Merge branch 'mesa_7_5_branch' into mesa_7_6_branch

Conflicts:
	src/mesa/main/dlist.c
This commit is contained in:
Ian Romanick 2009-09-16 07:57:19 -07:00
commit 88e3a57605
3 changed files with 669 additions and 0 deletions

View File

@ -47,6 +47,8 @@ tbd
<li>Fixed Gallium glDrawPixels(GL_STENCIL_INDEX) failure.
<li>Fixed GLSL linker/preprocessor version directive issue seen in Wine
(such as bug 23946)
<li>glUseProgram() is now compiled into display lists (bug 23746).
<li>glUniform functions are now compiled into display lists
</ul>

View File

@ -926,6 +926,14 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
GLboolean
intelUnbindContext(__DRIcontextPrivate * driContextPriv)
{
struct intel_context *intel =
(struct intel_context *) driContextPriv->driverPrivate;
/* Deassociate the context with the drawables.
*/
intel->driDrawable = NULL;
intel->driReadDrawable = NULL;
return GL_TRUE;
}

View File

@ -329,6 +329,34 @@ typedef enum
OPCODE_STENCIL_OP_SEPARATE,
OPCODE_STENCIL_MASK_SEPARATE,
/* GL_ARB_shader_objects */
OPCODE_USE_PROGRAM,
OPCODE_UNIFORM_1F,
OPCODE_UNIFORM_2F,
OPCODE_UNIFORM_3F,
OPCODE_UNIFORM_4F,
OPCODE_UNIFORM_1FV,
OPCODE_UNIFORM_2FV,
OPCODE_UNIFORM_3FV,
OPCODE_UNIFORM_4FV,
OPCODE_UNIFORM_1I,
OPCODE_UNIFORM_2I,
OPCODE_UNIFORM_3I,
OPCODE_UNIFORM_4I,
OPCODE_UNIFORM_1IV,
OPCODE_UNIFORM_2IV,
OPCODE_UNIFORM_3IV,
OPCODE_UNIFORM_4IV,
OPCODE_UNIFORM_MATRIX22,
OPCODE_UNIFORM_MATRIX33,
OPCODE_UNIFORM_MATRIX44,
OPCODE_UNIFORM_MATRIX23,
OPCODE_UNIFORM_MATRIX32,
OPCODE_UNIFORM_MATRIX24,
OPCODE_UNIFORM_MATRIX42,
OPCODE_UNIFORM_MATRIX34,
OPCODE_UNIFORM_MATRIX43,
/* GL_EXT_framebuffer_blit */
OPCODE_BLIT_FRAMEBUFFER,
@ -576,6 +604,30 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
n += InstSize[n[0].opcode];
break;
#endif
case OPCODE_UNIFORM_1FV:
case OPCODE_UNIFORM_2FV:
case OPCODE_UNIFORM_3FV:
case OPCODE_UNIFORM_4FV:
case OPCODE_UNIFORM_1IV:
case OPCODE_UNIFORM_2IV:
case OPCODE_UNIFORM_3IV:
case OPCODE_UNIFORM_4IV:
_mesa_free(n[3].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_UNIFORM_MATRIX22:
case OPCODE_UNIFORM_MATRIX33:
case OPCODE_UNIFORM_MATRIX44:
case OPCODE_UNIFORM_MATRIX24:
case OPCODE_UNIFORM_MATRIX42:
case OPCODE_UNIFORM_MATRIX23:
case OPCODE_UNIFORM_MATRIX32:
case OPCODE_UNIFORM_MATRIX34:
case OPCODE_UNIFORM_MATRIX43:
_mesa_free(n[4].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
_mesa_free(block);
@ -5804,6 +5856,493 @@ save_ProvokingVertexEXT(GLenum mode)
}
/* aka UseProgram() */
static void GLAPIENTRY
save_UseProgramObjectARB(GLhandleARB program)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_USE_PROGRAM, 1);
if (n) {
n[1].ui = program;
}
if (ctx->ExecuteFlag) {
CALL_UseProgramObjectARB(ctx->Exec, (program));
}
}
static void GLAPIENTRY
save_Uniform1fARB(GLint location, GLfloat x)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1F, 2);
if (n) {
n[1].i = location;
n[2].f = x;
}
if (ctx->ExecuteFlag) {
CALL_Uniform1fARB(ctx->Exec, (location, x));
}
}
static void GLAPIENTRY
save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2F, 3);
if (n) {
n[1].i = location;
n[2].f = x;
n[3].f = y;
}
if (ctx->ExecuteFlag) {
CALL_Uniform2fARB(ctx->Exec, (location, x, y));
}
}
static void GLAPIENTRY
save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3F, 4);
if (n) {
n[1].i = location;
n[2].f = x;
n[3].f = y;
n[4].f = z;
}
if (ctx->ExecuteFlag) {
CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
}
}
static void GLAPIENTRY
save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4F, 5);
if (n) {
n[1].i = location;
n[2].f = x;
n[3].f = y;
n[4].f = z;
n[5].f = w;
}
if (ctx->ExecuteFlag) {
CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
}
}
/** Return copy of memory */
static void *
memdup(const void *src, GLsizei bytes)
{
void *b = bytes >= 0 ? _mesa_malloc(bytes) : NULL;
if (b)
_mesa_memcpy(b, src, bytes);
