dri/intel: Split out DRI2 buffer update code to separate function
Make an easy place to splice in a DRI3 version of this function Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@ -141,23 +141,14 @@ intel_process_dri2_buffer(struct intel_context *intel,
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struct intel_renderbuffer *rb,
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const char *buffer_name);
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void
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intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
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static void
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intel_update_dri2_buffers(struct intel_context *intel, __DRIdrawable *drawable)
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{
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struct gl_framebuffer *fb = drawable->driverPrivate;
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struct intel_renderbuffer *rb;
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struct intel_context *intel = context->driverPrivate;
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__DRIbuffer *buffers = NULL;
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int i, count;
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const char *region_name;
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/* Set this up front, so that in case our buffers get invalidated
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* while we're getting new buffers, we don't clobber the stamp and
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* thus ignore the invalidate. */
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drawable->lastStamp = drawable->dri2.stamp;
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if (unlikely(INTEL_DEBUG & DEBUG_DRI))
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fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
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struct intel_renderbuffer *rb;
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struct gl_framebuffer *fb = drawable->driverPrivate;
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intel_query_dri2_buffers(intel, drawable, &buffers, &count);
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@ -195,6 +186,23 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
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intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
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}
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}
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void
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intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
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{
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struct intel_context *intel = context->driverPrivate;
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__DRIscreen *screen = intel->intelScreen->driScrnPriv;
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/* Set this up front, so that in case our buffers get invalidated
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* while we're getting new buffers, we don't clobber the stamp and
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* thus ignore the invalidate. */
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drawable->lastStamp = drawable->dri2.stamp;
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if (unlikely(INTEL_DEBUG & DEBUG_DRI))
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fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
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intel_update_dri2_buffers(intel, drawable);
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driUpdateFramebufferSize(&intel->ctx, drawable);
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}
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@ -1028,12 +1028,11 @@ intel_process_dri2_buffer(struct brw_context *brw,
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struct intel_renderbuffer *rb,
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const char *buffer_name);
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void
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intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
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static void
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intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
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{
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struct gl_framebuffer *fb = drawable->driverPrivate;
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struct intel_renderbuffer *rb;
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struct brw_context *brw = context->driverPrivate;
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__DRIbuffer *buffers = NULL;
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int i, count;
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const char *region_name;
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@ -1083,6 +1082,23 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
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intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
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}
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}
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void
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intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
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{
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struct brw_context *brw = context->driverPrivate;
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/* Set this up front, so that in case our buffers get invalidated
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* while we're getting new buffers, we don't clobber the stamp and
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* thus ignore the invalidate. */
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drawable->lastStamp = drawable->dri2.stamp;
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if (unlikely(INTEL_DEBUG & DEBUG_DRI))
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fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
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intel_update_dri2_buffers(brw, drawable);
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driUpdateFramebufferSize(&brw->ctx, drawable);
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}
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