin_lower_left = info->properties[i].data[0];
break;
case TGSI_PROPERTY_FS_COORD_PIXEL_CENTER:
info->pixel_center_integer = info->properties[i].data[0];
break;
case TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS:
info->color0_writes_all_cbufs = info->properties[i].data[0];
break;
case TGSI_PROPERTY_GS_INPUT_PRIM:
/* The dimensions of the IN decleration in geometry shader have
* to be deduced from the type of the input primitive.
*/
if (procType == TGSI_PROCESSOR_GEOMETRY) {
unsigned input_primitive = info->properties[i].data[0];
int num_verts = u_vertices_per_prim(input_primitive);
int j;
info->file_count[TGSI_FILE_INPUT] = num_verts;
info->file_max[TGSI_FILE_INPUT] =
MAX2(info->file_max[TGSI_FILE_INPUT], num_verts - 1);
for (j = 0; j < num_verts; ++j) {
info->file_mask[TGSI_FILE_INPUT] |= (1 << j);
}
}
break;
default:
;
info->origin_lower_left =
info->properties[TGSI_PROPERTY_FS_COORD_ORIGIN][0];
info->pixel_center_integer =
info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER][0];
info->color0_writes_all_cbufs =
info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS][0];
/* The dimensions of the IN decleration in geometry shader have
* to be deduced from the type of the input primitive.
*/
if (procType == TGSI_PROCESSOR_GEOMETRY) {
unsigned input_primitive =
info->properties[TGSI_PROPERTY_GS_INPUT_PRIM][0];
int num_verts = u_vertices_per_prim(input_primitive);
int j;
info->file_count[TGSI_FILE_INPUT] = num_verts;
info->file_max[TGSI_FILE_INPUT] =
MAX2(info->file_max[TGSI_FILE_INPUT], num_verts - 1);
for (j = 0; j < num_verts; ++j) {
info->file_mask[TGSI_FILE_INPUT] |= (1 << j);
}
}

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@ -91,11 +91,7 @@ struct tgsi_shader_info
*/
unsigned indirect_files;
struct {
unsigned name;
unsigned data[8];
} properties[TGSI_PROPERTY_COUNT];
uint num_properties;
unsigned properties[TGSI_PROPERTY_COUNT][8]; /* index with TGSI_PROPERTY_ */
};
extern void

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@ -407,7 +407,6 @@ util_pstipple_create_fragment_shader(struct pipe_context *pipe,
struct pipe_shader_state *new_fs;
struct pstip_transform_context transform;
const uint newLen = tgsi_num_tokens(fs->tokens) + NUM_NEW_TOKENS;
unsigned i;
new_fs = MALLOC(sizeof(*new_fs));
if (!new_fs)
@ -433,11 +432,8 @@ util_pstipple_create_fragment_shader(struct pipe_context *pipe,
tgsi_scan_shader(fs->tokens, &transform.info);
/* find fragment coordinate origin property */
for (i = 0; i < transform.info.num_properties; i++) {
if (transform.info.properties[i].name == TGSI_PROPERTY_FS_COORD_ORIGIN)
transform.coordOrigin = transform.info.properties[i].data[0];
}
transform.coordOrigin =
transform.info.properties[TGSI_PROPERTY_FS_COORD_ORIGIN][0];
tgsi_transform_shader(fs->tokens,
(struct tgsi_token *) new_fs->tokens,

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@ -2212,14 +2212,8 @@ generate_fragment(struct llvmpipe_context *lp,
}
/* check if writes to cbuf[0] are to be copied to all cbufs */
cbuf0_write_all = FALSE;
for (i = 0;i < shader->info.base.num_properties; i++) {
if (shader->info.base.properties[i].name ==
TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS) {
cbuf0_write_all = TRUE;
break;
}
}
cbuf0_write_all =
shader->info.base.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS][0];
/* TODO: actually pick these based on the fs and color buffer
* characteristics. */