return b;
}
static void GLAPIENTRY
save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1FV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
}
}
static void GLAPIENTRY
save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2FV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
}
}
static void GLAPIENTRY
save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3FV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
}
}
static void GLAPIENTRY
save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4FV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
}
}
static void GLAPIENTRY
save_Uniform1iARB(GLint location, GLint x)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1I, 2);
if (n) {
n[1].i = location;
n[2].i = x;
}
if (ctx->ExecuteFlag) {
CALL_Uniform1iARB(ctx->Exec, (location, x));
}
}
static void GLAPIENTRY
save_Uniform2iARB(GLint location, GLint x, GLint y)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2I, 3);
if (n) {
n[1].i = location;
n[2].i = x;
n[3].i = y;
}
if (ctx->ExecuteFlag) {
CALL_Uniform2iARB(ctx->Exec, (location, x, y));
}
}
static void GLAPIENTRY
save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3I, 4);
if (n) {
n[1].i = location;
n[2].i = x;
n[3].i = y;
n[4].i = z;
}
if (ctx->ExecuteFlag) {
CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
}
}
static void GLAPIENTRY
save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4I, 5);
if (n) {
n[1].i = location;
n[2].i = x;
n[3].i = y;
n[4].i = z;
n[5].i = w;
}
if (ctx->ExecuteFlag) {
CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
}
}
static void GLAPIENTRY
save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1IV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].data = memdup(v, count * 1 * sizeof(GLint));
}
if (ctx->ExecuteFlag) {
CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
}
}
static void GLAPIENTRY
save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2IV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].data = memdup(v, count * 2 * sizeof(GLint));
}
if (ctx->ExecuteFlag) {
CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
}
}
static void GLAPIENTRY
save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3IV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].data = memdup(v, count * 3 * sizeof(GLint));
}
if (ctx->ExecuteFlag) {
CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
}
}
static void GLAPIENTRY
save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4IV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
}
}
static void GLAPIENTRY
save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX22, 4);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
}
}
static void GLAPIENTRY
save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX33, 4);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
}
}
static void GLAPIENTRY
save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX44, 4);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
}
}
static void GLAPIENTRY
save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX23, 4);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
}
}
static void GLAPIENTRY
save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX32, 4);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
}
}
static void GLAPIENTRY
save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX24, 4);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
}
}
static void GLAPIENTRY
save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX42, 4);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
}
}
static void GLAPIENTRY
save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX34, 4);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
}
}
static void GLAPIENTRY
save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX43, 4);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
