mesa: check draw buffer completeness on glClearBufferfi/glClearBufferiv
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -350,6 +350,12 @@ clear_bufferiv(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
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_mesa_update_state( ctx );
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}
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if (!no_error && ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
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_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
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"glClearBufferiv(incomplete framebuffer)");
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return;
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}
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switch (buffer) {
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case GL_STENCIL:
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/* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
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@ -686,6 +692,12 @@ clear_bufferfi(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
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drawbuffer);
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return;
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}
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if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
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_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
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"glClearBufferfi(incomplete framebuffer)");
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return;
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}
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}
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if (ctx->RasterDiscard)
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