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@ -1138,24 +1138,12 @@ _nvfx_fragprog_translate(uint16_t oclass, struct nv30_fragprog *fp)
fpc->num_regs = 2;
memset(fp->texcoord, 0xff, sizeof(fp->texcoord));
for (unsigned i = 0; i < fp->info.num_properties; ++i) {
switch (fp->info.properties[i].name) {
case TGSI_PROPERTY_FS_COORD_ORIGIN:
if (fp->info.properties[i].data[0])
fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED;
break;
case TGSI_PROPERTY_FS_COORD_PIXEL_CENTER:
if (fp->info.properties[i].data[0])
fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER;
break;
case TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS:
if (fp->info.properties[i].data[0])
fp->rt_enable |= NV30_3D_RT_ENABLE_MRT;
break;
default:
break;
}
}
if (fp->info.properties[TGSI_PROPERTY_FS_COORD_ORIGIN][0])
fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED;
if (fp->info.properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER][0])
fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER;
if (fp->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS][0])
fp->rt_enable |= NV30_3D_RT_ENABLE_MRT;
if (!nvfx_fragprog_prepare(fpc))
goto out_err;

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@ -468,12 +468,8 @@ static void r300_translate_fragment_shader(
find_output_registers(&compiler, shader);
shader->write_all = FALSE;
for (i = 0; i < shader->info.num_properties; i++) {
if (shader->info.properties[i].name == TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS) {
shader->write_all = TRUE;
}
}
shader->write_all =
shader->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS][0];
if (compiler.Base.Debug & RC_DBG_LOG) {
DBG(r300, DBG_FP, "r300: Initial fragment program\n");

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@ -2866,52 +2866,33 @@ int si_shader_create(struct si_screen *sscreen, struct si_shader *shader)
bld_base->emit_epilogue = si_llvm_emit_vs_epilogue;
}
break;
case TGSI_PROCESSOR_GEOMETRY: {
int i;
case TGSI_PROCESSOR_GEOMETRY:
si_shader_ctx.radeon_bld.load_input = declare_input_gs;
bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
bld_base->emit_epilogue = si_llvm_emit_gs_epilogue;
for (i = 0; i < sel->info.num_properties; i++) {
switch (sel->info.properties[i].name) {
case TGSI_PROPERTY_GS_INPUT_PRIM:
shader->gs_input_prim = sel->info.properties[i].data[0];
break;
case TGSI_PROPERTY_GS_OUTPUT_PRIM:
shader->gs_output_prim = sel->info.properties[i].data[0];
break;
case TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES:
shader->gs_max_out_vertices = sel->info.properties[i].data[0];
break;
}
}
shader->gs_input_prim =
sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM][0];
shader->gs_output_prim =
sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM][0];
shader->gs_max_out_vertices =
sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES][0];
break;
}
case TGSI_PROCESSOR_FRAGMENT: {
int i;
case TGSI_PROCESSOR_FRAGMENT:
si_shader_ctx.radeon_bld.load_input = declare_input_fs;
bld_base->emit_epilogue = si_llvm_emit_fs_epilogue;
for (i = 0; i < sel->info.num_properties; i++) {
switch (sel->info.properties[i].name) {
case TGSI_PROPERTY_FS_DEPTH_LAYOUT:
switch (sel->info.properties[i].data[0]) {
case TGSI_FS_DEPTH_LAYOUT_GREATER:
shader->db_shader_control |=
S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z);
break;
case TGSI_FS_DEPTH_LAYOUT_LESS:
shader->db_shader_control |=
S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z);
break;
}
break;
}
switch (sel->info.properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT][0]) {
case TGSI_FS_DEPTH_LAYOUT_GREATER:
shader->db_shader_control |=
S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z);
break;
case TGSI_FS_DEPTH_LAYOUT_LESS:
shader->db_shader_control |=
S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z);
break;
}
break;
}
default:
assert(!"Unsupported shader type");
return -1;