tgsi: trivial build fix for MSVC
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -370,7 +370,7 @@ scan_instruction(struct tgsi_shader_info *info,
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if (fullinst->Instruction.Texture) {
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if (fullinst->Instruction.Texture) {
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for (i = 0; i < fullinst->Texture.NumOffsets; i++) {
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for (i = 0; i < fullinst->Texture.NumOffsets; i++) {
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struct tgsi_full_src_register src = {};
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struct tgsi_full_src_register src = {{0}};
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src.Register.File = fullinst->TexOffsets[i].File;
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src.Register.File = fullinst->TexOffsets[i].File;
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src.Register.Index = fullinst->TexOffsets[i].Index;
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src.Register.Index = fullinst->TexOffsets[i].Index;
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