}
}
/**
* Save an error-generating command into display list.
@ -6640,6 +7179,98 @@ execute_list(GLcontext *ctx, GLuint list)
n[9].i, n[10].e));
break;
#endif
case OPCODE_USE_PROGRAM:
CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
break;
case OPCODE_UNIFORM_1F:
CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
break;
case OPCODE_UNIFORM_2F:
CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
break;
case OPCODE_UNIFORM_3F:
CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
break;
case OPCODE_UNIFORM_4F:
CALL_Uniform4fARB(ctx->Exec,
(n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
break;
case OPCODE_UNIFORM_1FV:
CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
break;
case OPCODE_UNIFORM_2FV:
CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
break;
case OPCODE_UNIFORM_3FV:
CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
break;
case OPCODE_UNIFORM_4FV:
CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
break;
case OPCODE_UNIFORM_1I:
CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
break;
case OPCODE_UNIFORM_2I:
CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
break;
case OPCODE_UNIFORM_3I:
CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
break;
case OPCODE_UNIFORM_4I:
CALL_Uniform4iARB(ctx->Exec,
(n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
break;
case OPCODE_UNIFORM_1IV:
CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
break;
case OPCODE_UNIFORM_2IV:
CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
break;
case OPCODE_UNIFORM_3IV:
CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
break;
case OPCODE_UNIFORM_4IV:
CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
break;
case OPCODE_UNIFORM_MATRIX22:
CALL_UniformMatrix2fvARB(ctx->Exec,
(n[1].i, n[2].i, n[3].b, n[4].data));
break;
case OPCODE_UNIFORM_MATRIX33:
CALL_UniformMatrix3fvARB(ctx->Exec,
(n[1].i, n[2].i, n[3].b, n[4].data));
break;
case OPCODE_UNIFORM_MATRIX44:
CALL_UniformMatrix4fvARB(ctx->Exec,
(n[1].i, n[2].i, n[3].b, n[4].data));
break;
case OPCODE_UNIFORM_MATRIX23:
CALL_UniformMatrix2x3fv(ctx->Exec,
(n[1].i, n[2].i, n[3].b, n[4].data));
break;
case OPCODE_UNIFORM_MATRIX32:
CALL_UniformMatrix3x2fv(ctx->Exec,
(n[1].i, n[2].i, n[3].b, n[4].data));
break;
case OPCODE_UNIFORM_MATRIX24:
CALL_UniformMatrix2x4fv(ctx->Exec,
(n[1].i, n[2].i, n[3].b, n[4].data));
break;
case OPCODE_UNIFORM_MATRIX42:
CALL_UniformMatrix4x2fv(ctx->Exec,
(n[1].i, n[2].i, n[3].b, n[4].data));
break;
case OPCODE_UNIFORM_MATRIX34:
CALL_UniformMatrix3x4fv(ctx->Exec,
(n[1].i, n[2].i, n[3].b, n[4].data));
break;
case OPCODE_UNIFORM_MATRIX43:
CALL_UniformMatrix4x3fv(ctx->Exec,
(n[1].i, n[2].i, n[3].b, n[4].data));
break;
case OPCODE_TEX_BUMP_PARAMETER_ATI:
{
GLfloat values[4];
@ -8309,6 +8940,34 @@ _mesa_init_dlist_table(struct _glapi_table *table)
SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
#endif
/* GL_ARB_shader_objects */
SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
SET_Uniform1fARB(table, save_Uniform1fARB);
SET_Uniform2fARB(table, save_Uniform2fARB);
SET_Uniform3fARB(table, save_Uniform3fARB);
SET_Uniform4fARB(table, save_Uniform4fARB);
SET_Uniform1fvARB(table, save_Uniform1fvARB);
SET_Uniform2fvARB(table, save_Uniform2fvARB);
SET_Uniform3fvARB(table, save_Uniform3fvARB);
SET_Uniform4fvARB(table, save_Uniform4fvARB);
SET_Uniform1iARB(table, save_Uniform1iARB);
SET_Uniform2iARB(table, save_Uniform2iARB);
SET_Uniform3iARB(table, save_Uniform3iARB);
SET_Uniform4iARB(table, save_Uniform4iARB);
SET_Uniform1ivARB(table, save_Uniform1ivARB);
SET_Uniform2ivARB(table, save_Uniform2ivARB);
SET_Uniform3ivARB(table, save_Uniform3ivARB);
SET_Uniform4ivARB(table, save_Uniform4ivARB);
SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
/* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);